Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
So, I was reading up on stuff concerning Imperial Iron Wall when I came upon this funny little ruling that caught my eye. Namely, that Iron Wall covers cards that would be removed from play when they leave the field, such as Quillbolt Hedgehog, pitching them back to the graveyard. Seeing as how my favorite broken tuner monster belong to this category and how Quillbolt can special summon itself when a tuner is around and about, an exploitation deck immediately came to mind. Theoretical speculation only, obviously, but C & C is appreciated. :x
Monsters (16)
3x Armageddon Knight
1x Breaker the Magical Warrior
2x Exiled Force
1x Mask of Darkness
1x Morphing Jar
3x Plaguespreader Zombie
3x Quillbolt Hedgehog
1x Rose, Warrior of Revenge
1x Sangan
Spells (14)
2x Allure of Darkness
1x Brain Control
2x Card of Safe Return
2x Foolish Burial
1x Giant Trunade
2x Hand Destruction
1x Mind Control
1x Monster Reborn
2x Reinforcement of the Army
Traps (10)
3x Imperial Iron Wall
1x Mirror Force
2x Phoenix Wing Wind Blast
3x Solemn Judgment
1x Torrential Tribute
Extra (15)
2x Colossal Fighter
3x Gaia Knight, Force of the Earth
3x Goyo Guardian
2x Red Dragon Archfiend
3x Stardust Dragon
2x Thought-Ruler Archfiend
So yeah, the idea here is to load the graveyard up with Quillbolts and Plaguespreaders as quickly as possible and then secure it with Iron Wall to guarantee a constant stream of even-starred synchros, preferably with Stardust Dragon to shield the all-important backrow cards. Plaguspreader and two Quillbolts make six stars, Plaguespreader and three make eight, and with Card of Safe Return around, each time this process repeats actually yields bonus cards (Plaguespreader covers its summon cost; each Quillbolt is pure CA) creating a summon and draw loop that's only limited by deck and field size. Armageddon Knight is another quick access to Goyo or Gaia, as it can dump Plaguespreader to bring the synchro online immediately the rest is basically just my attempt at piecing together the combo as quickly as possible and keeping it in place as well as creating general openings for attacks or quick synchros prior to setting up the main loop. This is far from an ideal build, I know, biggest stumbling blocks being getting Iron Wall and Safe Return online early enough, but I think the concept itself has the potential to rival and exceed Tele-DaD in explosive potential and I do like how it shuts down the aforementioned deck's favored synchro outlet while tampering with their graveyard management antics while it's at it.
Soo...thoughts? :3
Monsters (16)
3x Armageddon Knight
1x Breaker the Magical Warrior
2x Exiled Force
1x Mask of Darkness
1x Morphing Jar
3x Plaguespreader Zombie
3x Quillbolt Hedgehog
1x Rose, Warrior of Revenge
1x Sangan
Spells (14)
2x Allure of Darkness
1x Brain Control
2x Card of Safe Return
2x Foolish Burial
1x Giant Trunade
2x Hand Destruction
1x Mind Control
1x Monster Reborn
2x Reinforcement of the Army
Traps (10)
3x Imperial Iron Wall
1x Mirror Force
2x Phoenix Wing Wind Blast
3x Solemn Judgment
1x Torrential Tribute
Extra (15)
2x Colossal Fighter
3x Gaia Knight, Force of the Earth
3x Goyo Guardian
2x Red Dragon Archfiend
3x Stardust Dragon
2x Thought-Ruler Archfiend
So yeah, the idea here is to load the graveyard up with Quillbolts and Plaguespreaders as quickly as possible and then secure it with Iron Wall to guarantee a constant stream of even-starred synchros, preferably with Stardust Dragon to shield the all-important backrow cards. Plaguspreader and two Quillbolts make six stars, Plaguespreader and three make eight, and with Card of Safe Return around, each time this process repeats actually yields bonus cards (Plaguespreader covers its summon cost; each Quillbolt is pure CA) creating a summon and draw loop that's only limited by deck and field size. Armageddon Knight is another quick access to Goyo or Gaia, as it can dump Plaguespreader to bring the synchro online immediately the rest is basically just my attempt at piecing together the combo as quickly as possible and keeping it in place as well as creating general openings for attacks or quick synchros prior to setting up the main loop. This is far from an ideal build, I know, biggest stumbling blocks being getting Iron Wall and Safe Return online early enough, but I think the concept itself has the potential to rival and exceed Tele-DaD in explosive potential and I do like how it shuts down the aforementioned deck's favored synchro outlet while tampering with their graveyard management antics while it's at it.
Soo...thoughts? :3
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