Transcending history, and the world...
a tale of souls and swords, eternally retold...
The chase is on! Can we get to Richard? before he gets to destroy the world? Only time will tell...
NB: THIS WILL CONTAIN SPOILERS FOR THE GAME, SO PLEASE BEAR THIS IN MIND BEFORE CONTINUING!
This is the place that supposedly leads us to the Lastalia and should be Richard's next stop. We get there before him, but only just. Richard swoops down, but something really doesn't look right with him. Last I checked, human beings shouldn't be doing this:

Seems like that eleth buffet is catching up with him. Like the dude is literally struggling to even get near us you can see the eleth moving as if he's being pushed back. We have no other choice but to stop him.
Oh look, a fight with no annoying adds and as a result a boss fight I can actually clear on Chaos OK! I say OK, because I do have to use Asbel specifically to remove Richard?'s Nova status and manage the party a little because the AI has a really hard time for some reason. Especially when he spams Maelstrom on the spot, as it does big damage but only if you get close and the AI... runs into it every time and dies. I can't completely bash them though, Cheria did an incredible job of healing and Malik/Sophie between them were keeping Richard? pinned down quite nicely.
With Richard? defeated, it's now incredibly apparent that Richard has been possessed by Lambda. Obviously you can't hear what I can in this journal, but his voice has gone completely whack. It's not Richard?'s voice at all and all it's talking about is how the 'body' is not good enough. It also goes on to call Sophie Protos Heis. Suddenly everything now makes sense. All those years ago Lambda must have been released somehow and that's the scary monster we saw in the Catacombs. When the battle happened, Lambda must have possessed Richard to survive and if Sophie is Protos Heis, that must mean she revived once more to protect the world, because Lambda had not disappeared.
Now this bit does annoy me a little - we have the chance to perhaps end this by killing Richard and therefore Lambda, however... Asbel does a stupid! And Sophie does a stupid! Asbel decides no he simply has to save Richard and Sophie at the most crucial point of all of this decides to fudge it up and be all like "fweeennnnnnnds". Richard/Lambda lures her in before unleashing all his power at her face and kills her. With Protos Heis dead, Lambda now starts wreaking havoc, starting with this

And it ending with Lambda creating a massive coccoon over World's Eye.

You absolute dumbasses you two, ahhh!!!!!! Hope you feel good about yourselves now! We're outside Zavhert and it seems Sophie is still out cold and not moving despite our best efforts. She does finally wake up, but not long after she seems to fall asleep again, but not before saying she can't seem to see anything anymore. As a result we get the worse news possible:

This has messed up so much more than you could imagine. Pascal thankfully has a solution: get to Fodra, the place mentioned where Protos Heis (Sophie) comes from. Now how the flip do we get there!!!!! Oh also btw, bearing in mind everything we just saw, the party still think that Richard is just Richard?! Pascal finally connects a dot and says Richard might be connected to Lambda and everyone is shocked by this?! Good heavens, get it together people!
Poisson and the Overseer then show up and the Overseer explains that there's another Amarcian archive that holds the information we seek, but it's all the way back at Sable Izolle. Thankfully it seems they were prepared, as they have a ship waiting ready to take us back to Strahta. Woo! On the boat and away we go!
As we land, we find out that the President himself is at Sable Izolle. Perfect, we can kill two birds with one stone - give him the letter from Fendel asking to be mates and explore this archive.
We hand the letter off and all is forgiven hype. Now let's see what these archives have to offer. We learn that Fodra is... not actually on this world. And that this world has an atmosphere made of water. And Fodra is outside of that. And we need to somehow bust through a whole ocean. Riiiiiight. Oh and the shuttle is apparently next to Lhant in the Seaside Cavern? WHERE? Guess that's our next destination! However we receive a report that the coccoon is sending out monsters across the water and they're currently attacking everyone.
We come back to port to find out that the monsters are wreaking more havoc than ever, which causes a quandary. We REALLY need to get to Fodra ASAP, but also like everyone's getting attacked. President goes into President Mode and gets everyone up and moving to fight the monsters whilst we get to Fodra.
Okay so apparently THIS was just casually hidden behind some trick wall by the Deathglow Algae we saw last time we were here

Well at least it was easy to find I guess. There is a control panel here, which Pascal manages to get working. Pascal explains that there are two cannons - one in Strahta and one in Fendel - which when fired at the same time should focus enough energy at one spot in the Aquasphere to cause a rift and allow us to get through it into Fodra. Pascal then shows her intense genius by slapping the computer really hard and making it make scary noises. Thankfully nothing explodes, but it seems that Fendel's cannon is borked. As we leave to go to Fendel, some of the monsters are seen flying overhead. They're headed to Lhant!
The town is rife with monsters. I'm kinda itching to fight them all to be honest, as these monsters have now started spawning in the overworld and they're super easy. Unfortunately Sophie gets all the glory as she spirit bombs them all to death. Boooooooooooooooo. Sophie's condition as a result also seems to be worsening, so sorry once more family and friends but we're disappearing again. To Fendel!
Oh look another part of Fendel everyone was mysteriously warned to never go to because it contains a huge Amarcian thing. Neat. The enemies here are pretty brutal, but there's also a lto of fun exploring to do! After collecting all the goodies we also get something we haven't got in a long whilst actually - a Discovery Point!

With that done we trawl back to the Snowshroud Ruins.
This next dungeon has another little fun mechanic. Essentially you have to keep a link of power running through the place, powering on doors to have them open. There's not too much here until the final door, but we do find some more Discovery Points (the game must be feeling bad for neglecting us for so long).
The game then steps up the puzzle game a little, having us navigate several paths which we have to link to the door to open. In doing so, we're greeted with this:

Something tells me this is the next boss fight. And wow I'm so smart, because it is!
This took a few tries but we managed to get there in the end. Mostly just because once again the AI was getting confused. It has a huge windup attack that is unblockable (as in can't guard it but can avoid it), but the AI just sits there guarding the whole time. Otherwise it's super easy - it has slow attacks and it changes form, which is even easier. It only fires missiles and lasers, which can be easily avoided and the lasers can even just be ignored if you line up with the front of it. With some good attack RNG though, we persevere and beat Polycarpus.
Boss over and we do a little tonk a tonk and bonky donk and boom the cannon's working now. Back to the cavern!
With everything ready to go, Poisson greets us here which means Pascal doesn't have to stay behind, awesome (but also means Fourier still hates Pascal, :[ )! As we fire up the launch sequence and the countdown begins, the enemies from the coccoon attack once more, no!!! We're so close! We go and deal with some of them, but it seems Lambda is onto our plans as they just keep coming. Thankfully Bailey (ew) and crew come along to deal with them instead, so we rush back to the shuttle and hop in. As we launch off into space, we see more of the monsters trying to block the sky... but Fourier comes and saves the day! Awhhhh we knew you weren't a little hater, thanks Fourier! Now with nothing in our way, it's time to zoooooooooooooooooom to Fodra and into the next chapter of the game!

So... we made it. However, the ship doesn't really look like it will fly ever again, and what we thought would be a prosperous and flourishing homeland is... this.

Is there even anyone here that can heal Sophie? Outlook is looking pretty grim AND we're now not on our world to be able to help there instead. Shiiiiiiit. We spot what looks like a floating city nearby, so we make our way towards that. We find a new Discovery Point and then finally find a teleporter and arrive at Telos Astue.

Oh brother, even this place is as dead as it was outside! And in ruins! Things are not looking so good... until Pascal spots someone on the floor. Hopes are dashed again though, as Pascal goes to touch them and they disappear! Hopes are back again, as we someone else! Hopes dash again as they run away! We're on the chase. We finally find them, along with some nice Discovery Points and also a station with what looks like two very similar tracks to the ones we used to fly to Fodra.

It also seems there is someone else here - we see a person who appears to be sleeping or kept in some form of stasis. The shields come down however and the city starts shaking, followed by this "person" waking up. The scene now kinda infodumps to catch players up, so to summarise:
- This person is called Emeraude and she has been asleep for over 1,000 years.
- Our world is known as Ephinea.
- Emeraude confirms that Sophie is Protos Heis and not a human, and that she is currently malfunctioning, hence why she didn't age during the 7 seven years Sophie was missing.
- Sophie's self-healing module has broken, which is what is causing the issues
- Sophie can be saved! We need to go to the Humanoid Research Centre, but of course it's overrun with monsters.
- The shuttle can also be repaired! emeraude asks the humanoid we followed (Psi) to take it in for repair.
To the Reserach Centre!
Just before we reach here, we cut to a scene where it seems Richard is basically completely lost to Lambda now. Firstly, this is how he's ended up in the coccoon (Zelos costume obviously, everyone needs to see peak)

And he talks about how basically everything is pointless. Living mostly pointless, hope is pointless, trust is pointless, all beams point to Lambda and the planet. Not looking good... you sure you guys can still save him? We also get an interesting skit where Emeraude explains that Sophie isn't actually really in pain, but just reacting to the fact Lambda exists on Ephinea currently? Anyway, we take the teleporter into the Research Centre.
Side note: oh my god the music here absolutely slaps! This is probably the first proper Tales "banger" for me in the game. Now that's not me saying the rest of the soundtrack has sucked, it has been amazing so far. What I mean more is that most of the other games have similar songs - Fatalise, Fury Sparks, etc. - and so far Graces F has mostly just had like REALLY powerful atmospheric music. As much as there hasn't been too much that makes me super pumped, the soundtrack has really set the scene pretty much every time without fail. Something I will say it does a lot better than some of the games that's for sure.
Nothing too interesting going on - this dungeon has us exchanging charged and spent batteries to power the lifts to access where we need to go. We do end up at a machine similar to the one at the Wallbridge Ruins. We learn from Emeraude that Lambda was in fact discovered accidentally in the Lastalia of Fodra, doing the same thing Lambda is doing to Ephinea right now. Hence the destruction here. Sophie was then created to combat and defeat Lambda but failed. As a result, they sealed off Ephinea with the Aquasphere in a hope to contain Lambda. And then SOMEHOW everyone is still confused about how the coccoon is on Ephinea because they seem to still think that Lambda is just Richard? I remember why this plot was annoying at times now. Before we carry on, we grab the Toy Blocks Discovery Point.

We take a few steps and then another scene triggers. Sophie starts sparkling and Emeraude explains that this is Sophie "breaking down". She goes on to explain that this is what Protos Heis does to stop itself from being completely destroyed. Asbel, Hubert and Cheria then start sparkling as well, which sparks a new explanation. This is a process where Protos Heis instead distributes the particles into vessels that have synchronised with her in some way (friendship etc.), which also bestows some of its power unto them. Power such as... the weird lights we experienced straight after the timeskip for example? Everyone starts putting two and two together, realising that what must've happened in the fight 7 years ago is that Sophie underwent this process after stopping Lambda to try and save everyone.
So Sophie never died back then, but instead stayed inside Asbel, Hubert and Cheria until she could recuperate fully. Emeraude compounds this theory by explaining that in donig this, Protos Heis loses all of its memories etc. when it reforms, which explains Sophie's bouts of amnesia when we met her "both" times. We also get a cheeky comment from Emeraude saying this never should have happened in the first place. Now this is cool and all, BUT it triggering now is BAD. If this happens again it would mean Protos Heis potentially being out of action for another 7 years minimum, something we can't really afford right now!
We get further in and find the machine that should hopefully fix Sophie. Things seem to be not working out too well as Sophie seems to be in terrible discomfort. Suddenly, a memory of Sophie and Pascal is projected in front of everyone. It disappears and is then replaced with holograms of the rest of the current party, which when we intereact with one shows Sophie's feelings/memories about said character. After looking at one, a hologram of Richard then appears as well. We check out the rest and then get to Richard's... and it kicks off into a fight! Sophie shouts out Lambda's name and then FINALLY we get enough of a clue that Richard is perhaps taken over by Lambda and by a clue I mean HE LITERALLY TRANSFORMS INTO LAMBDA IN FRONT OF OUR EYES. Time to kick Lambda's ass!!!!
So looking at the HP and damage alone this is clearly supposed to be a fight you win fairly easily. There was a bit of an annoying part at the end where he activates Nova status and the AI just... doesn't try to stop it... and Lambda ends up killing nearly everyone but we manage to still win first time after essentially just taking over the members myself.
Defeating "Lambda" seems to have done the trick. Sophie's back with us! Yay! It does seem there is still a small issue however - when Emeraud mentions Sophie not completing her mission, Sophie seems to get the bad headaches again. Emeraude concludes this must be because the particle reconstruction didn't completely finish. We make it back to the first machine we interacted with and restore this information. However it seems Asbel's not happy and that's probably because Sophie has now pledged to kill Lambda/Richard like an absolute psychopath. Uh-oh...
Suddenly we hear another voice coming from the machine, talking to Lambda. However Lambda isn't the big scary monster we know... but a humanoid?

Presumably this is the professor that Emeraude had mentioned previously, who was studying Lambda and somewhat caused this whole mess. It seems this person is arguing with someone "off-screen" about how Lambda is becoming more and more human. Asbel asks Emeraude if Lambda is in fact that human, to which she responds he isn't and Lambda is instead a parasite that hops from lifeform to lifeform.
Which means... the penny finally drops and everyone finally realises that perhaps LAMBDA IS POSSESSING RICHARD. FINALLY. Apart from Asbel who is still trying to bloody believe otherwise oh my god can you stop being so stupid. Asbel then pleads with Emeraude to seek another way to destroy Lambda without needing to kill Richard i.e. his vessel. As a result, the party comes to the conclusion that perhaps there is a chance of instead talking to Lambda/Richard and trying to stop Lambda from taking over or leave Richard and defeat him that way.
Then Sophie, Asbel, Hubert and Cheria start shining once more and Sophie explains that actually it wasn't Sophie who saved them when they were kids, but them who saved Sophie. A twist, huzzah! With renewed vigor, the party decides to make haste back to Ephinea. Emeraude rains on our parade though, explaining that nothing can penetrate the coccoon as is and that we'll need an attachment for the shuttle so it can essentially smash into the coccoon. Said attachment can be found at a place called Balthus Citadel. So we're taking a detour to there instead then. OK off we go!
Lots of running around and finding things here, including another Discovery Point - the Unsettling Garden. We get a skit that shows what happens when the eleth from a planet's core runs out and is on the pathway to dying. Scary!
I also realised about 80 hours in that I have been using my Eleth Mixer wrong. Lol. I have been thinking dishes are finite and as a result not using them, when actually the dishes are infinite. Meaning that I am incredibly behind in Mixer eleth AND also have wasted about 20 hours grinding for tempering probably. Anyway revelation at how bad at games I am over and onwards to the citadel.
Another place with really cool music! This dungeon's mechanic is about sliding groups of blocks around, which move corresponding platforms elsewhere to create new paths. This was quite a fun set of puzzles, unfortunately the enemies I can not say the same about. Super fast melee attackers paired with super fast ranged attackers is a nightmare. Thankfully we manage to make it to the room where the shuttle part is, grabbing some Discovery Points on the way (including a key to which I am certain I have seen the lock for on Ephinea somewhere!)
Of course there wouldn't be a dungeon without a boss fight! Here we go!
This was quite an easy boss fight. Most of the boss' attacks are very slow and as long as we were attacking in small waves rather than just trying to power through its guard/glory effects it wasn't really doing a lot. We love this level of boss fight!
With the threat removed, Emeraude explains that this place has Derris Ore (hello recurring Tales references) which is resistant to Lambda as it can absrob Proto Heis' power and transfer it to whatever it is covering. With that in mind, Pascal has an idea and starts zooming around whilst Emeraude continues, saying we are likely going to need to build the part outselves. Suddenly the machines start whirring and cause a panic, but thankfully it's just Pascal being Pascal lmao.

And bingo! Pascal has gone ahead and made the part for us. Pascal the GOAT once again. Oh and as a little bonus, she's made some Derris Rings for her and Malik, so they can also share the same powers that Hubert, Asbel and Cheria do with Sophie. Which means some very nice titles for us if nothing else. Now that we're done here though, it's time to head back to Telos Astue to see how Psi is getting on with the repairs.
Just before we speak to Psi, we have another skit and character fight, this time it's with Malik. And boy this was super easy. All I did was spam Infernal Torrent until I ran out of CC, dodged and repeated until he was defeated. Laaaaaame. Anyway we check in with Psi and it seems the repairs are complete, so it's time to attach the new Derris Bit to the shuttle and get ready to go! Here it is looking all cute with its new attachment, d'awwwwww.

It's finally time to go deal with Lambda. We catapult straight into the coccoon, the Derris Bit tearing right through the wall. It's a success! However, this doesn't look so good

Thankfully Pascal checks it over and everything looks OK (somehow)! Well now we're here, we've no time to waste! Let's GOOOOOOOOOOOOOOOOOOOO. After a little exploring, we cut to a scene where Emeraude is acting SUSPISCIOUS. Emeraude had originally asked to join us as she felt she had to help exact revenge on Lambda. However here she's applauding all the life being created and all the energy being displayed, and then says THIS

NUH-UH, WE GOOFED UP REAL BAD. I THINK EMERAUDE PLANTED LAMBDA HERE SO WE'D COME GET HER AND BRING HER HERE, I'M CALLING IT RIGHT NOW. We get a skit right after which restores my faith in the team a little bit, as it seems Malik and Hubert are also potentially aware that something's not right...

Now we're faced with this dungeon's puzzle. There are two floers - blue and pink - which when touched cause parts of the area to grow/shrink, which we will be using to move platforms around. After solving these, we end up at a save point and Sophie tells us Lambda is very close. Sophie also however seems to be acting a bit weird, she's talking to everyone as if she's going soon... but nothing of the sort has been mentioned. Well it's too late to worry now, it's Lambda time!
As we get closer, we can see a figure emanated evil and then we see who it is and damn, Richard got a glow-up! He's really giving Truly Evil energy now, love that for him.

Despite seeing this much, Asbel still asks if this is Richard or Lambda... Asbel buddy come on I think at this point it's very obvious what is happening. Asbel tries to console "Richard" but Lambda ain't having none of it and tries firing a blast of energy at Asbel. He dodges it, and the fight begins!
Man, what an annoying boss. Namely because of one attack. He spins in the air doing lots of hits, lots of damage, causes Paralysis half the time, starts up instantly and he can do it basically whenever he pleases
including in the middle of your combos. There literally isn't much else that's a problem, just this. We manage to beat him after not many tries though thankfully! Oh also he has Nova status and if he does his Mystic Arte during this, the Nova thing like eats up his face and he looks stupid lmao.

Well that's it surely? We beat them, OK time to pack it up everyone yay! Lambda ejects from Richard and Sophie goes in for the kill. This is it guys, we're gunna save the worrrrr- wait Sophie WHAT. WHAT DO YOU MEAN YOU HAVE TO DESTROY YOUR- EMERAUDE
I KNEW IT. Emeraude explains that Sophie will no longer be needed to destroy Lambda and therefore doesn't need to self-destruct... because Lambda has evolved far beyond what she thought it would and Emeraude's now taking Lambda all for herself to restore Fodra.

And most importantly, I called it! Emeraude had made Lambda take over the valkines so that she could then have the ultimate weapon to take over Ephinea and recreate Fodra. For you see, she's fallen into the trope that as we're the smaller planet, we're the ones that should be bowing down to Fodra and she gets to decide what happens to us. Nuh-uh sis, we're gunna take you down as well!
This was an immediate difficulty change because I am NOT dealing with Killing Field. This is a fullscreen attack that hits several times and if you get hit once on this difficulty you are basically dead, so it's just an immediate wipe. Therefore, it was an absolute breeze, screw you Emerfraude :)
However... the fight is over and Emeraude it seems hasn't even got a scratch! Has Lambda truly become this powerful? Who knows, however it seems Lambda has other plans because suddenly he takes over, telling Emeraude she can't even hope to control the power and starts attacking her.

And then Emeraude just casually gets vaporised into nothingness. However we see the child Lambda from earlier, all covered in a very intense dark energy. Richard has woken up it seems and is calling out to Lambda. They fuse together once more and Lambda/Richard then destroys the coccoon, opening a way up to the Lastalia. Sophie tries to pursue, but Asbel stops her as it's way too unsafe with the whole place falling apart. Magically the shuttle falls right next to us, upright AND operational, so we get the heck on outta there!
So we didn't save the world just yet, buuuuuuut you'll have to wait until the next update to see what our plan is, as this entry has gotten huge! Until next time!
Current Event Progress:
PokéCommunity Game-Along
January - Free Choice
Tales of Graces F (Remastered) - In Progress
Games completed/in progress this year
Final Fantasy VIII (Randomiser) - In Progress
Tales of Symphonia - In Progress
Tales of Vesperia - In Progress
Wip3out: Special Edition - In Progress
Tales of Graces F (Remastered) - In Progress