Stripes
TCG Master
- 442
- Posts
- 20
- Years
- Age 35
- Kinda got lost when I ran into that last asteroid
- Seen Nov 1, 2005
I've heard many with questions on how do I make a deck or what cards should I remove or add to a deck, so I'm here to help. On this thread I will post strategy guides that work with the best decks out there, errata's that some may not know about, and answers to some of those game deciding questions. I look forward to everyone's input.
Article 1: Basis to the game.
As we all should know your tcg deck should be made out of 60 cards. Within those 60 you should have your pokemon, trainers, and energy. Your pokemon are what makes the game fun, you can evolve, heal, and use special powers to win the game for you. You should always have at least 8-10 basics in a deck and usually no more than 16. With these basics you may have evolved pokemon. The main statistics inyour deck of evolutionary lines should usually be-4-3-3.(which means 4 bulbasauur 3 ivysaur 3 venusaur) When doing statistics like this the chance of drawing the evolved form you need increases and decreases risk of all your needed evolved pokemon being in your prizes.(explained in the future)
We'll now go on to the trainers. These cards can give you an added advantage in the tcg game and will be useful in any deck. I'll explain the full potential of trainers later.
Now we have the energy, the most important part of the game. These are used to allow your pokemon to attack, and without energy you are sure to lose. The basic amount of energy varies from deck to deck but should be kept between the parameters of 16-26. Advanced variations of decks will change how many energies you will use.
I hope this and future expansions of this article will widen everyone's view on the Pokemon TCG. Any comments or questions will gladly be heard and answered. In the next article I'm going to go into advance study of the basic pokemon cards.
Article 1: Basis to the game.
As we all should know your tcg deck should be made out of 60 cards. Within those 60 you should have your pokemon, trainers, and energy. Your pokemon are what makes the game fun, you can evolve, heal, and use special powers to win the game for you. You should always have at least 8-10 basics in a deck and usually no more than 16. With these basics you may have evolved pokemon. The main statistics inyour deck of evolutionary lines should usually be-4-3-3.(which means 4 bulbasauur 3 ivysaur 3 venusaur) When doing statistics like this the chance of drawing the evolved form you need increases and decreases risk of all your needed evolved pokemon being in your prizes.(explained in the future)
We'll now go on to the trainers. These cards can give you an added advantage in the tcg game and will be useful in any deck. I'll explain the full potential of trainers later.
Now we have the energy, the most important part of the game. These are used to allow your pokemon to attack, and without energy you are sure to lose. The basic amount of energy varies from deck to deck but should be kept between the parameters of 16-26. Advanced variations of decks will change how many energies you will use.
I hope this and future expansions of this article will widen everyone's view on the Pokemon TCG. Any comments or questions will gladly be heard and answered. In the next article I'm going to go into advance study of the basic pokemon cards.