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- Seen Jan 5, 2023
This is my First RMT, and I'm not a great battler so I thought ill get my current shoddy team rated. This team was made for D/P generation so the movesets are pretty old and standard, except for skymins. My team seems to fare well against some and doesn't do well against other so maybe a RMT may help my team get a boost.
So here's the team in general
*pokemonelite2000 image removed*
Starting of with the Lead:
Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 122 HP/252 Atk/136 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Hypnosis
- Night Slash
- Swords Dance
Sleep and Sweep, pretty simple ehh? Well that's wht this lead does, hypnosis first and then SD until you think they are switching and predict and do some decent damage. Those fake out leads maya be useful since they give gallade a boost and there it could come useful.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 102 HP/252 Atk/156 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- X-Scissor
Sp.Attack absorber due to its highnumber of resistances and that come come useful in absorb attacks. Bullet Punch is there for priority and helps kill of those weak leftover pokemons quick. 252 Att to make him beastly and return hits one switches
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
~ Fire Blast
~ Earth Power
~ Dragon Pulse
~ Explosion
Standard set, mostly prediction but does hell damage to anything that doesn't resist it.
*pokemonelite2000 image removed*
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Substitute
- Hidden Power [Electric]
SubCune set, I love this set and works wonders sometimes and holds of pokemons really well and can take attacks like a beast. HP EV's make sure Blissey doesn't break sub and lets Suicune set up.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 120 Att/132 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Mix Mence, really helpful to break walls, and can switch in well. Roost is there to heal of life orb/entry hazard damage. Simple I guess =/
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/82 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Thunder Wave
- Softboiled
- Seismic Toss
Standard Blissey set.
So here's the team in general
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.serebii.net/platinum/pokemon/475.png)
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.serebii.net/platinum/pokemon/212-m.png)
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://archives.bulbagarden.net/w/upload/f/f4/Spr_4p_492S.png)
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.pokemonelite2000.com/sprites/dpmfa/dpmfa373.png)
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.serebii.net/platinum/pokemon/242.png)
Starting of with the Lead:
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.serebii.net/platinum/pokemon/475.png)
Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 122 HP/252 Atk/136 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Hypnosis
- Night Slash
- Swords Dance
Sleep and Sweep, pretty simple ehh? Well that's wht this lead does, hypnosis first and then SD until you think they are switching and predict and do some decent damage. Those fake out leads maya be useful since they give gallade a boost and there it could come useful.
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.serebii.net/platinum/pokemon/212-m.png)
Scizor (M) @ Leftovers
Ability: Technician
EVs: 102 HP/252 Atk/156 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- X-Scissor
Sp.Attack absorber due to its highnumber of resistances and that come come useful in absorb attacks. Bullet Punch is there for priority and helps kill of those weak leftover pokemons quick. 252 Att to make him beastly and return hits one switches
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://archives.bulbagarden.net/w/upload/f/f4/Spr_4p_492S.png)
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
~ Fire Blast
~ Earth Power
~ Dragon Pulse
~ Explosion
Standard set, mostly prediction but does hell damage to anything that doesn't resist it.
*pokemonelite2000 image removed*
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Substitute
- Hidden Power [Electric]
SubCune set, I love this set and works wonders sometimes and holds of pokemons really well and can take attacks like a beast. HP EV's make sure Blissey doesn't break sub and lets Suicune set up.
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.pokemonelite2000.com/sprites/dpmfa/dpmfa373.png)
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 120 Att/132 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Mix Mence, really helpful to break walls, and can switch in well. Roost is there to heal of life orb/entry hazard damage. Simple I guess =/
![[PokeCommunity.com] Simple RMT [i] [PokeCommunity.com] Simple RMT [i]](https://www.serebii.net/platinum/pokemon/242.png)
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/82 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Thunder Wave
- Softboiled
- Seismic Toss
Standard Blissey set.