To me, as far as Pokemon games go, story really never means much. If you look at the past Pokemon games (Main series), all of them stand on the same flimsey boards; begining a quest to become a Pokemon Master, catching all the Pokemon, and stopping an evil team. Essentially, the story of all Pokemon games is thrown in to move things along and ultimately have the player raise a strong enough team to capture and train the remainder of the games' Pokemon.
True. But... well, don't you ever think there could be more to it? Like there's so much unexplored backstory, it seems a shame that so many fangames are just original flavor. The games are designed to have their sort of mass appeal and be more gameplay-oriented, but fangames can afford to be niche, since you're assuming people won't spend as much time playing your game as they do the official ones.
In my opinion, I think Pokemon should have a slightly more serious and dark edge to it, if only to draw the attention of some more serious gamers. Darker and edgier... meh. It can be interesting, definitely (I've seen some great fanfics like that) but get too far off the deep end and you get stuff like this Oblivion thing which is really the exact same thing that deludes itself into being different. But, don;t make the game to story-orientated or its no fun. And a cliche or two is fine because it shows that the game doesn't completely stray from its roots.
I agree that cliches are okay; it's when they're used in place of actual storytelling that they drive me insane. People don't even write their own plots any more!
I come up with the game's concept before working on the story. I'm constantly getting inspiration for new Pokemon, Mario, Kingdom Hearts, Sonic, and other games. Heck, just in the past two weeks I've come up with atleast four ideas for new Pokemon games. Whatever my inspiration, I build my story on that. Take, for instance, Pokemon: Amaterasu Waking (My fangame which is located on page 2 or 3 in the Plot and Story Idea Space section), my inspiration was Japanese mythology. I began making the concept; a Pokemon game set in a Japanese-oriented region that is centered greatly around the struggle between two deities. From there, I spawned the game's legend and plot.
...Haha, it's funny, because while that is mostly true for me, it worked in reverse with Uranium. In working on the storyline, I derived inspiration from the game's title, creating significance where there previously was none.
And a game based on japanese mythology in a japanese-oriented region would be very fun, but then if I wanted that I would just play the original games, now wouldn't I? xD The official games have some very Shinto-esque underpinnings you know. Nevertheless, I would want to play that.
Sorry, but subjects like this just make my fingers dance across the keybord ^^; That makes two of us, haha