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- Seen Feb 20, 2025
Hello,
I am facing an annoying "detail" I cannot manage to fix.
Let's say I am on Map 1 and a background music, BGM1, is playing.
Now, when a global switch is turned on, BGM2 should be playing instead of BGM1.
Forcing the game to play BGM2 is easy since you have a direct command for that, but you cannot actually replace the Map BGM directly. So when a battle ends, or if the player saves the game, leaves and comes back, he will heard BGM1 again.
Using a parallel process event to force the game to play BGM2 is not great because it will play BGM2 during battles as well.
I thought about an autorun, but I cannot figure out exactly how I should trigger it.
Anyone already solved a similar problem in their own games? Thanks.
I am facing an annoying "detail" I cannot manage to fix.
Let's say I am on Map 1 and a background music, BGM1, is playing.
Now, when a global switch is turned on, BGM2 should be playing instead of BGM1.
Forcing the game to play BGM2 is easy since you have a direct command for that, but you cannot actually replace the Map BGM directly. So when a battle ends, or if the player saves the game, leaves and comes back, he will heard BGM1 again.
Using a parallel process event to force the game to play BGM2 is not great because it will play BGM2 during battles as well.
I thought about an autorun, but I cannot figure out exactly how I should trigger it.
Anyone already solved a similar problem in their own games? Thanks.
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