Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
Well, it looked like a silly idea to me at first, but when I tried it out in Spirit Caller it actually worked surprisingly well, so I thought I'd post it here in the hopes of some C & C. In its original, planned form this deck would focus on limiting my opponent's comeback options by using Secret Village of the Spellcasters and Skill Drain in tandem to shut down basically all proactive plays from my opponent and then proceed to lean on them with a horde of buff spellcasters. For obvious reasons, I can't get Secret Village in SC, so I had to make some compromises, but this deck has still entertained me for quite a while.
Monsters (18)
2x Cosmo Queen
1x Dark Magician
1x Dark Magician of Chaos
2x Dark Elf
3x Gemini Elf
3x Kycoo the Ghost Destroyer
3x Skilled Dark Magician
3x Toon Gemini Elf
Spells (10)
1x Graceful Charity
1x Heavy Storm
3x Magical Dimension
1x Mystical Space Typhoon
1x Premature Burial
3x Toon Table of Contents
Traps (12)
1x Call of the Haunted
2x Magician's Circle
1x Mirror Force
2x Raigeki Break
2x Reckless Greed
1x Ring of Destruction
3x Skill Drain
So yes, very straightforward strategy. With the sole exception of Skill Drain, my support cards all either blow stuff up, get me more cards, or help me get more muscle out on the field. As a result of this and the big muscle of my monster lineup, I usually get to crack my opponent's field open early on and put down enough of a smackdown to seal the duel in my favor, usually leaving my opponent hard pressed to find an answer to skill drain in time, hence why opted not to run Solemns. Toon Table is deck thinning, helps ensure that I always have a beatstick at hand, and can be used to spam up three spell counters for skilled and pull off his effect before I drop Skill Drain down and Reckless Greed helps me dig for Skill Drain and quickly amass the cards I need to make my big push. Due to the lack of Solemns, there's an obvious mass-removal weak here, which is why I try to bait those cards out before I unleash my big finish. Dangerous as that weak is, I have simply drawn too many Solemn Judgments at the wrong time, so I'll take it for a change of pace, if nothing else.
Anyway, yeah, comments and critcism much appreciated.
Monsters (18)
2x Cosmo Queen
1x Dark Magician
1x Dark Magician of Chaos
2x Dark Elf
3x Gemini Elf
3x Kycoo the Ghost Destroyer
3x Skilled Dark Magician
3x Toon Gemini Elf
Spells (10)
1x Graceful Charity
1x Heavy Storm
3x Magical Dimension
1x Mystical Space Typhoon
1x Premature Burial
3x Toon Table of Contents
Traps (12)
1x Call of the Haunted
2x Magician's Circle
1x Mirror Force
2x Raigeki Break
2x Reckless Greed
1x Ring of Destruction
3x Skill Drain
So yes, very straightforward strategy. With the sole exception of Skill Drain, my support cards all either blow stuff up, get me more cards, or help me get more muscle out on the field. As a result of this and the big muscle of my monster lineup, I usually get to crack my opponent's field open early on and put down enough of a smackdown to seal the duel in my favor, usually leaving my opponent hard pressed to find an answer to skill drain in time, hence why opted not to run Solemns. Toon Table is deck thinning, helps ensure that I always have a beatstick at hand, and can be used to spam up three spell counters for skilled and pull off his effect before I drop Skill Drain down and Reckless Greed helps me dig for Skill Drain and quickly amass the cards I need to make my big push. Due to the lack of Solemns, there's an obvious mass-removal weak here, which is why I try to bait those cards out before I unleash my big finish. Dangerous as that weak is, I have simply drawn too many Solemn Judgments at the wrong time, so I'll take it for a change of pace, if nothing else.
Anyway, yeah, comments and critcism much appreciated.
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