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Shoddy team needs a rating.

Metakazam

Is a Loon.
42
Posts
16
Years
  • My team not great but I like to think it's not terrible either. Take a look.

    Ambipom (M) @ Life Orb
    Ability: Technician
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - U-turn
    - Fake Out
    - Double Hit
    - Payback

    My favorite lead. This has been rather good to me as of late I'd hate to see it go but if it must be done...

    Jolteon (F) @ Choice Specs
    Ability: Volt Absorb
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Grass]
    - Baton Pass

    This thing 6-0'd a whole bunch today athough it fears Dragons I prefer HP Grass. I was using Empoleon before this with little luck so I switched and have been pretty happy with it.

    Dusknoir (M) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/252 Def/6 SDef
    Impish nature (+Def, -SAtk)
    - Ice Punch
    - Pain Split
    - Will-o-wisp
    - Fire Punch

    This was just a random throw in as I needed a Fight resist/immune so I went with him. I haven't battled with it yet so I'm not sure how it prefoms. Change if you must.

    Heatran (F) @ Choice Specs or Scarf
    Ability: Flash Fire
    EVs: 40 HP/218 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Earth Power
    - Dragon Pulse
    - Fire Blast
    - Explosion

    Fire imune = great although I'm wondering weather to use Scarf or Specs. Help?

    Azelf @ Life Orb
    Ability: Levitate
    EVs: 36 Atk/220 Spd/252 SAtk
    Naive nature (+Spd, -SDef)
    - Explosion
    - Grass Knot
    - Flamethrower
    - Psychic

    2-3 KO's at least in almost every battle I've played. For some reason Explosion takes people off gaurd.

    Bronzong @ Leftovers
    Ability: Levitate
    EVs: 252 HP/128 Atk/128 SDef
    Sassy nature (+SDef, -Spd)
    - Gyro Ball
    - Stealth Rock
    - Hypnosis
    - Earthquake

    And Bronzong...He's not done much yet he's still here. Replacement?


    Tuh Duh that's my team rate and critisize if you would. Thanks. 1/10?
     
    Last edited:

    Metakazam

    Is a Loon.
    42
    Posts
    16
    Years
  • Figured as much. Should have noted that I would change movest if needed I was just wondering which would fit better wth the team I'm using?



    NOTE/EDIT: Just to let you guys know my key board sucks so letters and spaces sometimes don't register.
     

    Crazed_One

    Lalala
    70
    Posts
    15
    Years
  • My team not great but I like to think it's not terrible either. Take a look.

    Ambipom (M) @ Life Orb
    Ability: Technician
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - U-turn
    - Fake Out
    - Brick Break
    - Payback

    My favorite lead. This has been rather good to me as of late I'd hate to see it go but if it must be done...

    Brick Break for more needed coverage.

    Jolteon (F) @ Choice Specs
    Ability: Volt Absorb
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Baton Pass

    This thing 6-0'd a whole bunch today athough it fears Dragons I prefer HP Grass. I was using Empoleon before this with little luck so I switched and have been pretty happy with it.

    I run the same set but with HP Ice, it works real well.

    Dusknoir (M) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/252 Def/6 SDef
    Impish nature (+Def, -SAtk)
    - Thunderpunch
    - Pain Split
    - Will-o-wisp
    - Ice Punch

    This was just a random throw in as I needed a Fight resist/immune so I went with him. I haven't battled with it yet so I'm not sure how it prefoms. Change if you must.

    T-Punch for more coverage.

    Heatran (F) @ Choice Specs or Scarf
    Ability: Flash Fire
    EVs: 40 HP/218 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Earth Power
    - HP Ice
    - Fire Blast
    - Dark Pulse

    Fire imune = great although I'm wondering weather to use Scarf or Specs. Help?

    Scarf is better so go with HP Ice, and Dark Pulse over Explosion for more coverage IMO.

    Azelf @ Life Orb
    Ability: Levitate
    EVs: 36 Atk/220 Spd/252 SAtk
    Naive nature (+Spd, -SDef)
    - Explosion
    - Grass Knot/Thunderbolt
    - Flamethrower
    - Psychic

    2-3 KO's at least in almost every battle I've played. For some reason Explosion takes people off gaurd.

    T-Bolt is always a viable option.

    Bronzong @ Leftovers
    Ability: Fire Proof
    EVs: 252 HP/128 Atk/128 SDef
    Sassy nature (+SDef, -Spd)
    - Gyro Ball
    - Stealth Rock / Hypnosis
    - Light Screen
    - Reflect


    And Bronzong...He's not done much yet he's still here. Replacement? Fireproof catches people of gaurd nicely.

    Hmm... Maybe a Dual Screens?

    Tuh Duh that's my team rate and critisize if you would. Thanks. 1/10?

    My comments are in bold, nice team you got there.
     

    .

    2,136
    Posts
    16
    Years
    • Seen May 31, 2009
    Azelf needs Grass Knot or then it just becomes set up fodder for Tyranitar =/ Heatran needs Explosion, or else it just rolls over to Blissey. Dark Pulse is more useful for things like Houndoom. Fire Punch on Noir is ESSENTIAL for Heracross.
     

    Sora_8920

    3,370
    Posts
    16
    Years
    • She/Her
    • Seen yesterday
    Coverage is kinda better in Ubers...and Explosion has its use on Heatran. =X EDIT: Blissey walls you if you don't use Explosion. =\
     
    Last edited:
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