mattfriends
Inactive... :(
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- Age 28
- Seen Nov 16, 2015
Here is my first (very first) public script for Pokémon Essential. ^^/
I want to share this script to you guys because I'm happy with my Game Developing (Pokémon NJA - Look at my signature for a link). I created this script while I was scripting for my game. (I didn't use this script yet but I'm sure it works fine.)
Here is the script:
HOW TO USE:
Use @[name] = Window_PicCMD.new(1,2,3) to call the command in the script editor.
1 - Scrolling type. (0 - Horizontal, 1 - Vertical)
2 - Looping. (Loop to the last picture when the index is equal to -1 or to the first picture when index is equal to last picture's index +1)
3 - Array of pictures. (Example: ["Graphics/Pictures/cmd1","Graphics/Pictures/cmd2","Graphics/Pictures/cmd3"]
Use @[name].update in the update section.
To enable / disable the command use @[name].enable(index) or @[name].disable(index).
To get / set the index use @[name].index = new_index and get the index by the variable of @[name].index.
I want to share this script to you guys because I'm happy with my Game Developing (Pokémon NJA - Look at my signature for a link). I created this script while I was scripting for my game. (I didn't use this script yet but I'm sure it works fine.)
Here is the script:
HTML:
# =========================================
# Picture Commander for Pokémon Essential
# =========================================
# Scripted by Storm
# Check the main script threat at Pokecommunity for informations.
# =========================================
class Window_PicCMD# < SpriteWindow_Base
def initialize(scroll,loop,menuPic)
@scroll = scroll
#0 - Horizontal
#1 - Vertical
@loop = loop
if @scroll != 0 and @scroll != 1
@scroll = 0
end
#@menu = []
@menu = menuPic
@index = 0 #Default
@lg = @menu.size - 1
@e = []
for i in 0..@lg
@e[i] = true
end
@m=IconSprite.new(0,0)
m = @menu[@index]
@m.setBitmap(m)
@way = 0
@press = false
update
end
def update
if @scroll = 0
scroll_l = Input::LEFT
scroll_r = Input::RIGHT
elsif @scroll = 1
scroll_l = Input::UP
scroll_r = Input::DOWN
end
if Input.trigger?(scroll_l)
@index -= 1
if @loop == true
@index = @lg if @index == -1
else
@index = 0 if @index == -1
end
@way = 0
@press = true
elsif Input.trigger?(scroll_r)
@index += 1
if @loop == true
@index = 0 if @index == @menu.size
else
@index = @lg if @index == @menu.size
end
@way = 1
@press = true
end
if @press == true
loop do
if @e[@index] == false
if @way == 0
@index -= 1
else
@index += 1
end
end
break if @e[@index] == true
end
if @loop == true
if @way == 0
@index = @lg if @index == -1
else
@index = 0 if @index == @menu.size
end
else
if @way == 0
@index = 0 if @index == -1
else
@index = @lg if @index == @menu.size
end
end
@press = false
end
m = @menu[@index]
@m.setBitmap(m)
end
def enable(index)
@e[index] = true
end
def disable(index)
@e[index] = false
end
def index=(index)
@index = index
end
def index
return @index
end
def dispose
@m.opacity = 0
end
def visible=(b)
if b
@m.opacity = 255
else
@m.opacity = 0
end
end
def opacity=(i)
@m.opacity = i
end
end
HOW TO USE:
Use @[name] = Window_PicCMD.new(1,2,3) to call the command in the script editor.
1 - Scrolling type. (0 - Horizontal, 1 - Vertical)
2 - Looping. (Loop to the last picture when the index is equal to -1 or to the first picture when index is equal to last picture's index +1)
3 - Array of pictures. (Example: ["Graphics/Pictures/cmd1","Graphics/Pictures/cmd2","Graphics/Pictures/cmd3"]
Use @[name].update in the update section.
To enable / disable the command use @[name].enable(index) or @[name].disable(index).
To get / set the index use @[name].index = new_index and get the index by the variable of @[name].index.
Last edited: