- 8
- Posts
- 11
- Years
- Seen Mar 5, 2014
First of all-hi! I just registered :)
This is what I've devised based off what I used during the game. It works for me pretty decently at the Battle Maison, but I'm always interested in improvements.
Here it goes.
OH, and I like triple/double battles, so that's usually how I try to set things up.
Greninja @icicle plate (?)
protean
1-icebeam
2-mat block
3-surf
4-u turn
EVs=speed and sp attack
Heliolisk @ focus sash (?)
dry skin
1-thunder
2-parabolic charge
3-thunder wave
4-surf
EVS=speed and sp attack
Sylveon @leftovers
cute charm
1-protect
2-rain dance
3-reflect
4-dazzling gleam
EVs=HP and defense (????)
Volcarona @flame plate (?)
flame body
1-bug buzz
2-hurricane/fly (?)
3-quiver dance
4-heat wave
EVs=sp attack and defense(????)
Aegislash @rocky helmet
stance change
1-toxic
2-kings sheild
3-shadow sneak
4-sacred sword
EV=attack and defense
Garchomp @garchomperite
sand veil
1-stealth rock (?)
2-earthquake
3-fire fang
4-dragon claw
EV=speed and attack
So yeah, that's what I have. The goal behind this is to start strong by having greninja use mat block, while heliolisk opens with surf. Sylveon uses rain dance, but always goes last. I try to keep sylveon/ others alive with protect and reflect, maybe for a possible extra raindance.
Heliolisk is rather frail, but getting healed by greninja's surf/rain helps.
Greninja and heliolisk usually fall or u turn rather early, so I have aegislash, which is a good annoyer. Also, it can protect itself from garchomp's earthquake. As for garchomp, I have stealth rock, because everyone swears by it, but I have doubts considering I dont open with him usually.
Volcarona has hurricane in case it's caught in the rain, but I'm considering fly for earthquake dodging?
Any other doubts I noted with (?), I know EV spreading was never easy for me, so I'd love tips there.
Thanks, and I look forward to the responses!
This is what I've devised based off what I used during the game. It works for me pretty decently at the Battle Maison, but I'm always interested in improvements.
Here it goes.
OH, and I like triple/double battles, so that's usually how I try to set things up.
Greninja @icicle plate (?)
protean
1-icebeam
2-mat block
3-surf
4-u turn
EVs=speed and sp attack
Heliolisk @ focus sash (?)
dry skin
1-thunder
2-parabolic charge
3-thunder wave
4-surf
EVS=speed and sp attack
Sylveon @leftovers
cute charm
1-protect
2-rain dance
3-reflect
4-dazzling gleam
EVs=HP and defense (????)
Volcarona @flame plate (?)
flame body
1-bug buzz
2-hurricane/fly (?)
3-quiver dance
4-heat wave
EVs=sp attack and defense(????)
Aegislash @rocky helmet
stance change
1-toxic
2-kings sheild
3-shadow sneak
4-sacred sword
EV=attack and defense
Garchomp @garchomperite
sand veil
1-stealth rock (?)
2-earthquake
3-fire fang
4-dragon claw
EV=speed and attack
So yeah, that's what I have. The goal behind this is to start strong by having greninja use mat block, while heliolisk opens with surf. Sylveon uses rain dance, but always goes last. I try to keep sylveon/ others alive with protect and reflect, maybe for a possible extra raindance.
Heliolisk is rather frail, but getting healed by greninja's surf/rain helps.
Greninja and heliolisk usually fall or u turn rather early, so I have aegislash, which is a good annoyer. Also, it can protect itself from garchomp's earthquake. As for garchomp, I have stealth rock, because everyone swears by it, but I have doubts considering I dont open with him usually.
Volcarona has hurricane in case it's caught in the rain, but I'm considering fly for earthquake dodging?
Any other doubts I noted with (?), I know EV spreading was never easy for me, so I'd love tips there.
Thanks, and I look forward to the responses!