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Shedinja

skrew protect, if u r good u should predict what they using anyways:
shedinja: lum
252 evs speed
252 evs attack
4 evs sp attack (well just as a hint to remind that shedinja only as a lil less sp attack as a base than attack, plus nothing else will make a difference)
agility
sdance
sball
swind/hp bug

also lum stops confusion, but not sure about attract.

off topic: can u snatch a mean look?

my 2v2 shedinja
protect, mimic, sdance, return *1st turn protect, and have proygon twave opponent going after shedinja, 2nd turn shedinja mimic's porygon's conversion 8hope for pokemon going after shedinja to be paraylzed otherwise they will kill u unless its s stats thing w/ lum berry to save u, and 3rd turn u conversion into a normal type (*since all moves on shedinja r normal, its 100% guaranteed*) mimic conversion.
this way: shedinja is normal, and gains stab off return, and instead of 5 weaknesses, it only has 1 *fighting, and if ur opponents didnt notice that u r normal, they will still think u r immune 2 fighting!* (alot of ppl dont read what happens after the turn/cannot b/c it goes by fast, ie: dont read/see when salac berry activate and get surprised ur faster)

or a less risky way is to have smeargle (instead of porygon) endure the first turn of the 2v2 battle, activate salac, while shedinja uses protect, then spore the opponent going after shedinja... hopefully either the opponent's other pokemon will not kill smeargle the turn it spores the enemy... otherwise u can still use proygon 2
 
I think Shedinja needs Protect, you never know what set the opponent is running, remember, not everyone uses standards, most of us here are creating our own sets.
 
The over used pokes have over used sets too ya know
 
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