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Siigari's BRAND NEW kick-ass 2v2 team

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Simply because it raises the "ratio" or "percentage" of Critical Hits. Many people don't like the use of items such as scope lens and quick claw because they rely on luck, and many are too stuck up really to accept a defeat from a critical hit due to scope lens etc.

I am with you, I would use Scope lens, but others will be unhappy with its use against them, especially if they lose....lol

~M51
I agree, Critical Hits do suck when you're on the receiving end. How you get them though.. is something one should want to know.

For my Critical hit knowledge, I went to this site. It says that with my Kingdra the maximum chance I have for a Critical Hit is 1 in 4, which is 25%. However, each time I attack and don't hit, my effectiveness decreases. It all explains it on the site.

I would like to state in addition, that if people are so upset about luck and what-not, that we shouldn't be able to use the following moves or abilities:

Serene Grace (boosts special effects of moves X%)
Slash (Increases critical hit-ratio)
Blizzard (30% chance of Freeze)
Ice Beam (10% chance of Freeze)
Will-O-Wisp (75% chance of a Burn)
etc

By the way, lookie what I found on Google while searching for "serene grace effect boost percentage"

https://www.youtube.com/watch?v=2OCsBUSCz2Q

Why, it's Dunsparce with the exact same setup as me, except with Bite instead of Headbutt, and Thunder Wave instead of Glare. Seems pretty effective, and that's all chance as well. Damn randomizers, people seem to be abusing them!
 
yes....it is rather weird that people have problems, but that is human nature. You could add almost every ability to the list really, it depends on how you see it...

As for your list, add Super Luck, combine with Airslash, holding Scope lens, and you see why people start to complain.

P.S. WoW is a burn move, like toxic is for poison. I think the 75% is the accuracy.... :?:

~M51
 
I would hope that you're not speaking to me Itachi? o.O I wasn't snapping at you. I was just saying Surf still has use this Generation.

Siigari, I like your Lopunny set. I've never really thought of any use for it before.

No, I was talking to Siigari. Edit: Sims is right.
 
Oh, you silly peoples...hax is defined by probability. Focus Band is hax because it only has something like a 5% chance of working, but - for instance - Serene Grace Dunsparce goes above hax because the freeze, para, flinch etc. rates leap to the 60 % range (Or, in the case of Charge Beam, 105% chance to gain SAtk), raising the probability of it above mere luck and up to par with low accuracy moves. The reason OHKO moves are frowned upon is because they create what is perceived as an unfair shift in game balance (Freak KOs), which is not conductive for strategic play. DT and evasion increase items are hated because they're just plain annoying. Having every move miss is just psychologically a different matter than being struck by move which - arguably - had a good chance of striking anyway. How to say...you should steer clear of those to stay on good foot with your fellow players. ^-^

Mind you, critical hit strategies - and, by association, Scope Lens - aren't as hated anymore because the crit boosts were increased for D/P (not to mention the addition of the Sniper and Super Luck traits); the probability has risen so it's now a perfectly viable strategy rather than just shooting for a lucky KO. Same goes for Serene Graced additional effects.

Yeah, just wanted to correct that little point. Mind you, trying to draw a parallel between Will-O-Wisp (way above 50% chance of hitting and always burns when it hits) and stuff like Focus Band and Lax Incense (Very poor success rate) is not a good analogy.

As for the team...sorry, but it's most likely going to fail simply because you're playing luck on poor odds (I mean come on, Water Pulse Milo with freakin' Lax Incense instead of Leftovers? T_T Recover is also far preferable to Aqua Ring and I really don't understand using Safeguard on a pokemon that thrives on being statused.) and using too many pokemon that are both outspeeded and OHKOed by a vast majority of species out there. (And seeing as how you're using the dead OU Milotic and Kingdra, you have no right to demand that they don't use them) Plus, a lot of those choices don't make sense: Dunsparce is too frail to use Roost effectively (What you want to do is paralyze as much stuff as possible and then flinch it to kingdom come), Ninetales has no use whatsoever for Facade and would be a lot more effective with Hypnosis over Confuse Ray. Lopunny really has no use for Bounce (Heck, no pokemon has any use for that craptastic move xP) and using Dizzy Punch instead of a more reliable disruption move or one of the many support moves it has at its disposal doesn't seem sensible. Kingdra is crying for Dracometeor over Dragon Pulse and Ice Beam over Signal Beam and really, REALLY finds itself wondering where the flip the rain support is (You know, the one that makes it the fastest non-uber in the game?) and Linoone won't have a chance in heck of pulling off Odor Sleuth (Getting in Belly Drum without being KOed is tricky enough).

Also, there's the sad fact that this whole team crumbles when faced with a proper Electivire.

Really, only use those percentage effects when the numbers really play in your favor (Such as on Kingdra); not out of principle. That sort of thing is really better suited for single battles, anyway; in double you'll want to hit fast and hit hard with combos like Skill Swap/Gastroacid being used Regigigas to create an indomitable beast of a sweeper, Dusknoir using Helping Hand to power up Lickilicky's Explosion (Essentially, it kills anything out that isn't a Ghost), Electivire's partner electric attacking it with an electric move for Locomotion, using Water Spout/Surf when the double battle partner has Water Absorb, using Rain Dance to set up for a team of Swift Swim/Hydration pokemon, Sunny Day with Cherim and combine it with a fire type or Chlorophyll sweeper etc. Stall and status tactics are really a lot more efficient one on one.
 
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Alter Ego, what would you say if I told you I just went on PBR and was undefeated for another 12 matches? (Bringing my victory percentage to 24/0.. 100%)

Also, I can't have my Leftovers on Milotic, though usually I would, because I have Leftovers on Dunsparce. Finally, as I said again, Milotic doesn't get really much use on this team, but due to the nature of the team, I thought it was a nice addition to throw in another decent tank.

I could have used Shell Bell :P but banking on the fact that the chances of the opponent hitting me are already crap, I add Lax Incense to decrease those odds even more. Lax Incense on this team (and in general), but this time especially, is a tanking item. It's a passive tank. Consider that if the enemy can't hit you, you're regenerating all the health from what damage he WOULD have done.
 
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I would say there are loads of n00bs of PBR if I was him. Ninetales is better off with Nasty plot/Energy ball. Yes, this team is fail.
Sure Ninetales is better off with Nasty Plot and Energy Ball... if it's a Special Sweeper Ninetales. But my Ninetales isn't designed to be a Special Sweeper. Seeing that it has base 81 sp atk and base 76 atk, WHO CARES. So I get an extra base 5 sp atk. Fact is, Ninetales' money comes from it's blinding speed. So if I max out its speed, who cares if it's sp atk or normal atk? With the popular Ninetales being a fast hitting special sweeper, I opted for a fast hitting physical sweeper instead. It catches the more seasoned players off guard, and, as you would put it, "burns the n00bs" I keep seeing supposedly in PBR.

Fact is, as PBR has gone along in its time, more and more good players are staying on, and the noobs are getting weeded out. I have fought better battles the longer I've played. They last longer, and are more entertaining. Finally, considering that 2v2 requires a way different mentality than 1v1, I could take on your little team and suprise probably even you. Looking at your signature, that's the sort of stuff I see on PBR all the time. Electivire has piss-poor base defense (67 base) and one hit from just about anyone on my team other than Kingdra would do insane damage because every one of my Pokes has STAB on it. And my Ninetales is faster (I promise you) than it. Also, your Salamence is at my Kingdra's mercy. One critical hit (which is what I aim for) from Hydro Pump and it's toast. Even one hit from Dragon Pulse, which STABs it out would do massive damage. Need I go on?

You need to work on your constructive criticism. The reason I've been so sniperish in my thread towards responses is because only in certain cases have the responders actually taken time to say something that is a RESPONSE rather than a SLAM. There are differences in the way you can state things.
 
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My Mence is a sasher. I'm not the only one who called the team fail. Kingdra usually has 270ish speed to beat CScross. My Mence has 290 since it's a sasher. Nintales only has 100 base speed, loads of sweepers outspeed it. If you hypnosis on the switch, say hi to Milotic(yes it is OU and it is a common status absorber)Electivire usually switches in to T-bolts and OHKOs everything. I didn't say 'ZOMG MY TEAM IS BETTER' Both our teams could suck.
 
I'd be happy to chime in here. This team is too reliant on all the wrong things...a team that's TOO defensive won't be able to beat out other walls. You really need to balnce out this team more...yeah, you gotta listen. This team just isn't that good.
 
I'd say the team itself takes too long to set up to truly work. A Jumpluff with Helping Hand paired with Garchomp rips through your whole team before you can even hit them.

And since this is essentially a novelty team and you're shrugging off all advice, (And no, I'm not saying most people have given good advice, but you could at least consider certain advices) I see no reason to keep this open. Novelty teams are fun to use, but shouldn't really be offered for rate if you don't want to change them.

~Closed~
 
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