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Script Help Thread (DO NOT REQUEST SCRIPTS)

Status
Not open for further replies.
3
Posts
15
Years
    • Seen Apr 6, 2009
    Script error?

    Game:
    Pokemon FR

    Type:
    Script

    Editor:
    PKSVUI

    Script:
    Spoiler:


    Screenshot: (sorry i broke the rules..) http: // www . mediafire . com /imageview.php?quickkey=frv25qelzit&thumb=4

    I know there isn't any overlapping data
    Whenever I step on the Scripted spot, the game just locks. I can e-mail the game file if needed. The script is pointing to the right person, but the text should come first right? Could just be a stupid mistake.

    Thanks,
    GwenTravolta

    *BTW sorry for posting this in the wrong spot like three times. Won't happen again*
     
    Last edited:

    0m3GA ARS3NAL

    Im comin' home...
    1,816
    Posts
    16
    Years
  • Game:
    Pokemon FR

    Type:
    Script

    Editor:
    PKSVUI

    Script:
    Spoiler:


    Screenshot: (sorry i broke the rules..) http: // www . mediafire . com /imageview.php?quickkey=frv25qelzit&thumb=4

    I know there isn't any overlapping data
    Whenever I step on the Scripted spot, the game just locks. I can e-mail the game file if needed. The script is pointing to the right person, but the text should come first right? Could just be a stupid mistake.

    Thanks,
    GwenTravolta

    *BTW sorry for posting this in the wrong spot like three times. Won't happen again*

    did you be sure to set (In A-Map) the Unknown Value to 0003 and the Var Number to 4050?
    If not, you need to do that in order for your script to work.
     

    Ki77y666

    I'm with stupid ^
    118
    Posts
    15
    Years
  • i need some help i have this script it works but when i use it in the game it comes up with the wrong words. in the 1st yes no it comes up with Eggs and victories the 2nd and 3rd comes up with Eevee Jolteon Vaporion Flareon how can i change it.

    '---------------
    #org 0x80E44C
    lock
    msgbox 0x880E31D MSG_YESNO '"Welcome to our bank. Would you\nli..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x880E0C1
    release
    end

    '---------------
    #org 0x80E0C1
    preparemsg 0x880EA9C '"What would you like to do?"
    waitmsg
    multichoice 0xE 0x0 0x8 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E0F3
    compare 0x8000 0x1
    if 0x1 goto 0x880E13B
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E0F3
    preparemsg 0x880EAB9 '"How much do you want\nto deposit?"
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E185
    compare 0x8000 0x1
    if 0x1 goto 0x880E1A0
    compare 0x8000 0x2
    if 0x1 goto 0x880E1BB
    compare 0x8000 0x3
    if 0x1 goto 0x880E1D6
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E13B
    preparemsg 0x880EADC '"How much do you want\nto withdrawa..."
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E1F1
    compare 0x8000 0x1
    if 0x1 goto 0x880E20B
    compare 0x8000 0x2
    if 0x1 goto 0x880E225
    compare 0x8000 0x3
    if 0x1 goto 0x880E23F
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E183
    release
    end

    '---------------
    #org 0x80E185
    checkmoney 0x32 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E259
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1A0
    checkmoney 0x1F4 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E275
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1BB
    checkmoney 0x3E8 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E291
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1D6
    checkmoney 0x1388 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2AD
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1F1
    checkitem 0x79 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2C9
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E20B
    checkitem 0x7A 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2DE
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E225
    checkitem 0x7B 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2F3
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E23F
    checkitem 0x7C 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E308
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E259
    paymoney 0x32 0x0
    giveitem 0x79 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E275
    paymoney 0x1F4 0x0
    giveitem 0x7A 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E291
    paymoney 0x3E8 0x0
    giveitem 0x7B 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2AD
    paymoney 0x1388 0x0
    giveitem 0x7C 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2C9
    givemoney 0x32 0x0
    removeitem 0x79 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2DE
    givemoney 0x1F4 0x0
    removeitem 0x7A 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2F3
    givemoney 0x3E8 0x0
    removeitem 0x7B 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E308
    givemoney 0x1388 0x0
    removeitem 0x7C 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x80E31D
    = Welcome to our bank. Would you\nlike to make a transaction?

    #org 0x80EA9C
    = What would you like to do?

    #org 0x80EAB9
    = How much do you want\nto deposit?

    #org 0x80EADC
    = How much do you want\nto withdrawal?

    #org 0x80EB02
    = Sorry, but you have insuffi-\ncient funds.

    #org 0x80EB2E
    = Sorry, but you don't have\nthat much in your account.

    #org 0x80EB65
    = Thank you for\ntrusting in us.
     

    ~Poke~

    Hasn't played 5th gen yet.
    331
    Posts
    16
    Years
  • Ok, this is my first script, but it doesn't do anything when I step on the script tile. Made in XSE

    Spoiler:


    It's meant to make Darkrai move off the bottom of the screen then talk, then warp to your house (dream)

    EDIT: Ok, I've inserted it again, and now it freezes...

    Sorry, but it's been 5 days and I sorta want to know how to fix this...
     

    Xatoku

    Game Developer
    451
    Posts
    15
    Years
  • What's the basic script for checkpokemon? And does it count how many pokemon you have in your party?

    EDIT: Figured it out

    Next ?:
    How come when I beat this trainer he only calls back 1 of his pokemon? It's a 2v2 battle so he'll have to return 2 of them.
     
    Last edited:

    Joosh

    Nooby ROM Hacker
    8
    Posts
    15
    Years
    • Seen Apr 14, 2009
    Code:
    '---------------
    #org 0x71A270
    lock
    faceplayer
    checkflag 0x821
    if 0x1 goto 0x71A497
    release
    end
    '---------------
    #org 0x71A497
    movesprite 0x5 0x13 0x7
    release
    end

    I'm using this script to try and make an object move after earning the 2nd badge in the game when interacted with. It doesnt work. any ideas please?
     

    balkj06

    Pokemon Kanto
    175
    Posts
    15
    Years
    • Seen Mar 14, 2015
    I'm hacking emerald

    and this spript doesn'r work

    '-----------------------
    #org 0x6CDFFB
    msgbox 0x86CF87F '"i need to go to my desk"
    callstd 0x4
    closeonkeypress
    applymovement MOVE_PLAYER 0x86CE01F
    waitmovement 0x0
    releaseall
    end

    '-----------
    ' Movements
    '-----------
    #org 0x6CE01F
    #raw 8 'Step Down (Normal)
    #raw FE 'End of Movements

    '---------
    ' Strings
    '---------
    #org 0x6CF87F
    = i need to go to my desk

    I hope I'm not double posting one is a question the other is answer's


    Code:
    '---------------
    #org 0x71A270
    lock
    faceplayer
    checkflag 0x821
    if 0x1 goto 0x71A497
    release
    end
    '---------------
    #org 0x71A497
    movesprite 0x5 0x13 0x7
    release
    end

    I'm using this script to try and make an object move after earning the 2nd badge in the game when interacted with. It doesnt work. any ideas please?

    when does this event happen and are you using XSE if so then try putting a space between

    end
    '---------------
    #org 0x71A497

    that may work

    i need some help i have this script it works but when i use it in the game it comes up with the wrong words. in the 1st yes no it comes up with Eggs and victories the 2nd and 3rd comes up with Eevee Jolteon Vaporion Flareon how can i change it.

    '---------------
    #org 0x80E44C
    lock
    msgbox 0x880E31D MSG_YESNO '"Welcome to our bank. Would you\nli..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x880E0C1
    release
    end

    '---------------
    #org 0x80E0C1
    preparemsg 0x880EA9C '"What would you like to do?"
    waitmsg
    multichoice 0xE 0x0 0x8 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E0F3
    compare 0x8000 0x1
    if 0x1 goto 0x880E13B
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E0F3
    preparemsg 0x880EAB9 '"How much do you want\nto deposit?"
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E185
    compare 0x8000 0x1
    if 0x1 goto 0x880E1A0
    compare 0x8000 0x2
    if 0x1 goto 0x880E1BB
    compare 0x8000 0x3
    if 0x1 goto 0x880E1D6
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E13B
    preparemsg 0x880EADC '"How much do you want\nto withdrawa..."
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E1F1
    compare 0x8000 0x1
    if 0x1 goto 0x880E20B
    compare 0x8000 0x2
    if 0x1 goto 0x880E225
    compare 0x8000 0x3
    if 0x1 goto 0x880E23F
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E183
    release
    end

    '---------------
    #org 0x80E185
    checkmoney 0x32 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E259
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1A0
    checkmoney 0x1F4 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E275
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1BB
    checkmoney 0x3E8 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E291
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1D6
    checkmoney 0x1388 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2AD
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1F1
    checkitem 0x79 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2C9
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E20B
    checkitem 0x7A 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2DE
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E225
    checkitem 0x7B 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2F3
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E23F
    checkitem 0x7C 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E308
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E259
    paymoney 0x32 0x0
    giveitem 0x79 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E275
    paymoney 0x1F4 0x0
    giveitem 0x7A 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E291
    paymoney 0x3E8 0x0
    giveitem 0x7B 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2AD
    paymoney 0x1388 0x0
    giveitem 0x7C 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2C9
    givemoney 0x32 0x0
    removeitem 0x79 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2DE
    givemoney 0x1F4 0x0
    removeitem 0x7A 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2F3
    givemoney 0x3E8 0x0
    removeitem 0x7B 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E308
    givemoney 0x1388 0x0
    removeitem 0x7C 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x80E31D
    = Welcome to our bank. Would you\nlike to make a transaction?

    #org 0x80EA9C
    = What would you like to do?

    #org 0x80EAB9
    = How much do you want\nto deposit?

    #org 0x80EADC
    = How much do you want\nto withdrawal?

    #org 0x80EB02
    = Sorry, but you have insuffi-\ncient funds.

    #org 0x80EB2E
    = Sorry, but you don't have\nthat much in your account.

    #org 0x80EB65
    = Thank you for\ntrusting in us.

    Waaaaah my first script doesn't work!
    Game: FireRed
    Script program: XSE
    Script:

    It just freezes on the spot.

    EDIT: Nvm, I fixed it.
     
    Last edited:

    Giratina the master

    A Member looking for ROM help
    94
    Posts
    15
    Years
    • Seen Feb 8, 2010
    How can i make a trade

    Ok so im trying to mak a trade but every time i clickm on compile it tells me
    me something like no #org found.cannit co pile helpim using XSE
     

    Ki77y666

    I'm with stupid ^
    118
    Posts
    15
    Years
  • I really need help i am using xse on a fire red rom and the 2nd and 3rd are the multichoice

    i need some help i have this script it works but when i use it in the game it comes up with the wrong words. in the 1st yes no it comes up with Eggs and victories the 2nd and 3rd comes up with Eevee Jolteon Vaporion Flareon how can i change it.

    '---------------
    #org 0x80E44C
    lock
    msgbox 0x880E31D MSG_YESNO '"Welcome to our bank. Would you\nli..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x880E0C1
    release
    end

    '---------------
    #org 0x80E0C1
    preparemsg 0x880EA9C '"What would you like to do?"
    waitmsg
    multichoice 0xE 0x0 0x8 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E0F3
    compare 0x8000 0x1
    if 0x1 goto 0x880E13B
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E0F3
    preparemsg 0x880EAB9 '"How much do you want\nto deposit?"
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E185
    compare 0x8000 0x1
    if 0x1 goto 0x880E1A0
    compare 0x8000 0x2
    if 0x1 goto 0x880E1BB
    compare 0x8000 0x3
    if 0x1 goto 0x880E1D6
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E13B
    preparemsg 0x880EADC '"How much do you want\nto withdrawa..."
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E1F1
    compare 0x8000 0x1
    if 0x1 goto 0x880E20B
    compare 0x8000 0x2
    if 0x1 goto 0x880E225
    compare 0x8000 0x3
    if 0x1 goto 0x880E23F
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E183
    release
    end

    '---------------
    #org 0x80E185
    checkmoney 0x32 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E259
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1A0
    checkmoney 0x1F4 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E275
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1BB
    checkmoney 0x3E8 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E291
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1D6
    checkmoney 0x1388 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2AD
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1F1
    checkitem 0x79 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2C9
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E20B
    checkitem 0x7A 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2DE
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E225
    checkitem 0x7B 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2F3
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E23F
    checkitem 0x7C 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E308
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E259
    paymoney 0x32 0x0
    giveitem 0x79 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E275
    paymoney 0x1F4 0x0
    giveitem 0x7A 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E291
    paymoney 0x3E8 0x0
    giveitem 0x7B 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2AD
    paymoney 0x1388 0x0
    giveitem 0x7C 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2C9
    givemoney 0x32 0x0
    removeitem 0x79 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2DE
    givemoney 0x1F4 0x0
    removeitem 0x7A 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2F3
    givemoney 0x3E8 0x0
    removeitem 0x7B 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E308
    givemoney 0x1388 0x0
    removeitem 0x7C 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x80E31D
    = Welcome to our bank. Would you\nlike to make a transaction?

    #org 0x80EA9C
    = What would you like to do?

    #org 0x80EAB9
    = How much do you want\nto deposit?

    #org 0x80EADC
    = How much do you want\nto withdrawal?

    #org 0x80EB02
    = Sorry, but you have insuffi-\ncient funds.

    #org 0x80EB2E
    = Sorry, but you don't have\nthat much in your account.

    #org 0x80EB65
    = Thank you for\ntrusting in us.
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Solutions :P
    Sorry, but it's been 5 days and I sorta want to know how to fix this...
    On the Scipt Tile change the unknown to 0003 and the var number to 4050

    Ok so im trying to mak a trade but every time i clickm on compile it tells me
    me something like no #org found.cannit co pile helpim using XSE
    It means that there is no
    #org @pointer
    If you don't know what that means then please go and read a tutorial on scripting

    I really need help i am using xse on a fire red rom and the 2nd and 3rd are the multichoice
    Search for the text of the multboxes in A-Text and edit it :P
     
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    Game:
    Pokemon FR

    Type:
    Script

    Editor:
    Pokescript

    Script:
    Spoiler:


    The script is meant to make the Sprite disappear once flag 829 has been set. It works to an extent but when the Character Sprite moves a tile he reappears (and the whole thing can be repeated over and over if I get bored).

    So basically, am I missing something or just messing it up? XD

    Thanks, SwiftSign
     

    Larsie13

    Guest
    0
    Posts
    Game:
    Pokemon FR

    Type:
    Script

    Editor:
    Pokescript

    Script:
    Spoiler:


    The script is meant to make the Sprite disappear once flag 829 has been set. It works to an extent but when the Character Sprite moves a tile he reappears (and the whole thing can be repeated over and over if I get bored).

    So basically, am I missing something or just messing it up? XD

    Thanks, SwiftSign

    Wel, that happens all the time. What you do, is set a non-used flag after the #raw 0x53 0x05 0x00, and give the flag # you set to the OW you want to dissapear (#5) as People ID (in the Events tab in Advance Map)
     

    ~Poke~

    Hasn't played 5th gen yet.
    331
    Posts
    16
    Years
  • Ok, this is my first script, but it doesn't do anything when I step on the script tile. Made in XSE

    Spoiler:


    It's meant to make Darkrai move off the bottom of the screen then talk, then warp to your house (dream)

    EDIT: Ok, I've inserted it again, and now it freezes...

    It doesn't freeze anymore, but when he walks down it's like he hits an invisible wall after 1 step. And yes, I've checked the movement positions.
     

    Tropical Sunlight

    The Faltine
    3,476
    Posts
    16
    Years
  • There seems to be something wrong with this trigger script.
    #dynamic 0x26DAAA

    #org @start
    checkflag 0x828
    if 0x1 goto @nomore
    msgbox @dontleave 0x6
    applymovement MOVE_PLAYER @move1
    release
    end

    #org @nomore
    release
    end

    #org @move1
    #raw 0x11
    #raw 0xFE

    #org @dontleave
    = I should help [orange_fr]LADY GLORIA[black_fr].
    For some strange reason, the movement doesn't happen.
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    There seems to be something wrong with this trigger script.

    For some strange reason, the movement doesn't happen.

    There are a couple of minor mistakes. You forgot the waitmovement 0x0 under the applymovement command, and in advance map, make sure you set the right unknown and var number.
     

    cartercr

    Sour Kangaroo's best friend!
    541
    Posts
    15
    Years
  • Okay, I'm sorry if I sound a little pushy, but I am in a hurry, and I need help with this script NOW! (Once again, sorry about the pushiness) Let me explain why I need it now, I am working on a school project, and I need it done withing 1 hr. (Probably less) Anyway, aside from my desperate pushiness, I am trying to make a script for a battle against Lugia. Here is what I put in, if anyone can tell me off hand what is wrong with it, it is much appreciated. Thanks

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    boxset 0x6
    cry 0x6 0x0
    #define wildbattle 0xFA 0x32 0x00
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x800F
    setflag 0x200
    release
    end
    #org @1
    = LUGIA!
     

    Cullin1

    Larvitar Master!
    8
    Posts
    18
    Years
  • Game: Pokemon FR
    Type: Person script.
    Editor:XSE
    Script:
    Spoiler:


    Alright, So I'm far from beginner even. But I can edit scripts slightly. This one took me a while to get working, but now can anyone help me add on so the person stops the player, does all this and lets them move on(with a 13 radius view.). And if it happened already don't do anything. I would really appreciate this as I'm a novice and I don't want to mess this script up.
     
    Last edited:
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