Smooth Twilight Dance v 0.1

  • 442
    Posts
    21
    Years
    • Age 38
    • Seen Oct 24, 2005
    Pokemon (26):
    4 Dunsparce
    4 Lotad
    4 Lombre
    4 Ludiculo (2 Swing Dance, 2 Healing Dance)
    2 Slugma
    2 Magcargo (Smooth Over)
    2 Onix SS
    2 Dark Steelix
    2 Jirachi HL

    Trainers (18):
    4 Swoop! Teleporter
    2 LNS
    2 TV Rep
    2 Oak's Research
    2 Retriever
    1 ATMR
    2 Island Cave
    1 Tricky Gym
    2 Celio's Network

    Energy (16):
    4 Rainbow
    4 Dark
    4 Metal
    4 R

    The reason for all the Swoops: this deck dies if it doesn't get a first turn Dunsparce, so I artifically made sure that it will get a Dunsparce opening 90% of the time. Energy is not really critical in this deck: it should only be used on a Dark Steelix when not facing a Fire or Gardy deck. When facing one of those two, send up Swing Dance Ludiculo for his 100+ damage attack. It will usually do 100+ because I will always have a full bench and both Gardy and Fire decks like having lots of bench Pokemon. Otherwise, just send up Dark Steelix and start the wall on them with 2 Heal DAnce Ludiculo in play and 4 Metals: it takes 150 damage to OHKO Steelix, very difficult to obtain without weakness or Gardy, and 20 off means they need to do 170 over 2 turns or 190 over 3 turns etc. That is a wall if I've ever seen a wall in my life. Steelix can also do 60-110 damage, enough to KO almost anything in 1-2 hits, especially the RocLoc and DragTrode that are so popular right now. It even has the speed and resiliancy to contend with the likes of Zap-Turn-Dos and other speed decks, as it only needs 2 turns to set up:

    turn 1: Dunsparce, Onix, Lotad, Slugma
    Turn 2: Swoop to Jirachi, Steelix, Cargo, Ludiculo (with some luck)
     
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