• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Eventing Question] Some of my event rematches are resetting to 0 HELP

  • 6
    Posts
    4
    Years
    • Seen Apr 21, 2023
    I'm working on my Pokemon game and all of a sudden some of the trainers are giving me issue. I've never seen this before. It's mainly happening to the evil team's grunts in the new area I'm making but I've noticed it in one of the other trainers in a different area but close by so I think this is a new problem.
    Basically, I set it up so that each grunt rematch the player so they can all be named "Grunt" but the rematch keeps resetting to 0.
    ""Grunt",_I("Ahhh!"),false,0,false,0)"
    I change the first 0 to a number, say 10, try to test it and the grunt has different Pokemon than what number 10 should have. I check to make sure the rematch was written correctly and it somehow turned back into 0. I've never had this issue before and I don't know what's causing it but I can't have any rematches. Someone please help. Any advice is appreciated
    For reference this is a trainer that stands still until the player has crossed line of sight. If that is important.
     
    Back
    Top