- 57
- Posts
- 10
- Years
- Seen Jul 11, 2014
Hello guys ^_^
... I searched a lot of tutorial here and I found basic, I'm hacking a Pokemom ruby rom ^_^ ... I've done doing what does the tutorial said and yes it worked, but how about if Ill insert bigger than 64x64? like 100x100?.... like the other roms, they can insert more than 64x64(e.g. pokemon resolute). I'd tried to insert a pokemon sprite which is Charizard Y and; an attack sprite which is the sacred fire, I recolored the just to make sure that it would work, I indexed it in Photoshop and when I pasted it in unlz.gba the pop up said "This image is not indexed" or whatever..... then I tried to Irfanview, afterthen I pasted it in unlz, yes its now ok, so I now opened NTME and created my raw file. then in APE and so on.... I tested it but the color was too messy. I tried the 64x64 charizard X without the sacred fire sprite and it worked both in unlz.gba and VBA....
*help* ^_^
... I searched a lot of tutorial here and I found basic, I'm hacking a Pokemom ruby rom ^_^ ... I've done doing what does the tutorial said and yes it worked, but how about if Ill insert bigger than 64x64? like 100x100?.... like the other roms, they can insert more than 64x64(e.g. pokemon resolute). I'd tried to insert a pokemon sprite which is Charizard Y and; an attack sprite which is the sacred fire, I recolored the just to make sure that it would work, I indexed it in Photoshop and when I pasted it in unlz.gba the pop up said "This image is not indexed" or whatever..... then I tried to Irfanview, afterthen I pasted it in unlz, yes its now ok, so I now opened NTME and created my raw file. then in APE and so on.... I tested it but the color was too messy. I tried the 64x64 charizard X without the sacred fire sprite and it worked both in unlz.gba and VBA....
*help* ^_^