Quixote
Pokemon Researcher
- 36
- Posts
- 13
- Years
- Jonesboro, Georgia
- Seen Jul 13, 2012
Did anyone just find Unova awkward or was it just me? Unlike the past four regions I kind of felt that they were all consistent with their designs but Unova didn't seem that way to me. All of the cities and towns felt way too tiny, they didn't have any interesting landmarks and it was just way too tiny in general.
Even Castelia City, which was technically the biggest city really was nothing more than a bunch of empty buildings. There was barely any exploration. I don't know, maybe it was me? Besides Pokemon, this was one of my main gripes with the game. It didn't really feel like you were free making your own choices and it felt more like you were being forced into the story, which may be the reason I didn't get into it.
The story was also in my opinion, one of those great ideas that was executed improperly. They didn't do much forshadowing which was really weak and I think they threw you into the story waaaaayyyyy to fast. Hell, compared to the other four generations, the dialog in this was game was craaazzzyyy. They would go on and on and on about the ideals and such and such that it got kind of annoying.
I dunno, Black and White 1 just didn't have the "travel far and wide" theme that was present in the other four games; possibly because they put so much into the story? The lack of things to explore is in my opinion, one of the largest contributing factors for why the game was so short.
The last thing I want to make a point of is the whole theme of the game. It was supposed to be a "new beginning" as I understand. Okay, understandable but as I started playing, I started thinking about how all of the new Pokemon were just standins for others which really killed it for me. Like, not seeing familiar faces is also what made it weird for me because it felt like I was forced to use the newer Pokemon, which was left a bitter taste in my mouth since I disliked so many of them.
What did everyone else think about the region and game as a whole. Try not to comment on the designs because we've had a good amount of discussions on those.
Anyways, I hope these are rthings that they fix in Black and White 2.
Even Castelia City, which was technically the biggest city really was nothing more than a bunch of empty buildings. There was barely any exploration. I don't know, maybe it was me? Besides Pokemon, this was one of my main gripes with the game. It didn't really feel like you were free making your own choices and it felt more like you were being forced into the story, which may be the reason I didn't get into it.
The story was also in my opinion, one of those great ideas that was executed improperly. They didn't do much forshadowing which was really weak and I think they threw you into the story waaaaayyyyy to fast. Hell, compared to the other four generations, the dialog in this was game was craaazzzyyy. They would go on and on and on about the ideals and such and such that it got kind of annoying.
I dunno, Black and White 1 just didn't have the "travel far and wide" theme that was present in the other four games; possibly because they put so much into the story? The lack of things to explore is in my opinion, one of the largest contributing factors for why the game was so short.
The last thing I want to make a point of is the whole theme of the game. It was supposed to be a "new beginning" as I understand. Okay, understandable but as I started playing, I started thinking about how all of the new Pokemon were just standins for others which really killed it for me. Like, not seeing familiar faces is also what made it weird for me because it felt like I was forced to use the newer Pokemon, which was left a bitter taste in my mouth since I disliked so many of them.
What did everyone else think about the region and game as a whole. Try not to comment on the designs because we've had a good amount of discussions on those.
Anyways, I hope these are rthings that they fix in Black and White 2.