Skilless Dark Magician

Alter Ego

that evil mod from hell
  • 5,750
    Posts
    19
    Years
    Well, it looked like a silly idea to me at first, but when I tried it out in Spirit Caller it actually worked surprisingly well, so I thought I'd post it here in the hopes of some C & C. In its original, planned form this deck would focus on limiting my opponent's comeback options by using Secret Village of the Spellcasters and Skill Drain in tandem to shut down basically all proactive plays from my opponent and then proceed to lean on them with a horde of buff spellcasters. For obvious reasons, I can't get Secret Village in SC, so I had to make some compromises, but this deck has still entertained me for quite a while.

    Monsters (18)
    2x Cosmo Queen
    1x Dark Magician
    1x Dark Magician of Chaos
    2x Dark Elf
    3x Gemini Elf
    3x Kycoo the Ghost Destroyer
    3x Skilled Dark Magician
    3x Toon Gemini Elf

    Spells (10)
    1x Graceful Charity
    1x Heavy Storm
    3x Magical Dimension
    1x Mystical Space Typhoon
    1x Premature Burial
    3x Toon Table of Contents

    Traps (12)
    1x Call of the Haunted
    2x Magician's Circle
    1x Mirror Force
    2x Raigeki Break
    2x Reckless Greed
    1x Ring of Destruction
    3x Skill Drain


    So yes, very straightforward strategy. With the sole exception of Skill Drain, my support cards all either blow stuff up, get me more cards, or help me get more muscle out on the field. As a result of this and the big muscle of my monster lineup, I usually get to crack my opponent's field open early on and put down enough of a smackdown to seal the duel in my favor, usually leaving my opponent hard pressed to find an answer to skill drain in time, hence why opted not to run Solemns. Toon Table is deck thinning, helps ensure that I always have a beatstick at hand, and can be used to spam up three spell counters for skilled and pull off his effect before I drop Skill Drain down and Reckless Greed helps me dig for Skill Drain and quickly amass the cards I need to make my big push. Due to the lack of Solemns, there's an obvious mass-removal weak here, which is why I try to bait those cards out before I unleash my big finish. Dangerous as that weak is, I have simply drawn too many Solemn Judgments at the wrong time, so I'll take it for a change of pace, if nothing else.

    Anyway, yeah, comments and critcism much appreciated.
     
    Last edited:
    Dont you need Toon World for Toon Gemini Elf?

    Oh. Mystcial Space Typoon only destorys a Magic or Trap card never said Negate the activation.

    And where did AE claim that it did?

    That said, no, Toon Gemini Elf doesn't require Toon World. It can't attack directly without it, but nothing says that it needs Toon World in play to be summoned.

    That said, does Spirit Caller let you use Pot of Greed? Because if so, this deck is commiting a crime by omitting it. Then again, I barely remember when Graceful Charity was banned. 0.o

    I'm not sure what Cosmo Queen is accomplishing. Then again, I suppose it is targeted by Magical Dimension, so I suppose that's explainable. That being said, I'd suggest tossing your two Raigeki Breaks in exchange for two Bottomless Trap Holes or Dust Tornados depending on your need if you're not going to run Solemn, since Raigeki Break isn't all that nice considering that you have very few ways to recur the cards you're tossing for it. Dust is nice for S/T management, which you're running the bare minimum to counter, and if you really need monster removal Bottomless Trap Hole will blast anything you need without your payment. Then again, you might want to consider Smashing Ground, considering that it's a very nice little normal spell to spam Skilled DM with, and it removes on-field monsters quite nicely.
     
    And where did AE claim that it did?

    That said, no, Toon Gemini Elf doesn't require Toon World. It can't attack directly without it, but nothing says that it needs Toon World in play to be summoned.

    That said, does Spirit Caller let you use Pot of Greed? Because if so, this deck is commiting a crime by omitting it. Then again, I barely remember when Graceful Charity was banned. 0.o

    I'm not sure what Cosmo Queen is accomplishing. Then again, I suppose it is targeted by Magical Dimension, so I suppose that's explainable. That being said, I'd suggest tossing your two Raigeki Breaks in exchange for two Bottomless Trap Holes or Dust Tornados depending on your need if you're not going to run Solemn, since Raigeki Break isn't all that nice considering that you have very few ways to recur the cards you're tossing for it. Dust is nice for S/T management, which you're running the bare minimum to counter, and if you really need monster removal Bottomless Trap Hole will blast anything you need without your payment. Then again, you might want to consider Smashing Ground, considering that it's a very nice little normal spell to spam Skilled DM with, and it removes on-field monsters quite nicely.

    Well, technically you get away with one banned card; PoG just seems a bit...cheap to use. As for Cosmo Queen; I need a monster that really and truly steps on everything out there, and Dark Magician is just not quite big enough for the job. I can special summon with triple Magical Dimension or pitch it for Graceful or Raigeki when I can't, so it's rarely a dead card and not one I've seen an awful lot either.

    As for dropping Raigeki...sorry, but no. The thing with Raigeki Break is that it's both monster and S/T removal in one card, meaning that regardless of which problem I'm facing, Raigeki can solve it, essentially trading CA for momentum, which is pretty big considering that all of my monsters threaten at least nearly one fourth of my opponent's total LP per strike. Dust is no good against monsters, and neither is bottomless if they're already on the field to begin with (which most of the troublemakers are) and bottomless is also powerless against regular pests like recruiters and Exiled who can slip in beneath it and mess with my dynamics. Smashing is...well, I've considered it, but quite frankly I already have three copies of Magical Dimension, which is targeted, chainable, quick-play monster removal that lets me hammer in extra beatings and trade my smaller monsters for bigger ones while I'm at it so I don't really need any more cards that blow monsters off the field. When I can't get that one spellcaster out on the field, it means I'm defenseless and about to get my butt handed to me anyway.

    I may just drop the queens and fall back on DMoC and Dark Magician only, I dunno'. My original idea contained Dark Factory of Mass Production, so the queens were kind of filler vanilla there. Hurr...I may drop for a pair of Solemns and see how it works out, as the more I look at it the more the queens do look like the weakest link here. :x

    Anyway, thanks for you indulgence.
     
    Back
    Top