• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Sphere Starter Kit

Waudby

Guest
  • 0
    Posts
    Sadly it's not a pokémon starter kit :P

    It is however a very general starter kit, that should help anyone having trouble coming to grips with things like battle system, letter by letter text as well as setting up stats, and there's also a mouse object in there.

    Okay this is nothing like Pokémon Essentials but it may turn out like it (but I doubt it)

    I'd like to use this thread for helping anyone beginning in Sphere, and I'm sure if Rhuan sees this thread he will help people here too.

    This isn't just your basic kit, it wont be that helpful to complete new people.
    But this is only an hours work.

    I will update this in the future to included things people ask me for.

    So please feel free to download and comment away and also ask me to add anything you feel should be in here.

    If people want me to, I will add more comments to the script files so that you can understand easier. I have purposely left out any graphical resource so that the download is small and those still on a ~56k connection can download quickly.

    Help me make this grow by telling me your needs! I will not be making this anymore Pokémon orientated as that's fairly easy to do by yourselves. This will hopefully work out to be hopefully to this community and will hopefully bring Sphere to be more popular.

     
    Aha its not a full one but its something. Well im sure more and more people will be acustomed to sphere once the basics are set in stone so ithink it would be good for you to have a starter kit for new comers. Anyway what exactly does this include? I mean details cause i dont get it.
     
    Well inside the rar file there are a few scripts;

    a small battle system; it's not got any user input or menus etc, it just shows how to add a player and an enemy and watch their health drain respectively.

    a letter by letter text system; pretty self explanatory.

    it has a intermediate stats system for creating new characters; lets you input names and levels etc.

    and also has a mouse system.

    I am in the process of commenting each script, but I don't want to over comment so that there's more comments than actual code :P

    I am also making a custom menu script to show people how to make a easy and compact menu.
     
    Aha ok got you now. But yeah i still by my opinion. Spread the word around see how many people are intrested in this and you never know. Sphere could become the engine to use to build pokemon games.
     
    Sphere, I think, has the flexibility not offered by RMXP unless you learn alot of coding, in Sphere, you can really get to grips with things fairly simply, just with some minor building blocks you can make impressive looking things.

    I'm trying to help people grasp the beginings of Sphere so that they dont run off when it's hard.
     
    Aha its not a full one but its something. Well im sure more and more people will be acustomed to sphere once the basics are set in stone so ithink it would be good for you to have a starter kit for new comers. Anyway what exactly does this include? I mean details cause i dont get it.
    People don't realize how many choices they actually have. They see RMXP and think there's nothing like it.

    Waudby too keep Sphere flexible, make your kit as flexible as possible too.
     
    I'm gonna try and keep everything really modular so that it's easy to have seperate systems and keep them easily customizable.

    This may or may not turn into a big project, but it's just an attempt to lure more people into sphere once they see how easy it is really.
     
    I might have to try Sphere if this gets a little further into development...
     
    Thank you waudby, I've been killing myself to try and figure out how to do a battle system maybe this will help.
     
    This is great. It gives people who know how to use Sphere alot of a better choice then using poccill's kit.

    Good work.
     
    At the moment this is in it's very infant stages. And I mean that in all seriousness. I have decided to make this more pokémon related.

    I will try and update this everyday from now on, tonight I SHOULD have a big update for you, as I have a lot of free time today.
     
    YAY! Also most people dont see the difference between the 2 as well. RMXP is 60 dollars and less flexible(or is it free(its a pay for it thing if i remember correctly)) and sphere is free and is 10x flexible.
     
    That's simply because people are lazy, RMXP already has a premade starter kit and people JUST use that.

    I don't want this be a just use this and add your own story line.
    I should have really called the topic, help with learning Sphere.

    So, does anyone have any questions they want answered about sphere or coding in sphere? I can answer alot of them.
     
    Well it uses algorithms and is a bit like coding in windows framework 3 if im wrong sorry!
     
    Spheres uses the javascript language. It's very C like in its ways.

    It's fairly easy to get to grips with if you have a good idea of how things are meant to work.
     
    yeah it's supposed to loop, the kit isn't really made to be played as such, instead more of a reference, this shows how to put together a good battle loop etc.
     
    Well as wuadby stated its liek java. I thought otherwise. I was wrong he was right. End of story.
     
    I have a question. What is a prototype?
     
    No, I meant prototypes in js, cause there is a piece a code that reads like this:

    Battle.prototype
     
    Back
    Top