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- Seen Jul 11, 2018
Right, so I'm kinda new to the romhacking thing, I tried dabbling in it a bit back in 2015 sometime and gave up at some point thinking that it was too hard for me to accomplish. Few years later and here I am back at it again but this time I'm actually going to reach out to the community for a bit of help. I'm hacking Emerald in hopes of adding some stuff to the base game without really changing it too much, I've already got the custom sprites I needed inserted and ready to go, I understand mapping and battle scripts but the big thing I'm posting here for help/advice on is well, scripting cutscenes. If you can even call them that ? I'll try to be as specific as possible by providing examples I actually want to implement in the game...
Say I wanted to have an NPC appear outside Rusturf Tunnel after the player defeats the Team Aqua grunt in there and rescues Peeko, walk up to the player, talk to them and then disappear. This kind of thing is more or less the main bulk of stuff I want to add to the game (it's more or less a passion project that I've wanted to do for a while, but I digress). I know it has something to do with flags and variables, but are there specific flags for events that tell the game that the player has already defeated said grunt and that it's time to trigger the event where the NPC would speak to the player and then leave so that it only happens that one time? I really hope I explained that well enough, I'm honestly kinda terrible at explaining stuff-- I can provide more examples of things I want to script into the game too if it helps clarify things better.
Anyway, if anyone can link me tutorials that deal with scripting cutscene events or explain how they work to me I would REALLY appreciate any help at all.
Thanks in advance !
Say I wanted to have an NPC appear outside Rusturf Tunnel after the player defeats the Team Aqua grunt in there and rescues Peeko, walk up to the player, talk to them and then disappear. This kind of thing is more or less the main bulk of stuff I want to add to the game (it's more or less a passion project that I've wanted to do for a while, but I digress). I know it has something to do with flags and variables, but are there specific flags for events that tell the game that the player has already defeated said grunt and that it's time to trigger the event where the NPC would speak to the player and then leave so that it only happens that one time? I really hope I explained that well enough, I'm honestly kinda terrible at explaining stuff-- I can provide more examples of things I want to script into the game too if it helps clarify things better.
Anyway, if anyone can link me tutorials that deal with scripting cutscene events or explain how they work to me I would REALLY appreciate any help at all.
Thanks in advance !