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Sprite Sizes

Allgamesdude

The Creator of the WIP game, Pokémon Cosmic. Looki
  • 283
    Posts
    12
    Years
    I know this is kind of a dumb question, but what sprite sizes are regular in essentials? Like for Battlers. How big should each sprite be? Is there a specific name to it, like DS size, GBA size, etc?
     
    In Both length and width?
     
    Generation 3 sprites were 64x64 (blown up to 128x128 in the 2*px resolution)
    Generation 4 sprites were 80x80 (blown up to 160x160 in the 2*px resolution)

    RMXP supports sprites of pretty much any size. And if I'm not mistaken, Essentials has functions which center your sprites in battle and other places, so I'm sure you can go above the Gen 4 dimensions without needing to do any changes to the scripts of the game. I don't think there is any limit to the dimensions of the sprites.
     
    I think the 200x200 limit is a myth created by people who's .gif sprites stop working past that limit.

    For anything non .gif any size works.

    Actually I've had battlers larger than 200x200 (that were static) and the game occasionally crashes because it takes too long to load
     
    I've personally used GIFs larger than the 200x200 dimensions without getting any game crashes...so I don't know what might be doing it for you. Static sprites should give you no problems while initializing. Tilesets and interface graphics go way beyond the 200x200 "limit" and you can load those just fine. Bitmaps are bitmaps, if you can load the one, you should be able to load the other in a similar manner.
     
    Well, I'm only using static sprites. Mainly because I have so many fakemon, and just don't have the time to animate all of them. So what would the sprite size for static sprites be? can someone give me an exact number?
     
    Well, I'm only using static sprites. Mainly because I have so many fakemon, and just don't have the time to animate all of them. So what would the sprite size for static sprites be? can someone give me an exact number?

    I don't want to sound rude here, but I just gave you exact numbers. Two in fact. For the two most popular styles of sprites.
     
    But I'm talking about the sizes of the actual sprites in the Battlers folder. Not the ones in the game blown up thru RMXP.
     
    But I'm talking about the sizes of the actual sprites in the Battlers folder. Not the ones in the game blown up thru RMXP.

    Luka was talking about those as well, the essentials battlers are in 2x pixels, so the:
    Gen 3 sprites of 64x64 - become 128x128
    Gen 4 sprites of 80x80 - become 160x160
    Gen 5 sprites of 96x96 - become 192x192

    He also said that there shouldn't be any real reason why you can't have any larger sprites, but these are the official sprite's dimensions.
     
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