- 261
- Posts
- 17
- Years
- Seen Mar 4, 2012
Been out for a while. Just starting to get back into shoddy battle. This team has been working pretty well, netting some kills where it really would not be expected. However, it does have some pretty big flaws.
*bulbagarden.net image removed*
Shuckle @ leftovers
Trait: Gluttony
EVs: 248 HP / 252 Def / 10 SpD
Impish Nature
- Encore
- Toxic
- Rest
- Stealth Rock
Encore and lay stealth rock on the free turn if against an obvious stealth rocker or something like ninjask. Toxic and rest will be to cause small amounts of damage while recovering for some use later if needed. Common leads with taunt are a little bit of a problem here.
*bulbagarden.net image removed*
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 228 Def / 28 SpD
Impish Nature
- Will-o-wisp
- Pain Split
- Ice Punch
- Fire Punch
I am not really expecting as much of a kill from this guy, Only expecting to inflict status combined with annoying damage through pain split. Although not directly helpful, this can help later on.
Jirachi @ choice scarf
Trait: Serene Grace
EVs: 158 HP / 100 Atk / 252 spe
Adamant Nature
- Cosmic Power
- Iron Head
- Rest
- Trick
Functions a tiny bit different to normal. Switch in on a wall or something that doesn't like to be scarfed. Then a likely scenario is they will switch, leaving me with a free turn to cosmic power, making me hard to take down. Iron head is for large amounts of flinching. A great wall, but sometimes gets some surprise kills in the process. Made this as a bit of an experiment not expecting much, but it works surprisingly well.
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Skarmory @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 176 Def / 16 Spe / 176 Def
Impish Nature
- Roost
- Spikes
- Whirlwind
- Brave-Bird
More entry hazard damage and general annoying. Pretty typical skarmory.
So far, the main focus has been small damage and annoying, and if goes to plan. For the first half of the game that is mostly what would have taken place.
*bulbagarden.net image removed*
Salamence @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Crunch
One dragon dance if I get the chance. Hit for a OHKO with assistance from status and entry hazard damage, aswell as some annoying damage from dusknoir and jirachi if possible.
*bulbagarden.net image removed*
Azelf @ Life Orb
Trait: Levitate
EVs: 252 Sp.Atk / 42 Atk / 216 Spe
Naughty / Naive Nature
- Explosion (May change, not sure)
- Psychic
- Grass Knot
- Fire Blast
Alternative route to take, depending on what needs to be taken down more.
Still needs a lot of work. But I am liking it so far. I also have a bit of a soft spot for shuckle left over so although I am anticipating people suggesting to me to switch to something more adept, I like it that way.
*bulbagarden.net image removed*
Shuckle @ leftovers
Trait: Gluttony
EVs: 248 HP / 252 Def / 10 SpD
Impish Nature
- Encore
- Toxic
- Rest
- Stealth Rock
Encore and lay stealth rock on the free turn if against an obvious stealth rocker or something like ninjask. Toxic and rest will be to cause small amounts of damage while recovering for some use later if needed. Common leads with taunt are a little bit of a problem here.
*bulbagarden.net image removed*
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 228 Def / 28 SpD
Impish Nature
- Will-o-wisp
- Pain Split
- Ice Punch
- Fire Punch
I am not really expecting as much of a kill from this guy, Only expecting to inflict status combined with annoying damage through pain split. Although not directly helpful, this can help later on.
![[PokeCommunity.com] Shuckle's Revenge [PokeCommunity.com] Shuckle's Revenge](https://i7.photobucket.com/albums/y271/ZeroSonicT/jirachi.png)
Jirachi @ choice scarf
Trait: Serene Grace
EVs: 158 HP / 100 Atk / 252 spe
Adamant Nature
- Cosmic Power
- Iron Head
- Rest
- Trick
Functions a tiny bit different to normal. Switch in on a wall or something that doesn't like to be scarfed. Then a likely scenario is they will switch, leaving me with a free turn to cosmic power, making me hard to take down. Iron head is for large amounts of flinching. A great wall, but sometimes gets some surprise kills in the process. Made this as a bit of an experiment not expecting much, but it works surprisingly well.
*bulbagarden.net image removed*
Skarmory @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 176 Def / 16 Spe / 176 Def
Impish Nature
- Roost
- Spikes
- Whirlwind
- Brave-Bird
More entry hazard damage and general annoying. Pretty typical skarmory.
So far, the main focus has been small damage and annoying, and if goes to plan. For the first half of the game that is mostly what would have taken place.
*bulbagarden.net image removed*
Salamence @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Crunch
One dragon dance if I get the chance. Hit for a OHKO with assistance from status and entry hazard damage, aswell as some annoying damage from dusknoir and jirachi if possible.
*bulbagarden.net image removed*
Azelf @ Life Orb
Trait: Levitate
EVs: 252 Sp.Atk / 42 Atk / 216 Spe
Naughty / Naive Nature
- Explosion (May change, not sure)
- Psychic
- Grass Knot
- Fire Blast
Alternative route to take, depending on what needs to be taken down more.
Still needs a lot of work. But I am liking it so far. I also have a bit of a soft spot for shuckle left over so although I am anticipating people suggesting to me to switch to something more adept, I like it that way.
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