Kayke™
Banned
- 155
- Posts
- 17
- Years
- Age 33
- Stopped caring.
- Seen Jun 10, 2008
Well, I'm currently working on a Drapion. (jolly w/sniper) I'm and unsure of something...
His moveset is currently:
Night Slash (high-crit ratio/STAB)
Cross Poison (high-crit ratio/STAB)
Swords Dance (to boost his slightly lacking attack, incase his crits don't work)
Now here's the problem...I want to give him an elemental fang.
Fire, Ice, or Thunder?
-Fire can take care of Heracross, Scarmory, Bronzong, and the likes.
-Ice will pretty much allow Scarmory to wall Drapion, but you can't deny the free kill on Dragonite, Salamence, and Garchomp.
-Thunder will take care of any water types, which are extremely common, namely Milotic. But I don't see much use in it other than for Milotic, and the occasional Staraptor.
So here's the question...which one should I use for his final open spot? I think Fire and Ice would be the most beneficial, but I'm really unsure. Suggestions?
His moveset is currently:
Night Slash (high-crit ratio/STAB)
Cross Poison (high-crit ratio/STAB)
Swords Dance (to boost his slightly lacking attack, incase his crits don't work)
Now here's the problem...I want to give him an elemental fang.
Fire, Ice, or Thunder?
-Fire can take care of Heracross, Scarmory, Bronzong, and the likes.
-Ice will pretty much allow Scarmory to wall Drapion, but you can't deny the free kill on Dragonite, Salamence, and Garchomp.
-Thunder will take care of any water types, which are extremely common, namely Milotic. But I don't see much use in it other than for Milotic, and the occasional Staraptor.
So here's the question...which one should I use for his final open spot? I think Fire and Ice would be the most beneficial, but I'm really unsure. Suggestions?