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- Age 39
- Seen Dec 16, 2010
I got it to work! Thank you for helping me get it to work.@Petz94:
Then what are you going to put under the pokemon pointer..
Give it a try anyways.
I got it to work! Thank you for helping me get it to work.@Petz94:
Then what are you going to put under the pokemon pointer..
Give it a try anyways.
Alright, I've spent the last few days trying to make this work, but I'm really stumped!
Basically, I want to change the begining of Sapphire so that a girl in the village gives a Lv. 5 Pikachu, and you don't get to choose from the three normal starters. However, I can not make the girl give me the pokemon.
I'm using Advance Map and XSE. Here is the coding I'm using:
But something very odd seems to be happening. I compile and then save the script, I exit the program and I save in Advance Map. I try the game, nothing happens. The girl just makes a beep! sound and nothing happens.
I put it in, compiled, saved, saved Advance Map, started up the rom and again, it made the same beeping noise, but this time I got a strange error with As and Es running across the screen where the text should be.
I quitted the rom, opened the script and found this again:
Spoiler:
#org 0x6B0AE4
if 0x6 call 0xA0000
if 0x0 goto 0x50203
nop
nop
nop
nop
It doesn't seem to be saving the codes properly, does anyone know why?
Ahh, no, that didn't work either.
This time a whole lot of strange symbols ran across the screen.
And again, when I open the script once more I get:
Spoiler:
#org 0x6B0AE4
if 0x3A call 0xD0000
callstdif 0x0 0x3
nop1
nop
nop
nop
nop
nop
nop
instead of the code I put in.
I deleted XSE, redownloaded the file from the main link on HackMew's thread in the toolbox, started up advance map, popped in the code, compiled, saved, started a new game in Sapphire and it all happened again. The lady beep!ed but didn't give me the pikachu.
Again, I open the script and I just get the offset followed by 'nop'.
I can't work out what's going wrong!
Just did, compiled, saved log, saved .rbc file, saved Ad.Map, reloaded ROM, same thing. Lady goes beep!, nothing happens and when I check the script I get the offset again and 'nop'.
I also just want to thank you all for your help so far, it's been really reassuring to have people offer advice! Thank you!
Use the FSF offsetI used the offset that Advance Map gave me at the bottom of it's program when I hovered my mouse over the sprite of the woman I wanted to use.
I have FSF too, should I use an offset from that? (I'm being noobish and assuming you mean the #0xXXXXXX and not #dynamic 0xXXXXXX)