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Advanced X/Y-specific chaining guide and research
Last Edited: 25th October, Evening (GMT +8)
I'll highlight the new sections in color so they are easier to find when I edit like this.
Hi guys!
I've only chainedtwo three shinies so far (Doduo and two Scatterbug), but I've noticed that the way chaining and shinies work in these games seems maybe a little different to previous versions. (Confirmed, read more in the rules list)
Firstly, occasionally while chaining the music will change and become a lot more frantic and climactic. I haven't seen this actually do anything in particular, and if you reset the poke radar or encounter a pokemon a few times it usually puts the music back to normal. But this seems like an indicator of increased shiny chance or something. Only thing is: I can't figure out what the trigger to activate this mode is. I do have a theory, but I'll get to that in a minute.
The second thing I noticed is what occurred when I was chaining Scatterbug. I broke a chain of 40 with no shinies and was kicking myself after all that work, reset my 3DS (to conserve repels) and started again. After only 8 Scatterbug, I suddenly had a shiny patch appear. I entered it and sure enough, it was a shiny. After I caught it, the music was in that frantic mode that I mentioned before and the grass was actually a darker green than before! I didn't notice the grass thing until about 30 seconds had passed, because its color suddenly went back to normal and made me do a double take. However, this brings up some interesting questions.
Is chaining different in X/Y? (Again, confirmed, read the rules) Does the fast music represent increased chance of shiny? Why did the grass change color? Like I said, I have a theory, but maybe someone here knows in better detail.
In any case, my theory is that there's a way to greatly increase the chances of a shiny appearing, but it involves using a much riskier method of chaining than the past generations. I suspect that the closer the shaking grass is to you when you enter it, the higher chance there will be of your chain breaking, but also if it doesn't break then you will have a higher chance of a shiny next, and that it increases with each dangerous spot you try. I think eventually if you hit that lucky spot it enters some kind of "frenzy mode" with the intense music and darker grass color and super high shiny chance. I do intend to test this theory out later when I have a moment, but it certainly seems like shinies can appear well outside of the 40 chain either way.
Currently my new theory is actually the opposite: I am starting to suspect that when the music gets crazy it's trying to kill your chain by making it much harder to find the right patch of grass. This theory does not quite seem to fit either, but so far I have seen no correlation between anything I've done and the occurrence of the music change. I successfully reproduced the greener grass thing (see below), but still have no idea what it means.
Edit: I am now updating my progress to this post as my findings become more concrete. After much testing, I have discovered the following:
A friend of mine linked me this: https://yellowfur.tumblr.com/post/64774138413/shiny-hunting-guide-1-since-so-muc-people-asked
It helped me by identifying an even easier way to separate the safe patches from the bad ones. The only thing that differs from my rules is she still uses the 4 square rule, whereas my current research seems to indicate that the minimum safe range has been reduced to 3.
-Key-
* = Confirmed as best as I can with multiple tests
? = Unconfirmed or unsure of accuracy of claim
! = Not a rule, but a very useful tip
GENERAL RULES
GOLDEN RULES (These take precedence over the above rules)
ALSO
Remember how I mentioned the grass color changing? Well I got a (somewhat blurry) picture of it today as part of my chaining run, hopefully to prove I'm not going insane!
In the top image, you can see the grass is a reasonable amount darker than that of the bottom image, which makes it seem like the shaking grass is somehow more bountiful than it would otherwise be. I can't honestly say whether it was or not. I CAN say that I know it's related to chaining though, because I intentionally broke my chain by riding a bike, and the grass changed back to what you see in the lower image. This could still be a graphics glitch, or it could be only something that happens on Route 2. Whatever the case, it's a weird phenomenon that I'd definitely like to get more info on.
Last Edited: 25th October, Evening (GMT +8)
I'll highlight the new sections in color so they are easier to find when I edit like this.
Hi guys!
I've only chained
Firstly, occasionally while chaining the music will change and become a lot more frantic and climactic. I haven't seen this actually do anything in particular, and if you reset the poke radar or encounter a pokemon a few times it usually puts the music back to normal. But this seems like an indicator of increased shiny chance or something. Only thing is: I can't figure out what the trigger to activate this mode is. I do have a theory, but I'll get to that in a minute.
The second thing I noticed is what occurred when I was chaining Scatterbug. I broke a chain of 40 with no shinies and was kicking myself after all that work, reset my 3DS (to conserve repels) and started again. After only 8 Scatterbug, I suddenly had a shiny patch appear. I entered it and sure enough, it was a shiny. After I caught it, the music was in that frantic mode that I mentioned before and the grass was actually a darker green than before! I didn't notice the grass thing until about 30 seconds had passed, because its color suddenly went back to normal and made me do a double take. However, this brings up some interesting questions.
Is chaining different in X/Y? (Again, confirmed, read the rules) Does the fast music represent increased chance of shiny? Why did the grass change color? Like I said, I have a theory, but maybe someone here knows in better detail.
Currently my new theory is actually the opposite: I am starting to suspect that when the music gets crazy it's trying to kill your chain by making it much harder to find the right patch of grass. This theory does not quite seem to fit either, but so far I have seen no correlation between anything I've done and the occurrence of the music change. I successfully reproduced the greener grass thing (see below), but still have no idea what it means.
Edit: I am now updating my progress to this post as my findings become more concrete. After much testing, I have discovered the following:
A friend of mine linked me this: https://yellowfur.tumblr.com/post/64774138413/shiny-hunting-guide-1-since-so-muc-people-asked
It helped me by identifying an even easier way to separate the safe patches from the bad ones. The only thing that differs from my rules is she still uses the 4 square rule, whereas my current research seems to indicate that the minimum safe range has been reduced to 3.
-Key-
* = Confirmed as best as I can with multiple tests
? = Unconfirmed or unsure of accuracy of claim
! = Not a rule, but a very useful tip
GENERAL RULES
- * (Updated) The grass now shakes a certain amount relative to the chances of it being your chosen Pokemon. So if a patch of grass is going nuts and shakes a lot, that's the tile you should always pick (assuming the other rules are still satisfied). If you don't see any of those grass tiles, reset. This makes keeping your chain SO MUCH EASIER.
- * Tiles 3 or more spaces away from your character appear to be safe (except for when rule #3 occurs, and possibly rare pokemon are less safe for closer tiles but that is unconfirmed)
- * Grasses touching each other diagonally appear to be ok, but if they are horizontally or vertically touching it's a no-go zone
- * Do not touch the control stick! Using your skates or bike or even the item finder WILL end the chain!
- * It is safe to step outside of the grass (at least for a few steps). You can use this in areas where the grass patches are somewhat irregular to avoid touching a bad grass patch.
- ! If you're not sure what to do about a certain grass configuration, reset. It's always better than losing your chain!
- ? The music changes of its own accord at certain, currently unpredictable points after an encounter. I THINK this means it's suddenly more dangerous for you to chain, but resetting will change it back to normal quickly enough.
GOLDEN RULES (These take precedence over the above rules)
- * Watch out for a very slightly moving patch of grass. That patch of grass is a trap and should always be avoided!
- * Shaking tiles 1 or 2 spaces away from your character are dangerous and should not be entered
- * Edge and corner tiles are never safe! (But a shiny edge or corner tile WILL be a shiny pokemon)
- * If a patch glitters, it is a shiny pokemon. Forget which way it shakes, it IS a shiny and you should enter that grass! THIS RULE OVERRULES ALL OTHERS! (Note that shining grass on an edge can still end your spree after you encounter that Pokemon)
- ! When a patch glitters, it's the BOTTOM of the patch that shines, not the top. This is important for cases like mine where I stepped into the lower patch of two shaking patches, only to break my chain and lose the shiny that was actually hiding in the top patch. As a reference, see my image below. The shiny part happens around where my character's waist is, so you can see why it would look like it was the lower patch shining when it was actually the upper patch! Don't be fooled like I was!
ALSO
Remember how I mentioned the grass color changing? Well I got a (somewhat blurry) picture of it today as part of my chaining run, hopefully to prove I'm not going insane!
![[PokeCommunity.com] Some notes on chaining shinies [PokeCommunity.com] Some notes on chaining shinies](https://i.imgur.com/nOk33Zg.jpg)
In the top image, you can see the grass is a reasonable amount darker than that of the bottom image, which makes it seem like the shaking grass is somehow more bountiful than it would otherwise be. I can't honestly say whether it was or not. I CAN say that I know it's related to chaining though, because I intentionally broke my chain by riding a bike, and the grass changed back to what you see in the lower image. This could still be a graphics glitch, or it could be only something that happens on Route 2. Whatever the case, it's a weird phenomenon that I'd definitely like to get more info on.
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