All right, new issue. It's a big step and a small struggle for me to keep track of what I'm editing here, so far I'm working on movement. I got the first few steps working well, but when I tried making both the player and mother walk down a path to the house, it kinda came apart. Earlier movement commands stopped working until I removed the new ones, which I don't believes worked. I'm using the same string of commands so I don't see where it could interfere. Here's what I have so far that works: '---------------
#org 0x14D583
lockall
setvar 0x8004 0x5
setvar 0x8005 0x8
call 0x814D5BF
setflag 0x2F9
warpmuted 0x1 0x0 0xFF 0x8 0x8
waitstate
releaseall
end
'---------------
#org 0x14D5BF
pause 0xF
sound 0xA
applymovement 0xFF 0x814D654
waitmovement 0x0
setdooropened 0x24 0xF
doorchange
showsprite 0x4
applymovement 0x4 0x814D640
waitmovement 0x0
setdoorclosed 0x24 0xF
doorchange
pause 0xA
applymovement 0x4 0x814D642
waitmovement 0x0
msgbox 0x816A759 0x4 '"MOM: [player], we're here, honey!\..."
closeonkeypress
applymovement 0x4 0x814D645
applymovement 0xFF 0x814D64C
waitmovement 0x0
setdooropened 0x8004 0x8005
doorchange
applymovement 0x4 0x814D649
applymovement 0xFF 0x814D651
waitmovement 0x0
setflag 0x2F0
setvar 0x4092 0x3
spriteinvisible 0xFF 0x0 0x0
setdoorclosed 0x8004 0x8005
doorchange
clearflag 0x364
clearflag 0x4000
return
'---------
' Strings
'---------
#org 0x16A759
= MOM: [player], we're here, honey!\pIt must be tiring riding with our things\nin the moving truck.\pWell, this is LITTLEROOT TOWN.\pHow do you like it?\nThis is our new home!\pIt has a quaint feel, but it seems to be\nan easy place to live, don't you think?\pAnd, you get your own room, [player]!\nLet's go inside.
'-----------
' Movements
'-----------
#org 0x14D654
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org 0x14D640
#raw 0x8 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x14D642
#raw 0x27 'Step on the Spot Left (Fastest)
#raw 0xFE 'End of Movements
#org 0x14D645
#raw 0x14 'Delay5
#raw 0x13 'Delay4
#raw 0x8
#raw 0x8
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
#org 0x14D64C
#raw 0x14 'Delay5
#raw 0x13 'Delay4
#raw 0xB 'Step Right (Normal)
#raw 0x8
#raw 0xFE 'End of Movements
#org 0x14D649
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
#org 0x14D651
#raw 0xFE 'End of Movements
As you can see, it isn't finished yet. The newly added 0x8s are the start of the path to the house I'm trying to set. From the starting point, it should be about a ten step walk but it fails pretty early. What am I doing wrong?