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Tactical Bulky team?

  • 8
    Posts
    11
    Years
    • Seen Feb 7, 2014
    I want to make a team that revolves around the use of bulky Pokemon. Here's what I got so far

    Skarmory@Choice Scarf
    252 hp and Speed, 4 defense
    --------------------------
    Jolly
    ------------------
    Sturdy
    -------------------
    Stealth Rock
    Spikes
    Taunt
    Brave Bird

    Pros: outruns most taunters, tough to bring down. Can come out later to drop more spikes or stealth rock. taunt can disrupt other hazard layers, especially if there is a Pokemon in team that can 1 or 2 hit KO it.
    Cons: Not much use if it's the last Pokemon, also, Scarf stops it from dropping both Stealth Rock and Spikes.

    Laying a hazard will assist in discouraging the opponent from constantly swapping out. Not letting the Skarmory suicide has the added benefit of letting it be sent out vs physical attackers to set up more spikes/rock.

    Venusaur@Venusaurite
    252 HP and Satk, 4 Def
    --------
    Modest
    ----------
    Thick Fat (After Mega Evolution)
    ------------------
    Giga Drain
    Ingrain / Synthesis (leaning towards Synthesis, but ingrain could be used to counter some Roar spamming pokemon)
    Leech Seed
    Stun Spore

    Spread Paralysis to disrupt enemies and poke them with Giga Drain and Leech seed.
    Pros: Only weak to Flying and Psychic, resistant to Water, Electric, Grass, Fighting, and Fairy. Heavy defense and ability to recover HP
    Cons: Poor damage output.

    Mega Venusaur is a wall, of course. Sent out vs a type weak to grass to force it to swap, when it swaps, the opponent will get a face full of Stun Spores, then a leech seed on the next turn. Turn after that, use Stun Spore again in case the enemy tries to swap to another Pokemon. Opponents may instinctively swap to a fire type, which Venusaur is not weak to thanks to Thick Fat. The basic strategy is to simply outlast the opponent's Pokemon.

    Metagross@Assault Vest
    252 Attack and HP, 4 Sdef
    ------------
    Brave or Adamant
    ------------------------
    Clear Body (to avoid intimidate)
    -----------------------
    Power-up Punch
    Rock Tomb
    Meteor Mash
    Earthquake

    Pros: 9 resists(all but water electric fighting and bug), Poison Immunity, 2 weaknesses (fire and ground), great bulk and damage
    Cons: Slow and no recovery.

    Metagross is basically the dreadnaught of the team. Big, slow, tough, hits hard, and is hard to bring down. Assault vest shores up it's special defense, and actually makes it more special bulky than physical (but the opponent probably won't realize it at first) Rock Tomb is for beating Flying and Fire types, and Power-up Punch of course, is a non status Attack booster.

    Porygon2@Eviolite
    252 HP and Satk, 4 speed
    ----------------------------
    modest
    --------------------
    Download
    ------------------
    Psyshock
    Ice Beam
    Thunderbolt
    Recover

    Pros: Can use Special Attack to damage both Physical and Special Bulk (Psyshock checks vs Physical defense) Good bulk thanks to Eviolite, has a recovery move

    Cons: few resists, slow, and must be sent out vs pokemon with more Defense than Special Defense for Download to work.No STAB move.

    This Pokemon can hit almost any Pokemon for good damage if sent out at the right time. Thunderbolt can bring down the likes of Skarmory and Talonflame, while Ice Beam is for hitting those who are resistant/immune to Thunderbolt (like grass types, ground types, and Dragons, except Goodra). Psyshock is for specially defensive Pokemon.

    Aegislash@leftovers
    252 Def and HP, 4 Sdef
    ------------------------
    Any nature that doesn't drop Defense or Special Defense
    ----------------------------
    Stance Change
    ------------------------
    Swagger
    Taunt
    Protect
    Substitute

    Pros: Resists all but Water and electric, only weak to Fire, Ground, Ghost, Dark, Immune to Normal, Fighting, and Poison. Very heavy defense. Not many will see this strategy coming.

    Cons: extreme taunt bait, no direct damage, opponent can simply keep swapping out if no hazards are out. Very chance based, could possibly backfire in a big way.

    I'm still debating Pokemon #6.
     
    Never use Choice Scarf on Skarmory. It limits its defensive capabilities big time:
    -Stealth Rock/Spikes
    -Whirlwind
    -Roost
    -Brave Bird/Defog
    Nature: Impish/Careful
    EVs: 252 HP/252 Def/4 SDef or 252 HP/4 Def/252 SDef
    Item: Leftovers/Shed Shell
    Ability: Sturdy

    If you want a fast hazard setter with some form of bulk, use Defense form Deoxys:
    -Stealth Rock/Spikes
    -Recover
    -Taunt
    -Seismic Toss/Night Shade
    Nature: Bold
    EVs: 252 HP/244 Def/12 Spe
    Item: Leftovers

    or
    -Stealth Rock
    -Spikes
    -Taunt
    -Seismic Toss/Night Shade/Magic Coat/Recover
    Nature: Timid
    EVs: 252 HP/4 Def/252 Spe
    Item: Mental Herb/Red Card

    Venusaur has a lot of support options, but it can't fit them in all at once. It also can't learn Stun Spore. Ingrain is terrible because it forces Venusaur to stay in battle:
    -Giga Drain
    -Sludge Bomb
    -Earthquake/Leech Seed
    -Synthesis
    Nature: Relaxed/Bold
    EVs: 252 HP/88 Def/168 SDef
    Item: Venusaurite

    or
    -Giga Drain/Leech Seed
    -Sludge Bomb
    -Hidden Power (Fire)
    -Synthesis
    Nature: Modest
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Venusaurite

    Porygon2 is meant to act as a bulky pivot for the team:
    -Ice Beam
    -Thunderbolt/Discharge
    -Thunder Wave/Toxic/Shadow Ball
    -Recover
    Nature: Bold/Calm
    EVs: 252 HP/252 Def/4 SDef (Bold) or 252 HP/44 Def/212 SDef (Calm)
    Item: Eviolite
    Ability: Trace/Analytic

    I highly disapprove of your Aegislash set. It's absolute Taunt bait, as you mentioned. Aegislash also can't learn Taunt; where did you even get that idea from? Aegislash should take advantage of Stance Change to switch its massive defenses with its terrible offenses when it attacks. To elaborate, its low Speed lets it tank a hit with its high defenses, then Stance Change will activate when it uses an offensive move, letting it use its Blade Forme's high Attack or Special Attack to land a massive blow on the opponent. It can always change back to Shield Forme with King's Shield or by switching out:
    -Shadow Ball
    -Sacred Sword
    -Shadow Sneak/Iron Head
    -King's Shield
    Nature: Quiet
    EVs: 240 HP/252 SAtk/4 SDef/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Sacred Sword
    -Iron Head/King's Shield
    Nature: Quiet
    EVs: 240 Atk/252 SAtk/4 SDef/12 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Iron Head
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Swords Dance
    -Shadow Sneak
    -Sacred Sword
    -King's Shield
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Leftovers

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 88 Atk/252 SAtk/168 Spe
    Item: Life Orb/Weakness Policy

    or
    -Shadow Ball
    -Pursuit
    -Toxic
    -King's Shield
    Nature: Sassy
    EVs: 252 HP/4 SAtk/252 SDef
    Item: Leftovers

    Assault Vest Metagross should be played like this. Rock Tomb doesn't provide much coverage, tbh:
    -Meteor Mash
    -Earthquake
    -Bullet Punch
    -Zen Headbutt/Pursuit
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Assault Vest
    Ability: Clear Body

    Also I think Escavalier is a better fit on the team than Metagross because though it shares a Fire weakness with Aegislash, it doesn't have crippling weaknesses to Ground, Dark and Ghost:
    -Megahorn
    -Iron Head
    -Drill Run
    -Pursuit/Knock Off
    Nature: Adamant/Brave
    EVs: 248 HP/252 Atk/8 SDef
    Item: Assault Vest

    Most of your Pokemon here lack recovery, so I think Vaporeon can fit in to pass Wishes to your walls:
    -Wish
    -Protect
    -Scald
    -Ice Beam/Toxic/Roar
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Water Absorb
     
    My mighty Gliscor has caused quite the stir in Battle Spot, if I do say so myself. It can easily handle most physical threats, but special attackers are an absolute no-no with this set (especially Greninja).

    Roost
    Protect
    Toxic
    Dig/Earthquake (I prefer Dig for that extra turn of invulnerability)
    Nature: Impish
    EVs: 252 HP/252 Def/4 Atk
    Item: Toxic Orb
    Ability: Toxic Heal

    Another option could be Magnezone, with a RestTalk setup, but I wouldn't know, as I'm still trying to breed one.
     
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