Super Smash Bros. Club Version 2.0

HEY!!! DON'T LET THIS CLUB DIE!!!
& I thought it'll be better if I played Super Princess Peach before doing her on here, so should I skip to Bowser in the mean time?
 
Bowser
Theme: Bowser's castle (From Super Mario Kart)
I feel this is the best Bowser music ever... & had anyone ever noticed how this is similar to the final boss battle music on Super Mario World?
speaking of which....
Giga Bowser's theme: SMW Final battle
I think this music will match the dread that players will have when Bowser transforms into the horrid Giga Bowser... Yep, any charater that has a tranformation Final Smash will have a different theme that plays for the duration of the transformation.
Fighting style:
Bowser has always been all about raw power. the changes I'll make will try to take this further. also, Bowser is the heaviest, meaning he'll be the hardest to KO. Giga Bowser will be slightly more mobile than before, & stronger than he was in Brawl.
Changes in moves:
Koopa Breath (the M&L: Bowser inside story version, B)
Bowser's flamethrowing move now have a VERY wide range, like on the said game, & has a little more power, but it wears out quicker...
Whirling Fortress (Up + B)
Bowser now does this move with all his might, so much of his might that he always lifts off the ground, & this move is like a bumper item at low damage, & the might that Bower pitchs with this move make it go as far as the orignal version of this move. but only the 1st spin is an attack, & a excellent one for recovery & getting away from enemies.
New moves:
Dash Punch (from M&L: Bowser's inside story, foward + B)
Like the title says, Bowser will do a mighty lunging punch. this is excellent for charging the opponent, & if used right, to plow though multiple foes.
Handicapped abilities
Bowser's Koopa breath will last as long as it used to, & Whirling Fortress will have more oomph, & when Bowser does his Heavy Bomb move (Down + B), it'll create a small shockwave that'll make this move even better at clearing room, & Dash Punch will have a longer range.
Notes:
Bowser is stronger & harder to KO than before, but is the slowest charater. Like Wario, you should only over worry when he is in the hands of a Bowser expert, or/& has the Smash Ball.
 
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I see. Bowser has an interesting moveset. I would like to see some non-Mario characters with updated movesets.
I changed the Whiling fortress move.
& after Peach, I'll do Yoshi, then the Kongs.
After that, it'll be the Legend of Zelda charaters.
 
I'll be interested in your Yoshi post seeing as he's my main character.
 
Hmm... Dare I do one of my own... Why not? Actually, whilst you are doing characters, I might do bosses. Expect my first one (Rayquaza) next time.
 
I would like to try to make a moveset, but I wouldn't know where to start.

Well, depends. If you want a new character, think of the character, what abilities they have in their own game, then translate that into SSB, adding Punches and/or Kicks as A moves.
 
Personally, I'm amazed I didn't sign up for this in the last page. Soo....

Username: Apple
All time favorite: Pikachu
Favorite Brawl character: Pikachu
Favorite SSB game: Brawl. It's the only one I have; I've played Melee, but the music on Final Dest. didn't go too well with me. So yeah.
 
Okay...welcome to the club.

I was thinking about doing Dimentio from Super Paper Mario.

It'll be in spoilers for now.


[PokeCommunity.com] Super Smash Bros. Club Version 2.0


Dimentio (Super Paper Mario)


Dimentio's Theme: VS. Dimentio (Super Paper Mario)

Fighting Style: Being a magician, Dimentio will attempt to do various magic tricks. Including "copying" himself, and throwing "magic shots" at foes.

Moves:

Magic Shot (Up + B): Dimentio will fire magic balls at the opponent. If properly charged, this can deal severe damage.

Dark Blast (Down + B): What's a magician without dabbling into the dark arts? Sort of like a Smart Bomb, it will deal damage to everyone, except Dimentio.

Clone Thyself (Sideways + B): Dimentio will glow and clone himself. The clone is easy to KO, but won't cause the real Dimentio to disappear. Only KO'ing the true one will get rid of the clone. The problem is, he can only clone himself once.

Illusion (B): Dimentio will randomly take a Smash move from one of the Brawlers and begin to use it. Kind of like the Pokemon move Mimic. If Dimentio loses a life, he's going to have use this again to grab a Smash move.

Final Smash: If Dimentio grabs hold of a Smash Ball, he'll fly out of the screen and pelt everyone with Magic Shots. A fusion of Pit and Lucario's Final Smashes.

Grapple: Dimentio, despite being as flat as paper, can still grab hold of characters. He can do a "paper grapple" in which he grabs the character, throws him/her to the ground and rolls over them. Dimentio also comes with the basic kicks and punches everyone else has.

Dimentio would come with a special stage, the Dimention D, which is a simple stage with platforms and such. But, Dimentio put a spell on the stage. All slower characters move as fast as everyone else. They're no longer slow!

Notes: Being from Super Paper Mario, he's as flat as paper. He's much like Mr. Game & Watch, and if he's easy picking, Dimentio won't be that much harder.


I'd like comments about it, because this is my first time grappling this...
 
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Ok, any idea of what time you guys would want me to do Peach?
 
Sorry for the double post, I've finished with my project. Dimentio's pretty much done.

Rate and critique.
Dimentio is very unique, a very nice thing to be...
But doesn't every final smash have a name?
 
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