• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] snapScreen visual bug

  • 23
    Posts
    11
    Years
    Hello everyone, TH here!
    Ok, I'm getting a visual bug on my project and I need a Helping Hand to fix that.

    I'm Using Elite Battle System's Entry animations for my project, because the vs animation are so good, and I can't let it pass. But, when the method snapScreen are called and executed, the screen appear like that:
    Spoiler:

    Instead of that:
    Spoiler:


    The screenshot are resizing to the top screen scale instead the full scale of the window.

    My main project are on the Klein's BW Kit, and I know this kit has a custom spriteset script. I want a help to fix this bug. I Tryed to modify the script to resize the screenshot to screen, but still the same.


    Note: I know the Klein's kit is not fully compatible with the EBS since 2016, and that are made over a Pok?mon Essentials 16v, but the EBS's EntryAnimation are made to use with or without the full EBS system.

    Is that. If someone can help me to fix that, I'll be very thankfull.
    Thanks for you attention here :3
    See ya~
     
    Last edited:
    Back
    Top