NatureKeeper
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Thanks!
One thing I forgot to add lol.
Is there a way to show them in the shiny pallete?
I have no idea on that, but maybe Jagold used it with bulbasaur's changing :\.
Thanks!
One thing I forgot to add lol.
Is there a way to show them in the shiny pallete?
Ok sorry for bothering you agein but i have a new problem when i completed the script i press comile script and then i have some error like:
-" Unknown keyword 'Lock" at line 4 "
please help me.
because it's not "give pokemon", it's "givepokemon" with no spaces.um why does when i put a script trade it tlls me when i compile it tells me \
unknown word give pokemon at line X
The script worked perfectly thanks
but i'd like to know if you can be able to change the battle theme to maybe a gym leader battle instead of getting the generic trainer battle theme
How would i script an event so that I'm alllowed in only if I have a certain pokemon?
'---------------
#org 0x9001B0
lock
faceplayer
checkflag 0x1342
if 0x0 goto 0x89001C4
if 0x1 goto 0x89001E9
release
end
'---------------
#org 0x9001C4
lock
faceplayer
showpokepic 0x1 0x0 0x3
msgbox 0x89001F6 MSG_FACE '"I'm sure you want BULBASAUR,\nrigh..."
givepokemon 0x1 0x5 0x40 0x0 0x0 0x0
hidepokepic
setflag 0x1342
release
end
'---------------
#org 0x9001E9
lock
faceplayer
msgbox 0x890023E MSG_FACE '"Ok, don't say thanks."
release
end
'---------
' Strings
'---------
#org 0x9001F6
= I'm sure you want BULBASAUR,\nright?\n[player]:But.. /nSay no word! /nTake it!
#org 0x90023E
= Ok, don't say thanks.
diegoisawsome's MEGA-HUGE XSE Scripting TutorialElusionM said:How would i script an event so that I'm alllowed in only if I have a certain pokemon?
Yo guys It's me with another script that doesn't work.'---------------
#org 0xA6A886
lock
faceplayer
checkflag 0x57A
if 0x1 goto 0x8A6A8B0
if 0x0 goto 0x8A6A89A
release
end
'---------------
#org 0xA6A8B0
msgbox 0x8A6A9C4 0x6 '"Please don't bother me.\pI'm in th..."
release
end
'---------------
#org 0xA6A89A
msgbox 0x8A6A8FD 0x6 '"This mansion is pretty old, so\nit..."
checkitem 0x163 0x3
if 0x1 goto 0x8A6A8BB
release
end
'---------------
#org 0xA6A8BB
msgbox 0x8A6A96B 0x6 '"What is this? Is this maybe the\nn..."
yesnobox 0x6 0x5
if 0x0 goto 0x8A6A8EF
if 0x1 goto 0x8A6A8D5
release
end
'---------------
#org 0xA6A8EF
msgbox 0x8A6AA21 0x6 '"[green_fr]PLAYER: Sorry..."
release
setbyte2 0xF 0x2 <-- I get this instead of an end and a paremeter.
'---------------
#org 0xA6A8D5
applymovement 0x4 0x8A6A8F8
setflag 0x57A
removeitem 0x163 0x1
msgbox 0x8A6AA05 0x6 '"[green_fr]PLAYER: Sure, have it!"
release
end
'---------
' Strings
'---------
#org 0xA6A9C4
= Please don't bother me.\pI'm in the DISTORTION WORLD right\nnow.
#org 0xA6A8FD
= This mansion is pretty old, so\nit's quite dangerous to goinside.\pAnd it's kind of creepy,\ndon't you think?
#org 0xA6A96B
= What is this? Is this maybe the\nnew NINTENDO DSi?\pCan I have it, please?\nI'm so bored[.]
#org 0xA6AA21
= [green_fr]PLAYER: Sorry...
#org 0xA6AA05
= [green_fr]PLAYER: Sure, have it!
'-----------
' Movements
'-----------
#org 0xA6A8F8
#raw 0x10 'Step Down (Normal)
#raw 0xF 'Step Right (Slow)
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
Yo guys It's me with another script that doesn't work.
Wuttabout this?#org 0xA6A8EF
msgbox 0x8A6AA21 0x6 '"[green_fr]PLAYER: Sorry..."
release
setbyte2 0xF 0x2 <-- I get this instead of an end and a paremeter.
'---------------
#org 0xA6A8D5
applymovement 0x4 0x8A6A8F8
Somebody could you please tell me?Could somebody please tell me if theres a way to make the show backpic thing use the shiny pallete?
Somebody could you please tell me?
showbackpic 0x(HEXNO) 0x(XAXIS) 0x(YAXIS)
NatureKeeper said:*Bubasaur's Pallete is wrong.
Yo guys It's me with another script that doesn't work.
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Message @Speak 0x6 *right place
BoxSet 0x6 <------ Wrong place for the boxset
Release
End
#ORG @Speak
= This is a message!
#org 0xA6A8BB
msgbox 0x8A6A96B 0x6 '"What is this? Is this maybe the\nn..."
yesnobox 0x6 0x5
if 0x1 goto 0x8A6A8D5
goto 0x8A6A8EF
end
'---------------
#org 0xA6A8EF
msgbox 0x8A6AA21 0x6 '"[green_fr]PLAYER: Sorry..."
release
end
'---------------
#org 0xA6A8D5
applymovement 0x4 0x8A6A8F8
setflag 0x57A
removeitem 0x163 0x1
msgbox 0x8A6AA05 0x6 '"[green_fr]PLAYER: Sure, have it!"
release
end
'---------------
#org 0x71AC40
lock
faceplayer
setvar 0x8004 0x19
special2 LASTRESULT 0x17C
compare LASTRESULT 0x1
if 0x1 goto 0x871AD70
msgbox 0x871AD90 MSG_NORMAL '"Sorry, you're not allowed."
release
end
'---------------
#org 0x71AD70
applymovement 0x5 0x871ADA0
'---------
' Strings
'---------
#org 0x71AD90
= Sorry, you're not allowed.
'-----------
' Movements
'-----------
#org 0x71ADA0
#raw 0xE8 'movE8
#raw 0x0 'Face Down
#raw 0xD5 'movD5
#raw 0xE0 'movE0
#raw 0xE0 'movE0
#raw 0xE3 'movE3
#raw 0xEB 'movEB
#raw 0xD9 'movD9
#raw 0xD8 'movD8
#raw 0xAD 'movAD
I have no idea on where to start on a script where the professor gives you the pokedex and starter pokemon can someone give me the base for the script?