Yeah, it's easy to add something like that:
1. Replace the first pbFlyAnimation in the script with pbFlyAnimation(false,pokemon.species)
2. Replace the second pbFlyAnimation in the script with pbFlyAnimation(true,pokemon.species)
3. Replace def pbFlyAnimation(landing=false) with def pbFlyAnimation(landing=false, species=nil)
4. Replace @flybird.bitmap = RPG::Cache.picture("flybird") with the following code:
Code:
flypicture = sprintf("flybird%s", species)
if pbResolveBitmap("Graphics/Pictures/" + flypicture)
@flybird.bitmap = RPG::Cache.picture(flypicture)
else
@flybird.bitmap = RPG::Cache.picture("flybird")
end
I tested it and works fine.