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To clarify, I'm referring to the five main playstyles: hyper offense, bulky offense, balance, semi-stall, and stall. Would you consider it to be ideal if every playstyle could used with nearly the same amounts of success? Do you think that it would be too varied and overwhelming to deal with for teams (too many common playstyles and Pokemon to prepare for)? ORAS OU (pre-Hoopa) is a decent example of this.
On the contrary, is it ideal for a metagame to be heavily centralized around a playstyle or Pokemon? XY OU w/ Aegislash and Mega Mawile is a good example. This would allow for easier team building due to the fewer threats, and could allow for more creativity due to the larger amount of freedom with the rest of the team slots. The downside is, of course, fewer viable playstyles and Pokemon because of the centralization.
Additionally, is a Pokemon overpowered if it puts an entire playstyle to a very significant disadvantage? e.g. Gothitelle or Manaphy vs stall and Rock Polish Landorus-I and Gen 5 Excadrill vs hyper offense. (RP Lando-I may not be that good but it was just an example.)
Sorry if my rambling doesn't make much sense haha.
On the contrary, is it ideal for a metagame to be heavily centralized around a playstyle or Pokemon? XY OU w/ Aegislash and Mega Mawile is a good example. This would allow for easier team building due to the fewer threats, and could allow for more creativity due to the larger amount of freedom with the rest of the team slots. The downside is, of course, fewer viable playstyles and Pokemon because of the centralization.
Additionally, is a Pokemon overpowered if it puts an entire playstyle to a very significant disadvantage? e.g. Gothitelle or Manaphy vs stall and Rock Polish Landorus-I and Gen 5 Excadrill vs hyper offense. (RP Lando-I may not be that good but it was just an example.)
Sorry if my rambling doesn't make much sense haha.