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Shuckle Sweep!? Dark Pulse's NU Doubles Team

Dark Pulse94

Scienta Potentia Est
  • 388
    Posts
    14
    Years
    This is a team I started using as a gimmick, but found out working really well!

    My Team at a Glance
    *image removed* *image removed**image removed**image removed**image removed**image removed*​

    Trick Roomers
    *image removed**image removed*​

    Sweepers
    *image removed**image removed*​

    Threat Counters
    *image removed**image removed*​


    Now that you know their basic roles, on to the team!​

    The Leaders

    *image removed* *image removed*
    Solrock @ Leftovers - Shuckle @ Lum Berry
    Levitate - Sturdy
    252 HP / 252 Atk / 4 Def - 252 HP / 252 Def / 4 SAtk
    Brave - Relaxed
    Moves
    Explosion - Earthquake
    Rock Slide - Rock Slide
    Stealth Rock - Gyro Ball
    Trick Room - Power Trick​


    ok. Simple. Solrock uses Trick Room, while Shuckle uses Power Trick. Solrock will then use Stealth Rock, while Shuckle proceeds to sweep.

    Turn 5: Shuckle Switches out to Dusclops, Solrock uses EXPLOSION!

    Dusclops: Explosion absorber/Stand-alone Sweeper
    *image removed*​


    Dusclops @ Leftovers
    252 HP / 252 Atk / 4 Def
    Brave Nature
    - Substitute
    - Focus Punch
    - Shadow Punch
    - Pain Split

    When Trick Room is about to run out, Shuckle should have decimated the opponents team... so Shuckle swaps out to Dusclops, who absorbs Solrock's Explosion... Then, Dusclops will use Substitute, while slowking (the pokemon I switch in next) will Trick room. This means the Dusclops will move last in setting up it's substitute, meaning no opponent will take it out on the turn it is used...
    Once Dusclops's Substitute is up, Dusclops will use focus/Shadow Punch to pick off the remains of the opponents team. Substituting/Pain Splitting when neccesary...


    Slowking: second Trick Roomer/Calm Mind Sweeper
    *image removed*​
    Slowking @ Leftovers
    Trait: Own Tempo
    EVs: 252 HP / 220 SAtk / 36 SDef
    Sassy Nature
    - Trick Room
    - Psychic
    - Grass Knot
    - Calm Mind

    Slowking Partners with Dusclops as a special Sweeper. If the opponent can't break my team's Strategy, this is all of my team that they will see...
    once Slowking comes in after Solrock's Explosion, Slowking will trick Room, and then Calm Mind away... Most of the time, the opponent is too busy trying to take out Dusclops to stop Slowking setting up.

    Gastrodon: Shuckle's Bodyguard
    *image removed*


    Gastrodon @ Rindo Berry
    Storm Drain
    184 Def / 252 SAtk / 72 SDef
    Quiet Nature
    - Blizzard
    - Muddy Water
    - Earth Power
    - Recover

    Yes. you heard me... Shuckle's Bodyguard. both Shuckle AND Solrock are weak to water attacks, so if I predict the opponent using surf, I will Switch to Gastrodon, who's Ability Storm Drain will stop the opponents attempt in their tracks...
    Gastrodon also acts as a special sweeper. Both Blizzard and Muddy Water hit Both opponents, and Earth Power is for powerful STAB. Recover is for when Gastrodon gets weak. He needs to survive to protect Shuckle, Solrock and Torkoal


    Torkoal: Natural Pesticides
    *image removed*​
    Torkoal @ Leftovers​
    White Smoke
    252 HP / 252 SAtk / 6 SDef
    Quiet Nature (+SAtk, -Spd)
    - Eruption
    - Rest
    - Sleep Talk
    - Yawn

    Now. so far, my team has been very weak to bug and grass types. so Torkal is here to force switches. Torkoal is a rest-talker, so It's not going to die from a silly mistake. Gastrodon will also help if a water type pokemon comes into play...

    well that's my team! Tell me what you think!
     
    The thing about this is that on the turn you set it, you'll get battered to hell and back. I honestly don't know if your Solrock will even survive two heavy attacks and set up Trick Room, or whether Shuckle can survive two attacks to Power Trick properly, when a LO Luvdisc Surf is a OHKO and 2HKO respectively...

    Did I mention Luvdisc has the game's weakest fully-evolved main attack stat for a "sweeper"?
     
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    I would suggest Camerupt rather than Torkoal,coz that thing's fabulous in TR.Btw ur leads are kinda horrible.Porygon2 is a better user of TR than solrock,apart from the fact that shuckle probably gets killed by a 4x resist attack with 20 Hp and 10 Def.Shucky needs some1 with Follow me to set up Power trick.
    Did I mention Luvdisc has the game's weakest fully-evolved main attack stat for a "sweeper"?

    Lol..Good one.


    P.S. Since when is that thing a "sweeper"?
    .
     
    I would suggest Camerupt rather than Torkoal,coz that thing's fabulous in TR.Btw ur leads are kinda horrible.Porygon2 is a better user of TR than solrock,apart from the fact that shuckle probably gets killed by a 4x resist attack with 20 Hp and 10 Def.Shucky needs some1 with Follow me to set up Power trick.

    Lol..Good one.


    P.S. Since when is that thing a "sweeper"?.

    Quite the contrary. Shuckle has 5 Speed. making him the slowest pokemon in the game. He will use power trick AFTER the opponent attacks him. then, once trick room is up, Shuckle is the Fastest pokemon in the game, AND has the highest Attack Stat. so it's a much better combo.

    also, Porygon2 can't learn Explosion OR Levitate, so it would be shooting myself in the foot.

    The thing about this is that on the turn you set it, you'll get battered to hell and back. I honestly don't know if your Solrock will even survive two heavy attacks and set up Trick Room, or whether Shuckle can survive two attacks to Power Trick properly, when a LO Luvdisc Surf is a OHKO and 2HKO respectively...

    Did I mention Luvdisc has the game's weakest fully-evolved main attack stat for a "sweeper"?

    That's what Gastrodon is for... If I predict a Surf, Gastrodon comes in and Storm Drains the hit...
     
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    Quite the contrary. Shuckle has 5 Speed. making him the slowest pokemon in the game. He will use power trick AFTER the opponent attacks him. then, once trick room is up, Shuckle is the Fastest pokemon in the game, AND has the highest Attack Stat. so it's a much better combo.

    "Floatzel used Aqua jet.
    It's super effective.
    Shuckle lost ** % of its health.
    Darkpulse's Shuckle fainted. "


    I'd start getting used to this if I were you...Even a Furret's Quick attack does tons of damage.
     
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    oh, after doing some calculations, Shuckle's STAB Rock Slide with no attack investment, AFTER a Power Trick (ie with 496 attack) only OHKO's the weakest pokemon in NU (which nobody uses). It hits standard defensive Wigglytuff (with 45 base defense...) for like 50% and a Doubleslap (LOL) from the very same Pokemon hits for ~35%...per slap.] This is if you even get Power Trick off, which I highly doubt (because any move off any decent attack stat will hit like 60% and there are two in a double battle).

    my closing statement: lol.
     
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    Smogon's says ~50%, Psypoke, Marriland and AMF's calculators all say the same ~250/450.

    EDIT: You know what? I feel like telling you why your Suckle - I mean Shuckle - sucks. A sweeper is, yes, meant to get KOs. Ideally, you try to one-hit your opponents. However, without really heavy moves of 150+ base power, (even with 230 base attack), you can't really OHKO that much. Considering your Rock Slide and Earthquake have ~112 and 100 base power respectively, you're going to need to rely on super effective hits, which, honestly, QuakeSlide doesn't do; it only hits about half the game's types for super.

    Let's compare sweepers, actually. DD Mence and this. No, wait, DD Mence is OU...let's pick something NU. Sandslash.

    +2 LO Earthquake on Supporting Wigglytuff deals... 107% - 125.9%. Um, nevermind. That's an OHKO. You wanna know why? Because of Swords Dance (which makes Sandslash's attack higher than Shuckle's, btw) and the epic item known as the Life Orb. 30% extra damage is almost 100% needed for so many extra KOs. Let's take it away, in fact making it a more standard SD Slash, to make it fairer.

    +2 Max Attack EQ on Supporting Wigglytuff deals 82.1% - 96.7%. It can't OHKO, but is a 100% 2HKO.
    Suckle's Max Attack Slide on Supporting Wigglytuff deals 57.6% - 68.1%. It is also a definite 2HKO.

    However, because Wigglytuff survives, let's just say it attacks back (even though supporting Wigglytuff has no attacking moves...)

    Ice Punch on Shuckle deals 84.6% - 99.5%, which would be a definite OHKO if Shuckle had sustained ANY damage whatsoever (which it will have lol) on its first turn.
    Ice Punch on Sandlash deals 21.5% - 25.4%. All I can say is "lol".

    The problem with your Shuckle is, as stated before, a need to OHKO. Most sweepers will be unable to OHKO anything with decent defensive stats, instead landing mere 2HKOs on the majority of the metagame. However, the better sweepers will be able to survive attacks from most things that it can't OHKO. Your Shuckle can't.

    However, there are a number of things that can't survive what it can't OHKO. Nasty Plot Infernape, for example (even though it's OU) can't survive many hits (if any at all) from the bulky waters that wall it (such as Vaporeon). So why is it a good sweeper?

    It has another thing which Shuckle doesn't - powerful moves. This was also the problem with Electivire; a lack of move power. Infernape has two really powerful stabs - 120 BP Fire Blast and 100 BP Focus Blast (although this is arguably worst move in the game), as well as epic coverage against the stuff that resists it (ie. heavy, fat ground + rock + water types) in Grass Knot, which'll hit for "heavy" damage with x2/4 effectiveness.

    Actually, let's take a look at some of the better set-up sweepers in OU, and what they have.

    Salamence (BANNED) - 120 BP STAB in Outrage and DD off really good base attack. Is relatively bulky (except against mamo lol).
    Garchomp (BANNED) - 120 + 100 BP STABs in Outrage and EQ, as well as Swords Dance. Bulky (stats + typing) and a haxed speed tier.
    Gyarados - Average STAB in 80 BP Waterfall, but pretty good bulk and typing + DD, meaning it's often very possible to get multiple DD's off.
    Scizor - Priority STAB in Bullet Punch (and has Technician, making it an okay 60 BP) which is a great attacking type. Good defensive typing.
    Infernape - 120 BP STAB(s) whether it goes Special or Physical, as well as an epic complementary movepool (meaning unpredictable and powerful).

    whoops tl;dr
     
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