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Shedinja

MewthreeXL

Ascended Mewtwo
  • 747
    Posts
    20
    Years
    What are really good movesets for Shedinja?Also,what are good items?
     
    I'm don't really use Shedinja. I do know that this might happen:

    Note:There were not Shedinjas' harmed in the making of this post, lol! XP

    Opponent sent out Shedinja
    Mullet sent out T-tar.
    T-tars' Sand Stream whipped up a sand storm.
    Shedinja was buffeted by the sand storm.
    Shedinja fainted!
    Mullet:gg

    I'll try though.

    Shedinja@Quick Claw (?)
    EVs:252 Attack, 252 Speed, 6 def
    Nature:Adamant
    Swords Dance
    Aerial Ace/Shadow Ball
    Toxic/Baton Pass
    Protect

    Poor Shedinja!
    :P
     
    Last edited:
    Mwar, if they could learn Safeguard, they'd be useful. But since they can't?
    I'm not sure of an effective moveset, as they can be taken out by prectically ANYTHING >_>, but I like to give them Sunny Day [to *hopefully* counter a, mwar, Sandstorm or Hail], and then go forth with Solarbeam. Protect can be useful to see if yar opponent's Pok?mon has any moves that can damage it.

    It really works best in conjunction with an Air Locker or Cloud Niner, because then ya can negate one of the more deadly anti-Shedinja strategies. Good if that weather negater also has Safeguard, just hope it doesn't go down.

    Oh, mwar, a Lum Berry will cure it of poisoning or a Burn once, and that may give ya just the edge ya need.
     
    Lum is probably standard, to protect from Burn, Poison & Toxic. Protect is usually on there somewhere to see what your going to be attacked with. I really wish it could learn Pain Split. Knock off half your enemy's HP in one go. But he really is a 2v2 pokemon. Even then he's susceptable to Rock Slide and Heat Wave. His movepool isnt too great either. :/

    Shedinja @ Lum

    ~Protect
    ~Agility/Swords Dance/Toxic
    ~HP Bug/Silver Wind/Slash
    ~Shadow Ball

    God knows.
     
    Porygon said:
    Mwar, if they could learn Safeguard, they'd be useful. But since they can't?
    I'm not sure of an effective moveset, as they can be taken out by prectically ANYTHING >_>, but I like to give them Sunny Day [to *hopefully* counter a, mwar, Sandstorm or Hail], and then go forth with Solarbeam. Protect can be useful to see if yar opponent's Pok?mon has any moves that can damage it.

    It really works best in conjunction with an Air Locker or Cloud Niner, because then ya can negate one of the more deadly anti-Shedinja strategies. Good if that weather negater also has Safeguard, just hope it doesn't go down.

    Oh, mwar, a Lum Berry will cure it of poisoning or a Burn once, and that may give ya just the edge ya need.

    A new weather condition stops the old one. You send out Shedinja, and use Sunny Day, I send in Big-T, he whips up a sand stream and kills it. Boahtar can kill it with Crunch too. :D
     
    too bad boah carries crunch

    making a team around sheddy is fun though.

    Spinner - To Get rid of spikes
    Weather Changer - To get rid of sandstorm
    Physical Wall - To take hits that would have K.O.ed sheddy
    Special Spong - To take hits that would have K.O.ed sheddy
    Sweeper - To get rid of stuff that could kill sheddy
    Sheddy - LoL
     
    I meant ingame.I don't know what my Shedinja's Hidden Power is.
     
    Oh, mwar, ingame. Shedinja are all but worthless ingame. Every gym leader can take it out. Yes, even Wattson [and undoutbfully, Wallace's Milotic has something that can hurt it aswell]. If I have Sheddy on my team, it's always gone around the time before I battle Norman, when I, mwar, do my desert training.
     
    One upside of the little ghost/bug that couldnt tho is that theres a few ubers that get screwed over by him if they are using standard MSs.
     
    Shedinja @ Choice Band
    Trait: Wonder Guard
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Silver Wind
    - Shadow Ball
    - Aerial Ace
    - Hidden Power [Fighting]

    if they carry boah its dead.(the boah not sheddy).
    bla sent out jolty
    u sent out sheddy.
    bla sent out t-tar.
    u used hp fighting
    t-tar fainted.
    sheddy fainted.
     
    I hate to tell you but as soon as Ttar comes out SS starts. Killing it wont save Shedinja.
     
    The only hope you can have against Boah, is get a Sunny Day up before the sand storm hits you. Or, you could put up a crap load of Protects, and hope he doesn't own you when it fails, lol! As long as T-tar has at least 157 Speed EVs he out speeds a Shedinja with 252 Speed EVs with a plus Speed nature. To out speed yours he only needs 88 Speed EVs.:D
     
    Last edited:
    Ingame.Ruby/Sapphire ingame.I might use it in Leafgreen.I wouldn't dare use it in
    Netbattle.I have taken out a lot of Pokes in Battle Tower with Shedinja.
    Would this set work?

    SHEDINJA Item:Lax Incense
    Dig
    Toxic
    Protect
    Double Team
     
    Why do ya people put Defence EV's on Shedinja? He has just 1 HP anyway...

    Shedinja @ Lum Berry
    EVs: Max Atk, Max Speed. All others ZERO... =P
    -Shadow Ball
    -Silver Wind
    -Swords Dance
    -Baton Pass
     
    Porygon, Shedinja's strength does not lie in Sunnybeaming, and why do you use him when you train in the desert?

    >_>

    For Shedinja, in game I think he is awesome, a combination of Ninjask and Shedinja DEVASTATE the Battle tower ;)

    Protect/Swords Dance/Shadow Ball/Silver Wind or HP Bug.

    Works well against things that don't resist.
     
    Sword dance,Grugde,slash,can he use sleep power?^^
     
    no he cannotuse sleep powder.
     
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