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[ASM & Hex] Sevii Islands Map Table

52
Posts
14
Years
    • Seen Apr 21, 2024
    After making modifications to the Sevii Islands world maps, trying to access them in game is causing the game to freeze.

    In FireRed, at 0x3F1AA4 is the list of map numbers that are set to be displayed on each of the Sevii Islands world maps. Which numbers are for which map is separated by 0xC5 to show where each map's list ends.
    It looks like this:

    8F 90 91 96 97 98 99 9A AF B0 B9 C3 [S-HIGHLIGHT]C5[/S-HIGHLIGHT] 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 92 93 9B 9C 9D 9E 9F A0 A1 A2 AE B1 B2 B5 [S-HIGHLIGHT]C5[/S-HIGHLIGHT] 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 94 95 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD B3 B4 B6 B7 B8 BA BB BC BD BE BF C0 C1 C2 [S-HIGHLIGHT]C5[/S-HIGHLIGHT]

    Now here are the changes I have made to accommodate my custom maps.

    AB AD B8 BD BE BF C0 C1 C2 00 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF [S-HIGHLIGHT]C5[/S-HIGHLIGHT] E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF [S-HIGHLIGHT]C5[/S-HIGHLIGHT] 8F 90 91 96 97 98 99 9A AF B0 B9 C3 92 93 9B 9C 9D 9E 9F A0 A1 A2 AE B1 B2 B5 94 95 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD B3 B4 B6 B7 B8 BA BB BC BD BE BF C0 C1 C2 [S-HIGHLIGHT]C5[/S-HIGHLIGHT]

    Now having tested a few things, I know that the problem is not the map numbers being above C5 (which is only that way because I am using an expanded number of maps). I assume that it's due to the table being a different length now?
     
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