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suggestions...

  • 9,095
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    20
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    • Seen Jan 11, 2017
    ok....i'm battling my friend for ho-oh ( winner gets ho-oh obviuosly) and i need some suggestions for pokemon that you think i should put in my team so basically i would be greatful if you would put pkmn's name attacks item etc. ;)
     
    This is not a 'make my team' forum, you choose the Pokemon you're going to use, and their movesets, and we work on the movesets.
     
    Since your name is tyranitar_dude put a tyranitar on your team :)

    Tyranitar@Leftovers/Lum Berry/Chesto Berry
    Adamant
    - Rock Slide
    - Earthquake
    - Dragon Dance
    - Taunt/Rest
     
    god..ok...donphan,marowak,kabutops,mantine,salamence,glalie,and mr.mime

    EDIT: thanx neway demonion ..lol but the limit is lvl 50 =\
     
    Last edited:
    Lets add a..... Togetic...

    Togetic@ Sitrus Berry
    Anchient Power(spelling?)
    Return
    Solarbeam
    Psychic

    Moltres@ Charcoal
    Flamethrower
    Sky Attack
    Heat Wave
    Hyper Beam

    Jynx@Nevermeltice
    Lovely Kiss
    Blizzard
    Ice Punch
    Skull Bash
     
    chansey ...if you read what i typed earlier i said the limit was 50......and jynx doesnt learn skull bash =\
     
    In the moves list it says he CAN learn Skull Bash
     
    well...my book says she cant learn it no worries though..
     
    I looked in the wrong source...Stupid Red Blue Crap...Same with moltres's Sky attack..Sorry....

    New Suggestions....No Moltrrs!!!!!


    Electabuzz@King's Rock
    Cross Chop
    Ice Punch
    Fire Punch
    Thunderbolt

    Magmar@Charcoal
    Iron Tail
    Fire Blast
    Flametwrower
    Return
     
    Chansey Inc. I looked in the wrong source...Stupid Red Blue Crap...Same with moltres's Sky attack..Sorry....

    New Suggestions....No Moltrrs!!!!!


    Electabuzz@King's Rock
    Cross Chop
    Ice Punch
    Fire Punch
    Thunderbolt

    Magmar@Charcoal
    Iron Tail
    Fire Blast
    Flametwrower
    Return

    Why 2 fire attacks on magmar?
    and why iron tail?
    its acc sucks

    These are questions not MEAN CRITISM

     
    This combo sweeps anything thats not Water in-game. Armaldos speed needs to be atleast 125 for this combo to work correctly.

    Ninjask (M) @ Liechi Berry
    Trait: Speed Boost
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Baton Pass
    - Substitute
    - Swords Dance

    Baton Pass to...

    Armaldo (F) @ Lum Berry
    Trait: Battle Armor
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Hidden Power [Bug] (Or a strong physical attack.)
    - Rock Blast
    - Swords Dance
     
    Chansey Inc. said:
    I looked in the wrong source...Stupid Red Blue Crap...Same with moltres's Sky attack..Sorry....

    New Suggestions....No Moltrrs!!!!!


    Electabuzz@King's Rock
    Cross Chop
    Ice Punch
    Fire Punch
    Thunderbolt

    Magmar@Charcoal
    Iron Tail
    Fire Blast
    Flametwrower
    Return

    Eww...that Magmar is messed up take off Fire blast and put something more usefull, Flamethrower/Overheat is the only fire attacks most fire types should have, if you use Overheat have a White Herb attached to him. In my opinion Rock Slide would be good too so put that in place of Fire Blast. Iron Tail is junk I don't know what to take it off for though! :\
     
    Spike Razzor said:
    This combo sweeps anything thats not Water in-game. Armaldos speed needs to be atleast 125 for this combo to work correctly.

    Ninjask (M) @ Liechi Berry
    Trait: Speed Boost
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Baton Pass
    - Substitute
    - Swords Dance

    Baton Pass to...

    Armaldo (F) @ Lum Berry
    Trait: Battle Armor
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Hidden Power [Bug] (Or a strong physical attack.)
    - Rock Blast
    - Swords Dance

    Reminder: jsut because that pump up baton pass thing may work on Mewtwo does not mean it will work on anything else. :\ Ninjask may currently have teh highest base speed But I've out ran a Ninjask at the same level before. An arial Ace , being it always hits first and never misses, would take down Ninjask in a flash. then a grass pokemon lcould easily take down armaldo. Basically saying, Tropius would own that combo with the right moves.

    If you go with a tropius counter, I suggest these moves for it.

    Aerial Ace.
    Giga Drain
    Swords Dance
    And since I believe Tropius has chlorophyll, I'm not sure, I woudl suggest sunny day.

    of course, that is only a counter, meaning you may not have a need for tropius unless you knwo you're opponent intends on using that Baton passing Ninjask combo.
     
    Pogiforce-14 said:
    Reminder: jsut because that pump up baton pass thing may work on Mewtwo does not mean it will work on anything else. :\ Ninjask may currently have teh highest base speed But I've out ran a Ninjask at the same level before. An arial Ace , being it always hits first and never misses, would take down Ninjask in a flash. then a grass pokemon lcould easily take down armaldo. Basically saying, Tropius would own that combo with the right moves.

    If you go with a tropius counter, I suggest these moves for it.

    Aerial Ace.
    Giga Drain
    Swords Dance
    And since I believe Tropius has chlorophyll, I'm not sure, I woudl suggest sunny day.

    of course, that is only a counter, meaning you may not have a need for tropius unless you knwo you're opponent intends on using that Baton passing Ninjask combo.
    Obviously, this is another ingame scenario or we're still age the age of putting solarbeam on random objects.

    a) if you outran one, then you aren't up against one that's EV trained, which is a minimum requirement to even think about winning competitively

    b) Ninjask baton pass works against ALL Pokemon besides rock blaster (who can break the sub in one blast then smash Ninjask directly next blasts), and pseudohazers who will force Ninjask out to be switched.

    c) grass attack against Armaldo? That's rather pitiful, as Armaldo will survive out of it due to bug neutralizing the attack, and HP Bug finishes off the poor Sceptile (well no one else uses Grass attacks anyway, or it's HP Grass which means water types, and Demonion has indicated that this combo fails against water type already.)

    d) Tropius can't do crap. Even with sunny day it's still slower than Ninjask.

    e) Have fun pulling off that setup, hoping that you'll survive... Ninjask doesn't even have to pass to Armaldo to destroy this Tropius. Sub 4 times, activate liechi (use swords dance in between turns if sub doesn't break), then aerial ace and ggkthx trade me the Ho-oh please.

    f) Like I mentioned before, DO NOT look at type advantages matching the STAB type advantages (such as thinking that a flying type will always defeat Ninjask, or how Marowak will certainly destroy Raichu.) Should be considering a Pokemon's common moveset when you're thinking of these "advantages." Marowak seems to be able to thrash Raichu every time, but all intelligent players know that Raichu will have surf, and any electric types will have either HP Ice or Grass to knock you out (or at least, a good 90% of your hp making you useless because the quick attacker will come out to finish you off.) Ninjask just can't die to anything without pseudohaze, icicle spear or rock blast, so Tropius have to use whirlwind if it even wants to think of a "tie."
     
    Pogiforce-14 said:
    Reminder: jsut because that pump up baton pass thing may work on Mewtwo does not mean it will work on anything else. :\ Ninjask may currently have teh highest base speed But I've out ran a Ninjask at the same level before. An arial Ace , being it always hits first and never misses, would take down Ninjask in a flash. then a grass pokemon lcould easily take down armaldo. Basically saying, Tropius would own that combo with the right moves.

    If you go with a tropius counter, I suggest these moves for it.

    Aerial Ace.
    Giga Drain
    Swords Dance
    And since I believe Tropius has chlorophyll, I'm not sure, I woudl suggest sunny day.

    of course, that is only a counter, meaning you may not have a need for tropius unless you knwo you're opponent intends on using that Baton passing Ninjask combo.
    I think this one is better...

    Tropius@Salac Berry/Leichi Berry
    -Aerial Ace
    -Earthquake
    -Swords Dance
    -Sunny Day

    but like frost said, Tropius cant do anything with its low speed. I dunno but the Sunny Day and Salac might make it decent.
     
    Magic Mike said:
    I think this one is better...

    Tropius@Salac Berry/Leichi Berry
    -Aerial Ace
    -Earthquake
    -Swords Dance
    -Sunny Day

    but like frost said, Tropius cant do anything with its low speed. I dunno but the Sunny Day and Salac might make it decent.
    Why don't we just transfer that same moveset on to Flygon >>; Flygon loses the aerial ace STAB, but you get a much MUCH better overall stats in the end. This means that Tropius is overshadowed...

    And unless you got sunny day and salac, max EV in speed and jolly for Tropius, then you'll be faste rthan Ninjask with just max speed EV but adamant... you need 1 turn to setup up sunny day, and let's assume that Tropius lucked out and activates salac on that same turn because Ninjask is stupid and tries aerial ace. This makes...

    Ninjask- 628 (413 + 1 level)
    Tropius- 663

    However, standard Ninjask leads off with substitute, and even if Ninjask uses aerial ace to activate salac next turn, that one extra turn of speed boost will make Ninjask's 628 into 826. As long as Ninjask don't activate salac on the FIRST turn of battle (which isn't a hard thing for the Ninjask palyer to prevent at all), Ninjask will be faster.

    And of course, my personal Ninjask moveset can OHKO Tropius in round 1 ;p Those who know my Ninjask can certainly prove it too ^^
     
    Oh and Aerial Ace doen'st always go first, hit just hit always :)
     
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