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- Seen Jul 30, 2022
Now I'm honestly not sure how to categorize this, though Essentials Question was my best guess.
So my question is a bit weird. In the Pokemon Essentials games, I know when making the games and a trainer's teams, I know you can somehow make it so that their Pokemon is shiny in their team (i.e. Steven's ORAS Metagross in the official game), but my question focuses on a different 'aspect' of shiny related questions. I know how they're done in the official games, but how does say "shiny hunting" work with RPG Maker Pokemon Essentials games, for say random encounters? Is there a 'script' for it, do you have to set shiny rarity somehow (that is if you even can), do you have to set chances per route (and if so, how), etc. Because I kind of want to make a game where that "might" be possible, but I can't be sure until I get confirmation. I have an idea related to what I wanna try with this but I need to know if I can even bother with it at first.
So my question is a bit weird. In the Pokemon Essentials games, I know when making the games and a trainer's teams, I know you can somehow make it so that their Pokemon is shiny in their team (i.e. Steven's ORAS Metagross in the official game), but my question focuses on a different 'aspect' of shiny related questions. I know how they're done in the official games, but how does say "shiny hunting" work with RPG Maker Pokemon Essentials games, for say random encounters? Is there a 'script' for it, do you have to set shiny rarity somehow (that is if you even can), do you have to set chances per route (and if so, how), etc. Because I kind of want to make a game where that "might" be possible, but I can't be sure until I get confirmation. I have an idea related to what I wanna try with this but I need to know if I can even bother with it at first.