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- Seen Jun 5, 2023
Hi,
I have been hacking Pokemone FireRed as an experiment.
A standard action for ROM hacking is to use 0x800000 for the first script one inserts into a ROM using XSE. I did this and it worked perfectly.
However, with the 0x800000 offset now of course in use, I searched FSF for new offsets to use. While they generated as expected, when I used them for in-game scripts, they seem not to work. I followed the precise steps I did with the aforementioned offset, debugging the script (no errors) and decompiling to the ROM. However, when I paste the offset, in this case 0x8000DA, to a person event in AdvanceMap, the script, when checked (by pressing "Open Script" into XSE again), loads as completely blank save for the following:
'---------------
#org 0x8000DA
This is definitely a bizarre occurrence. Have you encountered anything similar in the past? If so, any help or advice that you can provide would be recieved very gratefully!
Thanks, Joey
I have been hacking Pokemone FireRed as an experiment.
A standard action for ROM hacking is to use 0x800000 for the first script one inserts into a ROM using XSE. I did this and it worked perfectly.
However, with the 0x800000 offset now of course in use, I searched FSF for new offsets to use. While they generated as expected, when I used them for in-game scripts, they seem not to work. I followed the precise steps I did with the aforementioned offset, debugging the script (no errors) and decompiling to the ROM. However, when I paste the offset, in this case 0x8000DA, to a person event in AdvanceMap, the script, when checked (by pressing "Open Script" into XSE again), loads as completely blank save for the following:
'---------------
#org 0x8000DA
This is definitely a bizarre occurrence. Have you encountered anything similar in the past? If so, any help or advice that you can provide would be recieved very gratefully!
Thanks, Joey