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[SOLVED] [pokeemerald] How to modify the layout for Sky Pillar access on Route 131

  • 11
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    236
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    • Seen yesterday
    Edit: Problem solved. Lunos' suggestion worked like a charm.

    ~ ~ ~

    Once a certain prerequisite is met, the map scripts for Route 131 trigger the map to load a new layout. This changes the tiles on the route to allow access to the entrance to Sky Pillar. I'd like to be able to change LAYOUT_ROUTE131_SKY_PILLAR in order to accommodate the change in dimensions I made to the Route 131 map. I increased the width of the base Route 131 map and now the Sky Pillar layout doesn't line up right. It should just be an easy fix, but I can't for the life of me find a way to edit that layout. It doesn't have a specifically associated map, so it doesn't get loaded in Porymap. There's not much to go on in the decomp code, other than the border.bin and map.bin files linked to the layout. Hopefully I'm just missing something simple.

    Does anyone have a suggestion for a way to edit LAYOUT_ROUTE131_SKY_PILLAR?
     
    Last edited:

    Lunos

    Random Uruguayan User
  • 3,116
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    15
    Years
    Once a certain prerequisite is met, the map scripts for Route 131 trigger the map to load a new layout. This changes the tiles on the route to allow access to the entrance to Sky Pillar. I'd like to be able to change LAYOUT_ROUTE131_SKY_PILLAR in order to accommodate the change in dimensions I made to the Route 131 map. I increased the width of the base Route 131 map and now the sky Pillar layout doesn't line up right. It should just be an easy fix, but I can't for the life of me find a way to edit that layout. It doesn't have a specifically associated map, so it doesn't get loaded in Porymap. There's not much to go on in the decomp code, other than the border.bin and map.bin files linked to the layout. Hopefully I'm just missing something simple.

    Does anyone have a suggestion for a way to edit LAYOUT_ROUTE131_SKY_PILLAR?
    Since Porymap can't edit layouts individually atm, the only way to deal with this is to copy-paste the layout you want to edit into some map, make your edits, and then copy-paste it back.
    You can work it out with an entirely new map, or you can do it with an existing map. Up to you.
     
  • 11
    Posts
    236
    Days
    • Seen yesterday
    Since Porymap can't edit layouts individually atm, the only way to deal with this is to copy-paste the layout you want to edit into some map, make your edits, and then copy-paste it back.
    You can work it out with an entirely new map, or you can do it with an existing map. Up to you.
    Thanks! That sounds easy enough.
     
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