trebornosliw
Learning
- 516
- Posts
- 15
- Years
- Seen Jul 22, 2012
Kyogre's number is NOT 404. I'll bold my changes...Spoiler:
#dynamic 0x800338
#org @start
lock
faceplayer
checkflag 0x1200
if 0x1 goto @finish
msgbox @1 0x6
cry 0x17E 0x0
wildbattle 0x17E 0x70 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x1200
release
end
#org @1
= KYOGRE: Grrrr....
#org @finish
clearflag 0x1200
release
end
What im trying to do is to create a kyogre battle, you talk to the sprite, kyogre Grr's in a basic text box, you battle a level 70 kyogre, and then when you kill/capture, it vanishes.
But whenever i get into a battle, all that appears is a missigno. Help please.
Sorry, this is my first time i have ever tried scripting anything that isn't a basic message.
That should fix it.
@manec, you need to use \ slashes, not /.
@falcossj, it would be:
warp 0x4 0x2 0x1 0xX 0xX
Replace the Xs with the x/y coordinates of where you want the character to end up, and put a warp (warp 1) there as well (though I'm not entirely convinced this last step is necessary, I haven't checked).
@Q-Bone... Kyogre's hex number is 17E, not 194...
At least, that's how my XSE calculator spat it out.
Btw, I just managed to insert Dialga into my game... only when I wrote a test script, where someone gave him to me, it was an Illumise. I've checked, and my numbers are right. I'm using the hex number for 387 to define Dialga (NOTE: I have not yet given him a cry or icon). Also, I can't seem to edit his pokedex entry. Does anyone know what I'm doing wrong?
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