SkinnyGreenMan
█▓▒═─┤SkinnyG reen├─═ ▒▓█
- 907
- Posts
- 20
- Years
- Age 36
- Gone Missing; be back soon
- Seen Dec 30, 2014
Alrightey, I made a basic team way back when, before I knew much about pokemon strategies, and I have been refining it for about a year. Basicly, the heart of the strategy is to swap pokemon at the correct time to nutralize the effect of an attack aimed at Shedinja, pick off the pokemon Shedinja can't combat, and finish off the battle with Shedinja. My idea is, Shedinja has five weaknesses, so I just have one of the five other pokemon there to absorb a specific weakness (I.E. Kingdra has a double resistance to Shedinja's Fire weakness), while also combating other things such as Leech Seed, Hail, Tyranitar, Spikes, Poison, Burn, Sandstorm, etc. I designed it to work in 2 on 2 as well as 1 on 1. I have posted a team with this very same idea a while back, but I have changed it since, and I want to see if anyone has any more ideas.
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Shedinja@Lum Berry
EVs: 255 Atk, 255 Spe
Adamant, Wonder Guard
Shadow Ball
Silver Wind
Aerial Ace
Protect
I use protect to see if my opponent can hurt me (or if he swiches), and react according to what happens. Shadow Ball and Silver Wind are my main attacks, but Aerial Ace is often helpfull for pokemon such as Breloom, and Sceptile.
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Slaking@Leftovers
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Traunt
Hyper Beam
Earthquake
Shadow Ball
Bulk Up
Slaking has full resistance to Shedinja's Ghost Weakness. I can use Hyper Beam to KO most anything except Ghost, Steel, and Rock Types. Shadow Ball takes care of the Ghost Types, and Earthquake works against Steel and Rock types. Earthquake also works in 2 on 2, with Shedinja. Bulk Up is a really bad move to put in here, but I couldn't think of anything else he needed... Any suggestions to replace Bulk Up with?
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Kingdra@Leftovers
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Swift Swim
Surf
Ice Beam
HP (Grass)
Rain Dance
Kindgra has double resistance to Shedinja's Fire Weakness. Rain Dance makes Kingdra faster then most anything, and also powers up Surf a little bit. It can also be used by Magneton's Thunder in 2 on 2, or by swiching. It also erases Sandstorm and Hail to protect Shedinja. Surf will take out most enemies, but Ice Beam is very helpfull as well. HP (Grass) is there mostly for Water pokemon.
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Magneton
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Magnet Pull
Thunder
HP (Ice)
Rain Dance
Thunder Wave
Rain Dance is there because of Thunder, but also to protect Shedinja from Sandstorm and Hail. It also works for Kingdra in 2 on 2 or by swiching. Thunder will take out most enemies, but HP (Ice) gets those that Thunder won't. Thunder Wave it just helpfull most of the time, under most cercumstances. Magneton also 2X resistance to Shedinja's Flying weakness.
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Steelix
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Sturdy
Earthquake
Rock Slide
Toxic
Roar
I origionaly had this guy with a Sassy nature and maximized HP and Special Defence, and that's why Toxic is still there. It wasn't working to well, because he was meant to combat pokemon with Rock attacks (Shedinja's weakness; 2X resistance), and most of those have Earthquake, so I swiched it to this... Should I keep it this way, swich it back, or swap Toxic for something?
--
Hitmontop
EVs: 252 Atk, 252 HP, 6 Def
Adamant, Intimidate
Triple Kick
Rock Slide
Mach Punch
Rapid Spin
Hitmontop is here to combat Dark pokemon (again, resistance to Shedinja's weakness). Most Dark pokemon have high attack, so Intimidate was a good choice. Rapid Spin takes care of Spikes, and is usefull Vs. Leech Seeders. Triple Kick takes care of Substitute (except on Ninjask), and also serves as a main attack, followed by Rock Slide. Mach Punch helps against Reversal/Flail users.
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Anybody have any suggestions for this team? Some of the pokemon may be able to be swapped out with something, but most of them are the best I can find. Also, what would you rate this team on a scale of 1 to 10?
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Shedinja@Lum Berry
EVs: 255 Atk, 255 Spe
Adamant, Wonder Guard
Shadow Ball
Silver Wind
Aerial Ace
Protect
I use protect to see if my opponent can hurt me (or if he swiches), and react according to what happens. Shadow Ball and Silver Wind are my main attacks, but Aerial Ace is often helpfull for pokemon such as Breloom, and Sceptile.
--
Slaking@Leftovers
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Traunt
Hyper Beam
Earthquake
Shadow Ball
Bulk Up
Slaking has full resistance to Shedinja's Ghost Weakness. I can use Hyper Beam to KO most anything except Ghost, Steel, and Rock Types. Shadow Ball takes care of the Ghost Types, and Earthquake works against Steel and Rock types. Earthquake also works in 2 on 2, with Shedinja. Bulk Up is a really bad move to put in here, but I couldn't think of anything else he needed... Any suggestions to replace Bulk Up with?
--
Kingdra@Leftovers
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Swift Swim
Surf
Ice Beam
HP (Grass)
Rain Dance
Kindgra has double resistance to Shedinja's Fire Weakness. Rain Dance makes Kingdra faster then most anything, and also powers up Surf a little bit. It can also be used by Magneton's Thunder in 2 on 2, or by swiching. It also erases Sandstorm and Hail to protect Shedinja. Surf will take out most enemies, but Ice Beam is very helpfull as well. HP (Grass) is there mostly for Water pokemon.
--
Magneton
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Magnet Pull
Thunder
HP (Ice)
Rain Dance
Thunder Wave
Rain Dance is there because of Thunder, but also to protect Shedinja from Sandstorm and Hail. It also works for Kingdra in 2 on 2 or by swiching. Thunder will take out most enemies, but HP (Ice) gets those that Thunder won't. Thunder Wave it just helpfull most of the time, under most cercumstances. Magneton also 2X resistance to Shedinja's Flying weakness.
--
Steelix
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Sturdy
Earthquake
Rock Slide
Toxic
Roar
I origionaly had this guy with a Sassy nature and maximized HP and Special Defence, and that's why Toxic is still there. It wasn't working to well, because he was meant to combat pokemon with Rock attacks (Shedinja's weakness; 2X resistance), and most of those have Earthquake, so I swiched it to this... Should I keep it this way, swich it back, or swap Toxic for something?
--
Hitmontop
EVs: 252 Atk, 252 HP, 6 Def
Adamant, Intimidate
Triple Kick
Rock Slide
Mach Punch
Rapid Spin
Hitmontop is here to combat Dark pokemon (again, resistance to Shedinja's weakness). Most Dark pokemon have high attack, so Intimidate was a good choice. Rapid Spin takes care of Spikes, and is usefull Vs. Leech Seeders. Triple Kick takes care of Substitute (except on Ninjask), and also serves as a main attack, followed by Rock Slide. Mach Punch helps against Reversal/Flail users.
----
Anybody have any suggestions for this team? Some of the pokemon may be able to be swapped out with something, but most of them are the best I can find. Also, what would you rate this team on a scale of 1 to 10?