Hello, I have another question. This script
was working as intended, but now I'm using the command "movesprite2" instead of "movesprite".
Code:
#dynamic 0x800260
#org @start
lock
applymovement 0xFF @m1
waitmovement 0x0
applymovement 11 @m2
applymovement 12 @m3
applymovement 0xFF @m4
waitmovement 0x0
pause 0x20
textcolor 0x0
message @t1 6
applymovement 11 @m5
waitmovement 0x0
movesprite2 0x16 0x8 0x3
pause 0x05
applymovement 11 @m6
waitmovement 0x0
movesprite2 0xE 0x8 0x5
pause 0x05
applymovement 11 @m7
waitmovement 0x0
movesprite2 0xF 0x9 0x3
pause 0x05
applymovement 11 @m6
waitmovement 0x0
movesprite2 0x10 0x9 0x5
pause 0x05
applymovement 11 @m7
waitmovement 0x0
movesprite2 0x11 0xA 0x3
pause 0x05
applymovement 11 @m6
waitmovement 0x0
movesprite2 0x12 0xA 0x5
pause 0x05
applymovement 11 @m7
waitmovement 0x0
movesprite2 0x13 0xB 0x3
pause 0x05
applymovement 11 @m6
waitmovement 0x0
movesprite2 0x14 0xB 0x5
pause 0x05
applymovement 11 @m7
waitmovement 0x0
movesprite2 0x15 0xC 0x3
pause 0x05
applymovement 11 @m8
waitmovement 0x0
message @t2 6
applymovement 0xFF @m9
applymovement 12 @m10
waitmovement 0x0
message @t3 6
applymovement 0xFF @m11
waitmovement 0x0
setvar 0x5012 0x1
release
end
#org @m11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x13
#raw 0xFE
#org @t3
= \v\h06: You go first, \v\h01.
#org @m10
#raw 0x3
#raw 0xFE
#org @m9
#raw 0x2
#raw 0xFE
#org @t2
= OAK: You may chose a POKéMON now.
#org @m8
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x0
#raw 0xFE
#org @m7
#raw 0x13
#raw 0x1
#raw 0xFE
#org @m6
#raw 0x0
#raw 0xFE
#org @m5
#raw 0x13
#raw 0x13
#raw 0x1
#raw 0xFE
#org @t1
= OAK: Okay, I have nine POKéMON\nhere and you can have one of them.\pI will lay them out for you two.
#org @m4
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE
#org @m3
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x1
#raw 0xFE
#org @m2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x0
#raw 0xFE
#org @m1
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x11
#raw 0xFE
The problem is at the beginning. The sprites that I want to move permanently don't move at all. It's very strange... I inserted this script a while back with the "movesprite" command, and it worked. Then, I recompiled it using the "movesprite2" command, and it stopped working. Once I saw that it stopped working, I switched back to "movesprite" and it
still wouldn't work... I'm starting to wonder if maybe now I have too many person events on my map at once? Help please?
EDIT: Oaky, I tried changing the map so there were only 11 people on it and the "movesprite" command still isn't working... I've gone to another map and made a "movesprite" script there (just to make sure that "movesprite" isn't somehow broken or something...) but the "movesprite" command wouldn't work... It seems like it's broken or somthing weird. It
was working when I began my hack, but after a while it just... died. I'm trying a different method now, but any information on this problem would be appreciated, as I can no longer use that command as far as I know...