Steel team needs a rate

Simmons_2.0

-_- STOP STARING!!
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    Yup just made a steel type team, and now I feel it could use a rate.

    Skarmory Nature Impish Ability: Sturdy
    WW
    Spikes
    Brave bird
    ??
    EV's 196HP/ 192 def/ 60 sp.D/60 Spe

    Steelix Nature Impish Ability: Rock head
    Stone Edge
    rock polish
    EQ
    Expolsion
    EV's 252 Hp/ 252 Def

    Metagross Nature Lonely Ability: Clear body
    Psychic
    EQ
    Meteor Mash
    Hammer arm
    EV's 252 atk/ 168 HP/ 88 spe

    Lucario Nature Jolly Ability:inner focus
    Crunch
    Swords Dance
    Stone Edge
    Close Combat
    Ev's 252 spd/ 252 atk/ 4 hp

    Aggron Nature Adamant Ability: Rock Head
    Dragon Claw
    Fire punch
    Metal burst
    EQ
    Ev's 252 Atk/ 172 hp/ 84spd

    Scizor Nature Adamant Ability:technician
    Vaccum wave
    X-Scissor
    Night Slash
    Wing Attack
    Ev's 252 atk/ 252 spe
     
    What the cute elf is trying to say is that monotype teams often perform rather horrible in standard play due to their large concentration of common weaknesses. For instance, since your whole team is steel, you're incredibly weak to any sort of fire attacks. It's not really in the nature of competitive battling to use monotypes anyway, so I'd try to change at least a few of your team members up to try to cover this weakness =(
     
    True, I was just doing this for fun anyway, so I just wanted to know if the movesets and EV's were atleast correct.
     
    It would be a cool team to beat the game with, but as someone said would get crushed in competitive battling. Despite having good resistances to stuff like dragon and dark types, your team is very weak to ground and (especially) fire type.
     
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