Gummy
by fire be P U R G E D
- 4,519
- Posts
- 18
- Years
- Brooklyn, NY
- Seen Dec 26, 2013
This is something I've been planning for a couple of weeks now. I didn't think I'd finish it but after beating Tales of Vesperia, I felt that this place was in desperate need of a 'Tales of' RP. However, as you read this, you might notice that this has only a few aspect of a usually 'Tales of' game, and even a little Megaman when you get to the other parts. However, this is not a crossover and requires no knowledge from either series to participate.
Mana.
The life force of the world itself. Not quite matter or energy, mana has done much for humankind. When large amounts of the substance are collected in a single spot, mana crystallizes into in to a clear jewel that possesses tremendous amounts of energy. Throughout the millennia, man has used this discovery in many ways: to power weapons, to use what some call 'magic', and most importantly, to power their every day lives. But there's a draw back to the seemingly perfect substance. All types of monsters are attracted to large amounts of mana and gain power directly from the substance. There have been countless cases when a monster has consumed a town's major mana crystal, thereby gaining immense power. And each time, a band of heroes would use the power of mana to liberate their fellow people. Humans fighting monsters was something that people coped with on a daily basis. Fighting was even a part of public education. However, one day a long time ago, the fighting changed. Humans began using the power of mana to fight other humans. And so Machina was born.
Machina is the name of the Eastern army. The super continent known as Calamus was split into three opposing sides: the east and the west, that hated each other, and central Calamus which chose to remain neutral. The east and the west constantly fought over whose government had the greatest authority in Calamus. The east governed by military dictatorship while the west was a democracy, so negotiations were never expected to end well. Both sides used mana to devastate each others army, disregarding the fact that all the fighting was taking place in the central region. If that wasn't enough, the excessive use of mana attracted hordes of monsters that took care of whatever villages the soldiers happened to miss. It was as if Hell itself had been unleashed upon the poor, defenseless civilians and there was no end in sight for the conflict. With no other alternatives, the remaining people of the central region formulated a plan to end the fighting indefinitely. The survivors gathered all the mana they could possibly muster into a point only a few feet wide and warned both sides that if the fighting continued, they would release the colossal power.
To everyone's surprise, both sides put down their weapons as this new threat was far greater than anything they ever faced. The central region felt as if they had brought peace among the world, but sadly it was a false victory. No one realized that such a dense collected of mana would attract monsters from all over the planet. Within only a week, the battlefield had become a feeding frenzy for monsters both weak and godly, and the formulated mana became unstable without its human caretakers. Then suddenly, the orb of mana imploded in an explosion so great, its sound waves circled the planet several times. Natural disasters plagued every spot on the planet and deep fissures started to appear all along the central region. The fissures eventually made the continent of Calamus unstable and split the land mass horizontally. Any remaining central villages plummeted to the seas of lava as the two pieces of Calamus drifted apart at amazing speeds. Within a century, the two subcontinents had moved so far apart that one could no longer be seen from the shore of the other. The central region wanted a permanent end to the war and they got it; unfortunately, it cost all of them their lives.
------ Many millennia later: Coronas (previously known as East Calamus) -----
The facts of the ancient war and two pieces of Calamus have degraded into mere legend and now most scholars believe that the sub continent once known as West Calamus never existed. There would be no way to prove that it exist, however, as the region where Central Calamus once stood is still under the effects of the unstable mana. No aircraft or sea vessel can travel over the region without sustaining serious damage and losing all means of communication. Nevertheless, the new continent of Coronas has been doing just fine without the knowledge of West Calamus. Because they regard it as legend, no one believed the harmful effects of mana and so the Machina (which still hold political and military power) has continued to use it irresponsibly for human advances. Cities, transportation and communication have all become more advanced in a tremendous way. Yet, the biggest advancement has taken place in the military with the invention of the Mecha Suits. It would be an understatement to call these simply combat suits as they offer so much more. They can adjust size to fit any build, they enhance normal abilities to superhuman levels and lastly, they require massive amounts of mana to construct.
The plant that builds the various types of Mechas was located on the western side of Coronas. The long term effect of irresponsible mana use is different from the short term effect, but just as devastating. The regions in which mana manipulation has transpired the most eventually experience desertification of the surrounding land. These days, nearly half of Coronas is barren wasteland, suitable for only the toughest humans and monsters. Lately, the Machina organization has been spending noticeably large sums of capital on what they claim to be "research on how to stop the desertification problem," but there are few people who don't believe this. However, no one knows that Machina's true intention is to spend this money on figuring how to control the mana disturbance left behind by Calamus. For if a West Calamus truly does exist, conquering their land would be much easier than fixing Coronas.
----- Where you come in -----
For some reason, you refuse to believe that Machina is really using their money for what they're telling the public it's for. You made some pretty good points in your argument and got the people of Coronas really thinking about their government. This, of course, was unacceptable to Machina and one day you were kidnapped and sent to a holding facility far away from any civilization. After spending weeks in confinement, you, among others, receive a mysterious letter telling you to not to go to sleep that night. You listen and at precisely 12:00 AM, the lock to your cell deactivates and you can simply walk out. For some reason, there are no guards on duty and you manage to walk out the front door. Finally the sirens in the prison go off and you desperately run deep into the desert. You succeed in escaping recapture but find yourself surrounded by monsters. However, the heavens seem to be on your side today as you notice what looks to be a new model of the MSE (Mecha Suit Expander) on the ground. The MSE allows you to equip a Mecha Suit and fend off the monsters. Little do you know that this simply act will drastically change your destiny...
***** Things to know *****
Mechas
Remember how I said this RP will have a few aspects of Megaman in it? Yeah, this is what I meant. Anyone who has played the Megaman ZX games should know what a model looks like, and I basically ripped their idea and calling it a Mecha (don't worry; you need no knowledge of Megaman whatsoever to join this RP). The pictures I use to show what mechas look like will be from these games. When signing up, I want you to choose one (1) of these mechas as the one your character finds in the desert. Now, allow me to expand on this but in Tales of Machina terms:
Buster Mecha: (link) This is the average Mecha, but still stronger than the usual mechas used by Machina soldiers. Your weapon is the mana gun, as seen in the pic, which can either shoot out massive bursts of mana or rapid mana bullets.
Saber Mecha: (link) Like the Buster, this is also a rather average Mecha. However, instead of the mana gun, you use a mana sword. This sword can cut through Machina mechas like scissors through paper. And don't worry; you can leave out the hair if it doesn't fit your character's description.
Aqua Mecha: (link) A Mecha that can manipulate mana into water or ice. Weapon of choice is a double-sided mana spear. The spear isn't as strong as the sword and occasionally catches some resistance slashing through metal. Out of all the mechas, this is the only one that can maneuver quickly and efficiently in a body of water. This Mecha also has rather low defenses.
Burst Mecha: (link) A Mecha that can manipulate mana into fire or earth. This Mecha easily wins the title for the one with the most fire power— I mean, just look at those mana cannons. The energy released form these cannons can easily make a hole through steel several feet thick. Unfortunately, this Mecha is rather bulky and the cannons need time to recharge. The bulkiness, however, gives this Mecha before defensive capabilities.
Storm Mecha: (link) A Mecha the can manipulate mana into wind and lightning. This Mecha dominates in speed and flexibility as its dual mana swords require a lot of maneuverability to use to their fullest potential. It also uses mana to act as a jet pack than allow the Storm Mecha to hover at a maximum of fifteen feet and accelerate to impressive speeds. Because this Mecha focuses mainly on speed, little time was spent on defensive skills and out of all the other, this has the lowest defense capabilities.
Mecha Suit Expander: A large bracelet-like device that corresponds to the colors of your Mecha. A press of your thumb on the finger print scanner will activate the expansion sequence. Deactivation of your suits can occur with a simple thought, or they can automatically turn off when low on power.
Enemies
There are two main enemies in this RP: Machina soldiers and droids (link), and the ever present monsters. The enemy droids and soldiers have no where near enough firepower to stand up against any of the specialized Mechas' However, what they lack in power, they more than make up for in numbers. Even you're the Burst Mecha (which has high defense and the highest offense) can't take on a dozen of these guys at once and leave the battle unscathed. The monsters, which I will leave up to your imagination, are also very numerous but some are a bit more powerful than your average Machina soldier. I will inform you when I want your character to encounter one of these monsters. However, when making up your own monsters, please pay attention to your environment. During that first desert battle, I better not see any fish-like monsters.
Map of Coronas
Five minutes in Illustator xD <--- I'll other features to this map like more rivers, forests and maybe mountains.
Coronas City (capital): a stainless steel metropolis where the leader of Machina and his closest subordinates live.
Machina Facility (industrial settlement): after the desertification of the west, Machina moved their Mecha plant to this small settlement. Now it is shrouded in thick smoke and suffers from pollutions thanks to the towering factories in the outskirts.
Velas (village): A small village with very little Machina influence. Due to the fact that there are so few soldiers assigned here, monsters are a constant problem.
Atlandra (town): a merchant town run by a famous Machina General. Troops and droids are surrounding the town at almost all times.
Cameroon (town): for a town so far from the capital, it sure does have a lot Machina soldiers wandering around. Maybe the mysterious laboratory located in the outskirts has something to do with it.
Zia (town): a town that is said to have existed for millenia. These people are always at conflict with Machina and are avid believers of the Great War and the splitting of Calamus.
Kyos Plains: a region in Coronas that is absolutely overrun by monsters. Human settlement is nearly impossible.
***** Rules *****
1) Follow all forum and RP rules.
2) If you are prone to long periods of inactivity (as in an entire week), don't bother signing up.
3) No overpowered characters. I'm giving you enough of an advantage with these Mechas, so please don't make it so that your character is also a master in Tai Kwon Do or something.
4) Feel free to create random NPCs or even recurring NPCs, as long as they don't play a part in the main plot.
5) If you find out you'll be absent for more than five days, PLEASE pick someone to bunny your character a bit and tell me that you're going to be gone.
6) No two people may use the same Mecha.
7) Pay attention to the strengths and weaknesses of your Mecha.
8) No reservations unless you can show me an RP Sample that will blow my mind.
9) Proper grammar is a must.
10) Don't drag things out longer than they have to be, especially conversation between RPers.
11) Let's keep it PG13, 'kay? That means minimum swearing and minimum romance (but I expect zero because this RP doesn't call for it). But I don't mind bloody, gore-filled descriptions.
***** Sign Up *****
Name (no Bobs, please):
Gender (self explanatory):
Age (18-25):
Appearance (not as important since you'll be in your Mecha half the time):
Personality (very important):
History (make sure you include the kidnapping):
Mecha (just pick one. I don't want any alternate colors to the linked Mechas or a made up Mecha):
Other:
RP Sample (make one up or copy from another RP):
***** Available Mechas: *****
Buster – Free
Saber – Taken (Gummy)
Aqua – Free
Burst – Taken (SilverTail)
Storm – Taken (Captain Blue)
Tales of Machina
Mana.
The life force of the world itself. Not quite matter or energy, mana has done much for humankind. When large amounts of the substance are collected in a single spot, mana crystallizes into in to a clear jewel that possesses tremendous amounts of energy. Throughout the millennia, man has used this discovery in many ways: to power weapons, to use what some call 'magic', and most importantly, to power their every day lives. But there's a draw back to the seemingly perfect substance. All types of monsters are attracted to large amounts of mana and gain power directly from the substance. There have been countless cases when a monster has consumed a town's major mana crystal, thereby gaining immense power. And each time, a band of heroes would use the power of mana to liberate their fellow people. Humans fighting monsters was something that people coped with on a daily basis. Fighting was even a part of public education. However, one day a long time ago, the fighting changed. Humans began using the power of mana to fight other humans. And so Machina was born.
Machina is the name of the Eastern army. The super continent known as Calamus was split into three opposing sides: the east and the west, that hated each other, and central Calamus which chose to remain neutral. The east and the west constantly fought over whose government had the greatest authority in Calamus. The east governed by military dictatorship while the west was a democracy, so negotiations were never expected to end well. Both sides used mana to devastate each others army, disregarding the fact that all the fighting was taking place in the central region. If that wasn't enough, the excessive use of mana attracted hordes of monsters that took care of whatever villages the soldiers happened to miss. It was as if Hell itself had been unleashed upon the poor, defenseless civilians and there was no end in sight for the conflict. With no other alternatives, the remaining people of the central region formulated a plan to end the fighting indefinitely. The survivors gathered all the mana they could possibly muster into a point only a few feet wide and warned both sides that if the fighting continued, they would release the colossal power.
To everyone's surprise, both sides put down their weapons as this new threat was far greater than anything they ever faced. The central region felt as if they had brought peace among the world, but sadly it was a false victory. No one realized that such a dense collected of mana would attract monsters from all over the planet. Within only a week, the battlefield had become a feeding frenzy for monsters both weak and godly, and the formulated mana became unstable without its human caretakers. Then suddenly, the orb of mana imploded in an explosion so great, its sound waves circled the planet several times. Natural disasters plagued every spot on the planet and deep fissures started to appear all along the central region. The fissures eventually made the continent of Calamus unstable and split the land mass horizontally. Any remaining central villages plummeted to the seas of lava as the two pieces of Calamus drifted apart at amazing speeds. Within a century, the two subcontinents had moved so far apart that one could no longer be seen from the shore of the other. The central region wanted a permanent end to the war and they got it; unfortunately, it cost all of them their lives.
------ Many millennia later: Coronas (previously known as East Calamus) -----
The facts of the ancient war and two pieces of Calamus have degraded into mere legend and now most scholars believe that the sub continent once known as West Calamus never existed. There would be no way to prove that it exist, however, as the region where Central Calamus once stood is still under the effects of the unstable mana. No aircraft or sea vessel can travel over the region without sustaining serious damage and losing all means of communication. Nevertheless, the new continent of Coronas has been doing just fine without the knowledge of West Calamus. Because they regard it as legend, no one believed the harmful effects of mana and so the Machina (which still hold political and military power) has continued to use it irresponsibly for human advances. Cities, transportation and communication have all become more advanced in a tremendous way. Yet, the biggest advancement has taken place in the military with the invention of the Mecha Suits. It would be an understatement to call these simply combat suits as they offer so much more. They can adjust size to fit any build, they enhance normal abilities to superhuman levels and lastly, they require massive amounts of mana to construct.
The plant that builds the various types of Mechas was located on the western side of Coronas. The long term effect of irresponsible mana use is different from the short term effect, but just as devastating. The regions in which mana manipulation has transpired the most eventually experience desertification of the surrounding land. These days, nearly half of Coronas is barren wasteland, suitable for only the toughest humans and monsters. Lately, the Machina organization has been spending noticeably large sums of capital on what they claim to be "research on how to stop the desertification problem," but there are few people who don't believe this. However, no one knows that Machina's true intention is to spend this money on figuring how to control the mana disturbance left behind by Calamus. For if a West Calamus truly does exist, conquering their land would be much easier than fixing Coronas.
----- Where you come in -----
For some reason, you refuse to believe that Machina is really using their money for what they're telling the public it's for. You made some pretty good points in your argument and got the people of Coronas really thinking about their government. This, of course, was unacceptable to Machina and one day you were kidnapped and sent to a holding facility far away from any civilization. After spending weeks in confinement, you, among others, receive a mysterious letter telling you to not to go to sleep that night. You listen and at precisely 12:00 AM, the lock to your cell deactivates and you can simply walk out. For some reason, there are no guards on duty and you manage to walk out the front door. Finally the sirens in the prison go off and you desperately run deep into the desert. You succeed in escaping recapture but find yourself surrounded by monsters. However, the heavens seem to be on your side today as you notice what looks to be a new model of the MSE (Mecha Suit Expander) on the ground. The MSE allows you to equip a Mecha Suit and fend off the monsters. Little do you know that this simply act will drastically change your destiny...
***** Things to know *****
Mechas
Remember how I said this RP will have a few aspects of Megaman in it? Yeah, this is what I meant. Anyone who has played the Megaman ZX games should know what a model looks like, and I basically ripped their idea and calling it a Mecha (don't worry; you need no knowledge of Megaman whatsoever to join this RP). The pictures I use to show what mechas look like will be from these games. When signing up, I want you to choose one (1) of these mechas as the one your character finds in the desert. Now, allow me to expand on this but in Tales of Machina terms:
Buster Mecha: (link) This is the average Mecha, but still stronger than the usual mechas used by Machina soldiers. Your weapon is the mana gun, as seen in the pic, which can either shoot out massive bursts of mana or rapid mana bullets.
Saber Mecha: (link) Like the Buster, this is also a rather average Mecha. However, instead of the mana gun, you use a mana sword. This sword can cut through Machina mechas like scissors through paper. And don't worry; you can leave out the hair if it doesn't fit your character's description.
Aqua Mecha: (link) A Mecha that can manipulate mana into water or ice. Weapon of choice is a double-sided mana spear. The spear isn't as strong as the sword and occasionally catches some resistance slashing through metal. Out of all the mechas, this is the only one that can maneuver quickly and efficiently in a body of water. This Mecha also has rather low defenses.
Burst Mecha: (link) A Mecha that can manipulate mana into fire or earth. This Mecha easily wins the title for the one with the most fire power— I mean, just look at those mana cannons. The energy released form these cannons can easily make a hole through steel several feet thick. Unfortunately, this Mecha is rather bulky and the cannons need time to recharge. The bulkiness, however, gives this Mecha before defensive capabilities.
Storm Mecha: (link) A Mecha the can manipulate mana into wind and lightning. This Mecha dominates in speed and flexibility as its dual mana swords require a lot of maneuverability to use to their fullest potential. It also uses mana to act as a jet pack than allow the Storm Mecha to hover at a maximum of fifteen feet and accelerate to impressive speeds. Because this Mecha focuses mainly on speed, little time was spent on defensive skills and out of all the other, this has the lowest defense capabilities.
Mecha Suit Expander: A large bracelet-like device that corresponds to the colors of your Mecha. A press of your thumb on the finger print scanner will activate the expansion sequence. Deactivation of your suits can occur with a simple thought, or they can automatically turn off when low on power.
Enemies
There are two main enemies in this RP: Machina soldiers and droids (link), and the ever present monsters. The enemy droids and soldiers have no where near enough firepower to stand up against any of the specialized Mechas' However, what they lack in power, they more than make up for in numbers. Even you're the Burst Mecha (which has high defense and the highest offense) can't take on a dozen of these guys at once and leave the battle unscathed. The monsters, which I will leave up to your imagination, are also very numerous but some are a bit more powerful than your average Machina soldier. I will inform you when I want your character to encounter one of these monsters. However, when making up your own monsters, please pay attention to your environment. During that first desert battle, I better not see any fish-like monsters.
Map of Coronas
Five minutes in Illustator xD <--- I'll other features to this map like more rivers, forests and maybe mountains.
Coronas City (capital): a stainless steel metropolis where the leader of Machina and his closest subordinates live.
Machina Facility (industrial settlement): after the desertification of the west, Machina moved their Mecha plant to this small settlement. Now it is shrouded in thick smoke and suffers from pollutions thanks to the towering factories in the outskirts.
Velas (village): A small village with very little Machina influence. Due to the fact that there are so few soldiers assigned here, monsters are a constant problem.
Atlandra (town): a merchant town run by a famous Machina General. Troops and droids are surrounding the town at almost all times.
Cameroon (town): for a town so far from the capital, it sure does have a lot Machina soldiers wandering around. Maybe the mysterious laboratory located in the outskirts has something to do with it.
Zia (town): a town that is said to have existed for millenia. These people are always at conflict with Machina and are avid believers of the Great War and the splitting of Calamus.
Kyos Plains: a region in Coronas that is absolutely overrun by monsters. Human settlement is nearly impossible.
***** Rules *****
1) Follow all forum and RP rules.
2) If you are prone to long periods of inactivity (as in an entire week), don't bother signing up.
3) No overpowered characters. I'm giving you enough of an advantage with these Mechas, so please don't make it so that your character is also a master in Tai Kwon Do or something.
4) Feel free to create random NPCs or even recurring NPCs, as long as they don't play a part in the main plot.
5) If you find out you'll be absent for more than five days, PLEASE pick someone to bunny your character a bit and tell me that you're going to be gone.
6) No two people may use the same Mecha.
7) Pay attention to the strengths and weaknesses of your Mecha.
8) No reservations unless you can show me an RP Sample that will blow my mind.
9) Proper grammar is a must.
10) Don't drag things out longer than they have to be, especially conversation between RPers.
11) Let's keep it PG13, 'kay? That means minimum swearing and minimum romance (but I expect zero because this RP doesn't call for it). But I don't mind bloody, gore-filled descriptions.
***** Sign Up *****
Name (no Bobs, please):
Gender (self explanatory):
Age (18-25):
Appearance (not as important since you'll be in your Mecha half the time):
Personality (very important):
History (make sure you include the kidnapping):
Mecha (just pick one. I don't want any alternate colors to the linked Mechas or a made up Mecha):
Other:
RP Sample (make one up or copy from another RP):
***** Available Mechas: *****
Buster – Free
Saber – Taken (Gummy)
Aqua – Free
Burst – Taken (SilverTail)
Storm – Taken (Captain Blue)
Last edited: