6th Gen Should I iv train Gible?

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    • Seen May 19, 2016
    So I've ever really IV or ev trained before but I've been breeding until I get a Gible with jolly or adamant nature. I currently have four gym badges and I want to have a Gible/garchomp for the bulk of the game. I know it's best to wait until the battle resort because then you can check the stats but should I just play the game normally and not bother with the iv training seeing as I've never done it before? I doubt I'll use garchomp competitively but I still want it to be powerful. Is there any way to raise the ivs even slightly so my hatched gible is advantageous over my current one?
     
    You can't IV train. IVs are determined when the pokemon is first hatched/caught.

    EV training though is entirely possible, and if you want to EV train it, go ahead and do it.
     
    You can try to use an online IV calculator to check your Gible's IVs. I don't know if it will work though
     
    If you're not going to use Garchomp competitively it honestly doesn't matter what IVs, EVs, Nature or whatever you have on it because Garchomp is a really strong Pokemon regardless. Having said that it would make Garchomp a lot stronger having a nice nature like Jolly or Adamant but it's no big deal in-game.

    Effort Values and Individual Values only matter if you want to play competitively or you have a goofy friend who's into that and you wanna beat them (which is how I got into it :) ) If I go back and play through a game and I'm gonna use Garchomp I'll try to get one with a nature that lowers Special Attack (Adamant, Jolly, Impish, Careful) but it's no big deal. That Dragon Claw is gonna kick Drake's booty.
     
    I currently have four gym badges and I want to have a Gible/garchomp for the bulk of the game.
    https://bulbapedia.bulbagarden.net/wiki/Individual_values#Determination_of_stats_2
    If u really want to check, the only thing that obfuscate the IVs is the floor function(it trims off the digits to make the stats integer) and its effect amplifies with level bc of the multiplier (level/100).
    But you can actually check that in a fairly decent amount of time by storing rare candies (and some modular arithmetic), even if your pokemon level is low.
    When u encounter a new pokemon(no EV), u save, then start giving it rare candies, not all the way though, bc sometimes, the stat point jumps by 1 bc of the high IV, then u can soft reset and rename it to take note of that. Here is the calculator for the job https://www.serebii.net/games/iv-calcdp.shtml
    Btw, my format on nicknaming is to use the sun symbol for max IV, a dot for low IV, the number i get for the high but not max IV, in order of hp atk def sp.atk sp.def spd. If my pokemon is just max speed it will always have dots, ".....*" so i dont mess up.
     
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