oh here is the finsihed version
Mind critiquing these? The animation was my first animation ever
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This is my first ever spliced Pokemon Darhon. Darmantian, Chandelure, Braviary, Magnezone, Shiny Marill
what are pixelovers???plz explaindude, i'd suggest reading some tutorials on outlining, its all over the place,
you should try to keep ur lines much smoother and more natural. Its very rough, good pixel art requires patience, you cant just quickly sketch out an outline and fill it in with colors, you need to fix the lines, and constantly improve them. Also try to make the body poses more natural. No1's body bends in such a strange way...
if ur just starting to sprite, may i suggest starting with pixel-overs till u get the hang of making smooth lines and creating good line art that can form a solid base for whatever u wanna do?
nothing really to say, its a great sprite... outlining is good, color combo works, shadings fine... if u had to pick a flaw, it would be that it seems to be looking straight instead of where the pokemon may be, but that might just be me...
for a splice, thats really rough... splices should try to mix the different parts of pokemon smoothly, instead of cutting pieces of pokemon up and putting them on to a base, try to merge them, make the individual pieces flow into each other, parts that need to be resized, could be redrawn, or resized and fixed...
Neway, keep trying new splices focusing on merging the parts u take from other pokemon properly...
nothing really to say, its a great sprite... outlining is good, color combo works, shadings fine... if u had to pick a flaw, it would be that it seems to be looking straight instead of where the pokemon may be, but that might just be me...
I'd like some feedback on a mugshot I've just finished reworking from a screenshot from B/W2
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It's been re-sized to D/P mugshot size, but I couldn't quite get the purple right on her.
Edit: I might consider working on the rest of the mugs from screenshots that have been released (all bar the new water-leader, I believe) if people think this one is good enough.
Thanks for the feedback. I tried to make it appear as if it was facing right but looking left at the opposing Pokemon, but I guess that didn't come off well.
There is way too much anti-aliasing. The style for the usual mug-shots is dark outlines and simple shading. Your anti-aliasing makes everything blurry and pillow-shaded which is awful.
Ok thanks I will try doing that ^^dont get me wrong, it kinda does look like its looking left, but the thing is... when u look at it without any zoom or anything, it seems like the pupil is centered... maybe a pixel or so down and left wouldnt hurt it... but its not that much of a biggie...
I think you should experiment with anti-aliasing a little more. There's a certain level of 'blockiness' to some of your outlines.I finished making the rest of the mugs, and I've taken into account some of the advice people have given about colour/anti-aliasing, tell me what you think.
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I think you should experiment with anti-aliasing a little more. There's a certain level of 'blockiness' to some of your outlines.
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If you do a general comparison to one of the official sprites you see there is less black outlining than on your sprite.
Starting from the bottom, the outlines on the skin areas often use a variety of browns to help soften the look of the line. The skin is light enough that a medium brown is enough of a contrast. Compare that to your sprite in the chin area where you have a little bit of pillow shading going on (where you have shadows hugging the outlines. When you have the darker shade of skin next to the outline you force yourself to use a darker outline so that there is enough contrast to see the difference.
Moving up, the hair you made also uses a bit of pillow shading and, again, it forces you to use a darker outline. Now dark outlines are good and fine and I'm not saying you shouldn't use them, but if you want to have some anti-aliasing you limit how much you can use because that technique relies on being able to use an in-between shade of color.
On the top I think you might be using a bit too much anti-aliasing and creating more of a gradient that blurs the pink and white areas when you probably want them to be a little more distinct.
I think you did a nice job on the outlines and everything on the new girl's hair in the lower left side. I'd be careful of that pillow shading. I can see it in a few other places on other sprites and in general you get better results when you don't use it, especially when you're emulating pokemon style sprites.
Hey guys, this is the first sprite I've made for years! What do you think?
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You've done a mostly good job on these. However, I do find that you have an issue with lighting/shading.I've done a minimum of pixel work before, but these are my ~very first~ fakemon sprites, so please concrit ^-^
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my first try at fakemon.his name is Psylir
Mind critiquing these? The animation was my first animation ever :D