3rd Gen Some weird(but not important) aspects

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    Hey guys, wassup?

    In Fr and LG, I noticed some weird stuff. Here goes:

    1. When you battle your rival in Cerulean, he has a lvl. 16 Abra. Everyone knows that Kadabra learns Confusion at lvl. 16, when Abra evolves. But
    when you fight rival in SS.Anne he has a lvl. 18 (correct me if I am wrong bout the level) Kadabra, that knows CONFUSION. Rival could have catched another Abra, and raise it, but it sure looks strange...

    2- How can your rival can have a Raticate lvl. 16? Rattata evolves at 20, and by that part of the game, theres no place with wild Raticates. Whats this?

    If somebody has answer or more things to add to the list, post(duh).
     
    Well ok take this. I have a Level 29 Abra. He could of catched another abra for himself you never know. Or he could of gone celadon city. Also a Rattata can be caught at level 35 in the mansion. So thats that so Ratacate can be caught at level 18 somwhere. If forgot now. Thats that. Any more weird questions. Also at level 18 Kadabra learns Kinisis like it uses
     
    or maybe he didn't want to evolve his pokemon.
     
    Or maybe...

    HE IS NOT REAL!
    Poeple its a game. The creators can make him have any pokemon they want him to have, and they don't have the same rules as u do.
     
    doomsday_shadow said:
    Hey guys, wassup?

    In Fr and LG, I noticed some weird stuff. Here goes:

    1. When you battle your rival in Cerulean, he has a lvl. 16 Abra. Everyone knows that Kadabra learns Confusion at lvl. 16, when Abra evolves. But
    when you fight rival in SS.Anne he has a lvl. 18 (correct me if I am wrong bout the level) Kadabra, that knows CONFUSION. Rival could have catched another Abra, and raise it, but it sure looks strange...

    When the game generates the moves for the opponent's monster to have, it will (by default) give the monster the last four moves that the specific monster in question could have learned (similar to the moves a wild monster would have). In special cases, TMs are added, as well (Misty's monsters use Water Pulse, for example). Of course, the programmers can always make reasonable exceptions.
     
    *sigh* programmers always make it hard for us players....yet, we welcome the challenge!
     
    A similar event occurs with his Exeggcute in RBY, but it's really not a huge deal—and then there's Lance's Dragonite in RBY too.
     
    Programming the game that way saves cartridge space, which leaves much more space for more important aspects of the game. Personally, I'd rather have a longer game than one that specifies the moves of every opponent.

    This is the same reason why there is such a limited number of opposing monsters in RSE's Battle Tower (many trainers use the same monster with the same move-sets, but have different 3-monster combinations): it saves space.
     
    The battle tower got plenty of opponents to draw from imho. The bank is pretty big. The most annoyed thing for me is...

    a) National dex only comes with 60 Pokemon? What!? ;_; What about the fellow people who doesn't spam balls on everything he sees and finishes the game with at most 30 Pokemon?

    b) Trainer Tower... no prizes... not even giving you vitamins and so on... ;_;

    c) So no vitamins for those if no one plays the game within 30m (in the Union Room)... blah. They're even starting to rip off our basic item rights.


    Now regarding the "cheating" issue... is it really worth worrying about when they die in one hit with or without the cheat? Plus hey it's more EVs and experience if that Rattata went through some illegal evolution to be Raticate early.
     
    frostweaver said:
    The battle tower got plenty of opponents to draw from imho. The bank is pretty big.

    There's perhaps about 100 different Pok?mon in the data bank. The opponents have three monsters each from that array. With that number, there's a 1/970200 chance that two trainers would have the same three-monster lineup (it's likely less than that figure, since the monsters are also grouped by level of difficulty -- level 1 difficulty will not be grouped with level 3, and so on). The tower can still be pretty redundant, though, when you run into the same Grumpig over and over. I guess its a matter of perspective, though.
     
    I know how the bank works and Serebii.net went through quite a bit of details over it, including a quite irrelevant data regarding the EV distribution of the Pokemon in the bank XD;; But definitely there's more than 100 Pokemon in the bank. You can always go to SPP and count their list XD

    There's like 6 Grumpigs... ^^;

    I remember that pokefor.tk used to even have how their EVs are distributed too (and the answer is: none of them got all 510, and some got as little has a total of 82. Proves how much they suck compare to the Crystal tower with the godly max stats. How come they can't make towers the old crystal style?)
     
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