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Introduction
Szebita is a world of history and loss, of magic and wonder, of boundaries and dangers.
On a hundred different islands, in great port towns, in small villages, and on floating cities crossing the seas people search for the lifeblood of Szebita, the fiber of magic: starlight. Found in the earth, under the sea, and in sparkling, ephemeral clouds in the wakes of dragons, starlight can do almost anything. It can be made into nutritious food, fuel an engine, enhance one's natural affinity with magic, and for the unscrupulous, be turned into weapons. But starlight, like all magic, is capricious, and where found one day, glistening on the sandy beaches like jetsam, it may disappear the next.
But starlight is not as abundant as it once was and neither does the world seem as bright as the songs and histories tell. A slowly encroaching ruin is subsuming towns on the borderlands and creeping into even the best guarded ports. The academies and wandering mages are doing their best to ward against the danger, but the problem seems too great for their disorderly defenses to stop. Several cities have already set sail across the vast and uncharted sea to the north in hopes of finding a new, unblighted land to call home. Those who remain, by choice or inability to leave, make do and try to get by until the next sunrise and hold on to what happiness they can.
History
In the time before recording, before the seas covered the world and all was dry and cold and barren, there lived a wretched people brought to life by a family who came from the skies and brought with them the gifts of harboring. For centuries the people practiced their gifts, but they began to drift in their ways and to hone the gift of control over their fellows. Wars among them lasted for years until a few who had not fled and still kept the memories of the old days alive combined their power and broke the will of the warlords. In honor and remembrance of them magic began to be taught across Szebita.
[Go to the History section]
Magic
[FONT="]Magic is a naturally occurring force in Szebita, found in animals, plants, and inanimate objects. People, too, can be full of magic. Most believe that magic is a gift given to people by their pantheon of higher beings, the Harborers, but recently studies on magic have found a connection between magical use and a material known as starlight.[/FONT]
[FONT="]Magic is strongest in people and in larger creatures such as the elusive stardragons. It can be classified into 8 common categories: Fire, Earth, Star, Darkness, Metal, Water, Fauna, and Flora. However wildly differing manifestations of magic are known not uncommon.[/FONT]
[Go to the Magic section]
Starlight
[FONT="]Starlight is a partially translucent material, rose-blue in color. It is lightweight and easily malleable. It can be found in a number of, presumably, naturally occurring states such as a slick grease, fine powder or grain, and in small rocky clusters.[/FONT]
Ruin
Ruin is a poorly understood phenomenon by which magic seems to work askew and people, animals, structures, and the landscape seem to erode or decay unnaturally. The concept is rooted in the manifestation of downfall of peoples' physical and mental capabilities and a weariness which shows itself in the physical world where objects appear to crack and break, fall down, tear, or otherwise show signs of immense stress. Physically is is associated with the Ghost Lands on the southern boundary of Szebita.
Eight clans exist in Szebita, each claiming themselves as the descendants and inheritors of the original eight groups taught magic by the Harborers. Each clan favors a chosen element of magic and for most born into that clan they will naturally show some affinity for the clan's element. The clans and their strongholds are:
Geography
The world of Szebita is split between the mainland, a large mass of mountains and ice, the islands, a diffuse group of rocks, and the sea, the great connector of the peoples. The weather is often cool, but mild in the cradle of this civilization, but outside its borders lay the dangers of storm and snow and still unknown mysteries.
[Go to the Geography section]
Ports and Cities
The largest settlements in Szebita are its ports and cities.
Ports are large urban areas situated in bays and other protected shorelines of the mainland and several of the larger islands. The smallest ports, such as Sakoga, house just over 50,000 people whereas the largest, such as Sura, have in excess of one million. All ports are encircled by walls, but the population and structures may extend beyond the walls.
Cities are entirely different structures from ports, though similar in size and composition. Cities exist as floating or seafaring vessels untethered to land. They are much more densely populated and are often the homes of the poorer residents of Szebita. Several employ the use of sails, engines, or colossal creatures as a means of transportation, but some are anchored in place and do not travel.
Szebita is a world of history and loss, of magic and wonder, of boundaries and dangers.
On a hundred different islands, in great port towns, in small villages, and on floating cities crossing the seas people search for the lifeblood of Szebita, the fiber of magic: starlight. Found in the earth, under the sea, and in sparkling, ephemeral clouds in the wakes of dragons, starlight can do almost anything. It can be made into nutritious food, fuel an engine, enhance one's natural affinity with magic, and for the unscrupulous, be turned into weapons. But starlight, like all magic, is capricious, and where found one day, glistening on the sandy beaches like jetsam, it may disappear the next.
But starlight is not as abundant as it once was and neither does the world seem as bright as the songs and histories tell. A slowly encroaching ruin is subsuming towns on the borderlands and creeping into even the best guarded ports. The academies and wandering mages are doing their best to ward against the danger, but the problem seems too great for their disorderly defenses to stop. Several cities have already set sail across the vast and uncharted sea to the north in hopes of finding a new, unblighted land to call home. Those who remain, by choice or inability to leave, make do and try to get by until the next sunrise and hold on to what happiness they can.
♈
History
In the time before recording, before the seas covered the world and all was dry and cold and barren, there lived a wretched people brought to life by a family who came from the skies and brought with them the gifts of harboring. For centuries the people practiced their gifts, but they began to drift in their ways and to hone the gift of control over their fellows. Wars among them lasted for years until a few who had not fled and still kept the memories of the old days alive combined their power and broke the will of the warlords. In honor and remembrance of them magic began to be taught across Szebita.
[Go to the History section]
♈
Magic
[FONT="]Magic is a naturally occurring force in Szebita, found in animals, plants, and inanimate objects. People, too, can be full of magic. Most believe that magic is a gift given to people by their pantheon of higher beings, the Harborers, but recently studies on magic have found a connection between magical use and a material known as starlight.[/FONT]
[FONT="]Magic is strongest in people and in larger creatures such as the elusive stardragons. It can be classified into 8 common categories: Fire, Earth, Star, Darkness, Metal, Water, Fauna, and Flora. However wildly differing manifestations of magic are known not uncommon.[/FONT]
[Go to the Magic section]
♈
Starlight
[FONT="]Starlight is a partially translucent material, rose-blue in color. It is lightweight and easily malleable. It can be found in a number of, presumably, naturally occurring states such as a slick grease, fine powder or grain, and in small rocky clusters.[/FONT]
♈
Ruin
Ruin is a poorly understood phenomenon by which magic seems to work askew and people, animals, structures, and the landscape seem to erode or decay unnaturally. The concept is rooted in the manifestation of downfall of peoples' physical and mental capabilities and a weariness which shows itself in the physical world where objects appear to crack and break, fall down, tear, or otherwise show signs of immense stress. Physically is is associated with the Ghost Lands on the southern boundary of Szebita.
♈
The ClansEight clans exist in Szebita, each claiming themselves as the descendants and inheritors of the original eight groups taught magic by the Harborers. Each clan favors a chosen element of magic and for most born into that clan they will naturally show some affinity for the clan's element. The clans and their strongholds are:
- Altanga clan which favors fire-magic and is centered in Kito.
- Garaman clan which favors earth-magic and is centered in Uremaldót.
- Triural clan which favors star-magic and is centered in Lazlag.
- Shieg clan which favors darkness-magic and is centered in Ivakrar.
- Kuasze clan which favors metal-magic and is centered in Szetta.
- Pavlam clan which favors water-magic and is centered in Sutantung.
- Winst clan which favors fauna-magic and is centered in Ditaszira.
- Aveleta clan which favors flora-magic and is centered in Sura.
♈
Geography
The world of Szebita is split between the mainland, a large mass of mountains and ice, the islands, a diffuse group of rocks, and the sea, the great connector of the peoples. The weather is often cool, but mild in the cradle of this civilization, but outside its borders lay the dangers of storm and snow and still unknown mysteries.
[Go to the Geography section]
♈
Ports and Cities
The largest settlements in Szebita are its ports and cities.
Ports are large urban areas situated in bays and other protected shorelines of the mainland and several of the larger islands. The smallest ports, such as Sakoga, house just over 50,000 people whereas the largest, such as Sura, have in excess of one million. All ports are encircled by walls, but the population and structures may extend beyond the walls.
Cities are entirely different structures from ports, though similar in size and composition. Cities exist as floating or seafaring vessels untethered to land. They are much more densely populated and are often the homes of the poorer residents of Szebita. Several employ the use of sails, engines, or colossal creatures as a means of transportation, but some are anchored in place and do not travel.
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