Scuff their cards?

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    • Seen May 16, 2014
    All those who read this have probably encountered their fair share of cheaters on WIFI, or at least know someone who cheats. Today I battled some kid on WIFI, everything was fine, I was winning; until his Joleton took out 2 of my Pokemon with Volt Tackle >.< After I finally managed to take it down, he sends out his last Pokemon...Cresselia. An "Uber", which both of us agreed not to use. Long story short, I lost, but it got me thinking. What if for future games whenever someone had a Pokemon with hacked moves or cheated in some way over WIFI, they got penalized for it? Something like a notice about them at the GTS, some kind of notification to let others no "Hey, this guy might cheat in a battle".

    Any thoughts?
    (I'm not trying to sound all "cheats are bad!", I myself have a few Pokesav Pokes' I use to battle my friends with for fun)
     
    its a good idea
    it might be hard to follow through with though. Each trainer would have to be registered and monitored in some way. But this could develop into something cool!
     
    Something better would be detecting that a cheating device had been used for a certain Pokemon, disallowing it before even getting into a battle. But for what you're saying, that'd be like registering the whole tier system into the game, which is always changing, so I don't see this ever happening.
     
    Something better would be detecting that a cheating device had been used for a certain Pokemon, disallowing it before even getting into a battle. But for what you're saying, that'd be like registering the whole tier system into the game, which is always changing, so I don't see this every happening.

    Yet research is going on as we speak to figure out the quickest way to set up a externally modified Pokémon to look indistinguishable from a normally generated one. Not to mention the massive changes made to Pokémon stat generation in Gen V. The best thing you can do is to adopt a similar system to how Battle Revolution handles Pokémon legitimacy on wi-fi, and that only covers the most blatant of modifications.
     
    The best thing you can do is to adopt a similar system to how Battle Revolution handles Pokémon legitimacy on wi-fi, and that only covers the most blatant of modifications.

    I heard Battle Revolution was a bore so I never played it, lol. How does that game handle Pokemon Legitimacy on WIFI?

    Something better would be detecting that a cheating device had been used for a certain Pokemon, disallowing it before even getting into a battle. But for what you're saying, that'd be like registering the whole tier system into the game, which is always changing, so I don't see this ever happening.

    The games themselves are already programed to let certain Pokemon learn certain moves, with that being the case you don't think it would be possible for future games to just run a "check" before logging onto WIFI to see if you have say a Joleton hacked with Volt Tackle in your Party?
     
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    They've had the illegal move checking thing since Stadium 1, where illegal moves were displayed in pink (it didn't ban them from use, though).

    It would be reasonable for them to check whether the opponent had illegal moves, or impossible EV distributions, or were caught in an area where they shouldn't have been caught, but hacked Pokemon can be made to look just like legal ones.

    As for why Nintendo's Wi-fi didn't pick up on Volt Tackle Jolteon, I can only chalk it up to laziness on Nintendo's part when setting up the wi-fi system. Something like that SHOULD have been caught.
     
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