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Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

I'm on a slightly older version atm, (1.22) but am confused on how to encounter Mew. I have the other 150 owned. I know it's changed a few times. What all do I need to do to encounter him?

Complete pokedex. View your diploma. Run around the bottom floor of cerulean cave. You got one shot to encounter it.
 
Is there Any possibility to add mini sprites (The sprites from battle list and over world) from each pokemon in lite version and Master one?
 
>TFW someone on 4chan shills shinpokered in /biz/ of all places.

I don't know who you are bro, but I pour one out to you. We're all gonna make it.
 

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Admittedly not big on ROM Hacks being in cartridges cause of people selling them, but that GBC looks so awesome. Love the Jigglypuff art on it.

Eh...I have to play on real hardware all the time. Good sanity check for testing problems, but time-consuming.
 
I downloaded the beta patch. When I look at a Pokemon's stats in the menu, the HP values don't display. The bar is still there, and the numbers do appear in the party screen, they're just missing on a Pokemon's individual stat screen. This problem is not present in my 1.23.10 rom.

EDIT: If it at all matters, this bug is present both when using my RetroArch's Gearboy emulator and on standalone BGB.
 
I downloaded the beta patch. When I look at a Pokemon's stats in the menu, the HP values don't display. The bar is still there, and the numbers do appear in the party screen, they're just missing on a Pokemon's individual stat screen. This problem is not present in my 1.23.10 rom.

EDIT: If it at all matters, this bug is present both when using my RetroArch's Gearboy emulator and on standalone BGB.

Good catch. I made a coding mistake. I fixed it and re-uploaded the 1.23.12 patches. Should work fine now.
 
I noticed a couple of issues with the hotfix patch:

1. Early stage pokemon belonging to trainers no longer evolve when hard mode is active (for example trainers in viridian forest are using level 70 caterpie and weedle instead of butterfree and beedrill).

2. Super minor, but when you boot up the game it says version 1.23.10, not 1.23.12.
 
I downloaded the beta patch. When I look at a Pokemon's stats in the menu, the HP values don't display. The bar is still there, and the numbers do appear in the party screen, they're just missing on a Pokemon's individual stat screen. This problem is not present in my 1.23.10 rom.

EDIT: If it at all matters, this bug is present both when using my RetroArch's Gearboy emulator and on standalone BGB.

I noticed a couple of issues with the hotfix patch:

1. Early stage pokemon belonging to trainers no longer evolve when hard mode is active (for example trainers in viridian forest are using level 70 caterpie and weedle instead of butterfree and beedrill).

2. Super minor, but when you boot up the game it says version 1.23.10, not 1.23.12.

I swear, it figures...

I went ahead and generated and uploaded 1.23.13 beta patches from my current local repository. Try those instead.

EDIT: Fixed a problem with the itemfinder at the last second and re-uploaded 1.23.13
 
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Very cool, thank you. I downloaded the new beta patch, seems like everything is fixed. I bet it must feel like whack-a-mole with the bugs, fix one and another pops up.
 
Haha, I appreciate all of the efforts! I never use itemfinder so I probably would have missed that one lol
 
I have some questions about Old Rod functionality. I just got to Vermilion City and am fishing there. From looking at the documentation and the scripts, the way I think it's supposed to work is that 50% of the time I should get a level 5 Magikarp, and 50% of the time I should pull something from the Good Rod table (Tentacool, Magikarp, Poliwag, etc.). Is that correct? Because what's happening is that I've encountered Magikarps of various levels (usually 10 but I've seen 8, 11, I think 12) and Poliwags (12 to 20). I'm pretty unlucky so before I looked it up I just assumed I wasn't getting the rare vanilla Goldeen because it's rare but based on what I've seen it feels like I'm misunderstanding something? Thanks for any clarity you can provide.
 
I have some questions about Old Rod functionality. I just got to Vermilion City and am fishing there. From looking at the documentation and the scripts, the way I think it's supposed to work is that 50% of the time I should get a level 5 Magikarp, and 50% of the time I should pull something from the Good Rod table (Tentacool, Magikarp, Poliwag, etc.). Is that correct? Because what's happening is that I've encountered Magikarps of various levels (usually 10 but I've seen 8, 11, I think 12) and Poliwags (12 to 20). I'm pretty unlucky so before I looked it up I just assumed I wasn't getting the rare vanilla Goldeen because it's rare but based on what I've seen it feels like I'm misunderstanding something? Thanks for any clarity you can provide.

So, you're on 1.23.13 beta now. Rods have undergone some tweaking in the master branch. Here is how they currently work:

- Changes to fishing
  • - All rods have an expanded level range
  • - Old rod can fish up two kinds of pokemon (depending on the current map constant value)
    • - Magikarp or Goldeen
    • - Magikarp or Poliwag
  • - When using the old rod, press and hold B within about 1 second to always hook a magikarp
  • - Good rod can fish up three or four kinds of pokemon (depending on the current map constant value)
    • - Poliwag, Horsea, Krabby
    • - Poliwag, Krabby, Goldeen, Psyduck
    • - Goldeen, Psyduck, Shellder
    • - Goldeen, Shellder, Horsea, Tentacool
  • - The Route 12 Fishing Guru is now visitable upon first reaching Lavender Town
  • - Swapped location of Good and Super Rod
 
Ah yes, looking at the wrong documentation would explain why I was so confused.

Thank you!
 
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