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[Released] Stygian Snakewood, a Pokémon Snakewood remake

I believe it was on schedule for last month as a demo, it's possible they needed a bit more time.
my current plans are next week, the demo is pretty much done but there was a big patch that needs more playtesting. most bugs were fixed but i also need to write the documentation

and my finals are next week as well so there's that
 
It's here. After a lot of procrastination and real life issues, The first Stygian Snakewood demo has been officially released!

This demo goes up to Sage Longwei in the Shakya Monastery (around level 38) and about half of the evolution lines are available to the player. (I was going to list the total hours but I suck at that so no). Reminder to read the FAQ on this thread and the DOCUMENTATION folder in the game folder (also Q is for Speed Up, it stacks up to 5 times)

Link: https://mega.nz/file/XOxg1RbJ#UzBkA1t4lROv9B5ASqpPjdaVO1pSUM6iqMbzrQGqw-s

Spoiler: Known issues


Also some things that I want to add to the game in the future (that are NOT in the game yet)
Spoiler: Stuff



And as I mentioned in the main thread: Credits might not reflect the final version and are subject to change. If any of the current features or screenshots shown contain any stuff that you believe it's yours and has no credit, please contact ASAP me on Discord #aaleven.

Although there is a thing I wanted to say: Stygian Snakewood might not be for everyone.
It's kinda gotten a complicated history, first it started as kinda like a "Kaizo" or "Hardcore" enhanced version the original Snakewood, as a minor edit of the binary ROM hack, then I tried to expand further on it but a Ruby edit from 2010 isn't exactly the most stable or easy to use so I had migrated to a decomp hack, after a while I was making little progress because I honestly had no idea how to use decomp so I migrated to Essentials, I had changed its version like 5 times and remade it once or twice. It was never intended to be a remake of the original Snakewood, only a little thing I would've shared with my friends, but as I got more and more annoyed by the limitations of it and the more I tried to change stuff it kinda became a remake, specially after I got a redesign for almost every single Fakémon and character. The problem was, it was still only supposed to be a mod of Snakewood originally, a lot of the gameplay was built around that, hell, the Vanilla mode was only added very late into development. It went way too fast from something to that was supposed to only be a few balance and battle changes to a full blown revamp of the game and it wasn't a smooth transition.

TLDR: Due to its origins as a "kaizo-like", Stygian Snakewood has some unique gameplay experiences that may or may not be someone's cup of tea.

Also some projects worth keeping in mind in the future in case you're interested in more Snakewood content and you turn out to not be a fan of Stygian Snakewood:

Snakewood DX that was used for TwitchPlaysPokémon;

Snakewood: Rebirth or something that was on Twitter;

Snakewood: Resurrected on the Nuzlocke forums, honestly one of the best little demos I've ever played but the game won't go any further unless someone else takes it over it was just for an April fools joke

Pokémon Snakewood Remade or something I think it was on Reddit
 
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[PokeCommunity.com] Stygian Snakewood, a Pokémon Snakewood remakeMaybe first shiny in the public release? Loving it so far, the exp system is definitley something to get used to but really creative. Kinda like a constantly moving level cap. Also guess Cascoon is called Panekon now lol.
 
yeah I should probably put it on the FAQ that it's an essentials game
View attachment 166452Maybe first shiny in the public release? Loving it so far, the exp system is definitley something to get used to but really creative. Kinda like a constantly moving level cap. Also guess Cascoon is called Panekon now lol.
i drastically increased the shiny chance due to having a lot of fakemon and i kinda wanted people so see their shinies, it's around 1/102 or something. anyway the reason why cascoon got that name is in a sign in the southern part of route 104. after reading that you need to go to pokemondb or bulbapedia and check cascoon's name in other languages
 
I'll definitely give this a shot if some of the stupid stuff like fighting 7 or so trainers in a row then going under a table to freakin do it again are removed or toned down.
 
Is there supposed to be a switch on the sign near the entrance of Isle of Calm? A bit loss on what to do after beating the Inquisition boss

Also you can get stuck on these 2 tiles inside and outside of Isle of Calm
 

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Is there supposed to be a switch on the sign near the entrance of Isle of Calm? A bit loss on what to do after beating the Inquisition boss

Also you can get stuck on these 2 tiles inside and outside of Isle of Calm
After you beat Asimov you should be able to click on the sign and warp from there. Also the patch above should hopefully fix the issue with the tree borders. Regardless I'm uploading a patch soon.
 
After you beat Asimov you should be able to click on the sign and warp from there. Also the patch above should hopefully fix the issue with the tree borders. Regardless I'm uploading a patch soon.
Were you supposed to only be able to fight him after beating all the grunts? I did fight another grunt after beating him, maybe that messed something up?
 
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